1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 /**
20  * Simple container class for textures.  Serves as a mapping between Android resource ids and
21  * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22  * been loaded into vram.  Objects can cache Texture objects but should *never* cache the texture
23  * name itself, as it may change at any time.
24  */
25 public class Texture extends AllocationGuard {
26     public int resource;
27     public int name;
28     public int width;
29     public int height;
30     public boolean loaded;
31 
Texture()32     public Texture() {
33         super();
34         reset();
35     }
36 
reset()37     public void reset() {
38         resource = -1;
39         name = -1;
40         width = 0;
41         height = 0;
42         loaded = false;
43     }
44 }
45