1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "gm.h"
8 
9 #include "SkBitmap.h"
10 #include "SkPaint.h"
11 #include "SkShader.h"
12 
13 #include "GrCaps.h"
14 #include "GrContext.h"
15 #include "GrContextPriv.h"
16 
17 namespace skiagm {
18 
draw_bm(SkBitmap * bm)19 static void draw_bm(SkBitmap* bm) {
20     SkPaint bluePaint;
21     bluePaint.setColor(SK_ColorBLUE);
22 
23     bm->allocN32Pixels(20, 20);
24     bm->eraseColor(SK_ColorRED);
25 
26     SkCanvas canvas(*bm);
27     canvas.drawCircle(10, 10, 5, bluePaint);
28 }
29 
draw_mask(SkBitmap * bm)30 static void draw_mask(SkBitmap* bm) {
31     SkPaint circlePaint;
32     circlePaint.setColor(SK_ColorBLACK);
33 
34     bm->allocPixels(SkImageInfo::MakeA8(20, 20));
35     bm->eraseColor(SK_ColorTRANSPARENT);
36 
37     SkCanvas canvas(*bm);
38     canvas.drawCircle(10, 10, 10, circlePaint);
39 }
40 
41 class BitmapShaderGM : public GM {
42 
43 protected:
onOnceBeforeDraw()44     void onOnceBeforeDraw() override {
45         this->setBGColor(SK_ColorGRAY);
46         draw_bm(&fBitmap);
47         draw_mask(&fMask);
48     }
49 
onShortName()50     SkString onShortName() override {
51         return SkString("bitmapshaders");
52     }
53 
onISize()54     SkISize onISize() override {
55         return SkISize::Make(150, 100);
56     }
57 
onDraw(SkCanvas * canvas)58     void onDraw(SkCanvas* canvas) override {
59         SkPaint paint;
60 
61         for (int i = 0; i < 2; i++) {
62             SkMatrix s;
63             s.reset();
64             if (1 == i) {
65                 s.setScale(1.5f, 1.5f);
66                 s.postTranslate(2, 2);
67             }
68 
69             canvas->save();
70             paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode,
71                                                        SkShader::kClamp_TileMode, &s));
72 
73             // draw the shader with a bitmap mask
74             canvas->drawBitmap(fMask, 0, 0, &paint);
75             // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still)
76             canvas->drawBitmap(fMask, 30, 0, &paint);
77 
78             canvas->translate(0, 25);
79 
80             canvas->drawCircle(10, 10, 10, paint);
81             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
82 
83             canvas->translate(0, 25);
84 
85             // clear the shader, colorized by a solid color with a bitmap mask
86             paint.setShader(nullptr);
87             paint.setColor(SK_ColorGREEN);
88             canvas->drawBitmap(fMask, 0, 0, &paint);
89             canvas->drawBitmap(fMask, 30, 0, &paint);
90 
91             canvas->translate(0, 25);
92 
93             paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode,
94                                                        SkShader::kRepeat_TileMode, &s));
95             paint.setColor(SK_ColorRED);
96 
97             // draw the mask using the shader and a color
98             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
99             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
100             canvas->restore();
101             canvas->translate(60, 0);
102         }
103     }
104 
105 private:
106     SkBitmap fBitmap;
107     SkBitmap fMask;
108 
109     typedef GM INHERITED;
110 };
111 
112 DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) {
113     SkPaint paint;
114     SkBitmap bitmap;
115 
116     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least
117     // draw something with a default paint instead of drawing nothing.
118     //
119     // (See https://skia-review.googlesource.com/c/skia/+/73200)
120     int bitmapW = 1;
121     int bitmapH = 60000;
122     if (auto* ctx = canvas->getGrContext()) {
123         bitmapH = ctx->priv().caps()->maxTextureSize() + 1;
124     }
125     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW);
126     uint8_t* pixels = new uint8_t[bitmapH];
127     for(int i = 0; i < bitmapH; ++i) {
128         pixels[i] = i & 0xff;
129     }
130     bitmap.setPixels(pixels);
131 
132     paint.setShader(SkShader::MakeBitmapShader(bitmap,
133              SkShader::kMirror_TileMode, SkShader::kMirror_TileMode));
134     paint.setColor(SK_ColorRED);
135     paint.setAntiAlias(true);
136     canvas->drawCircle(50, 50, 50, paint);
137     delete [] pixels;
138 }
139 
140 //////////////////////////////////////////////////////////////////////////////
141 
142 DEF_GM( return new BitmapShaderGM; )
143 
144 }
145