1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkPath.h"
11 #include "SkResourceCache.h"
12 #include "SkShadowUtils.h"
13
draw_shadow(SkCanvas * canvas,const SkPath & path,SkScalar height,SkColor color,SkPoint3 lightPos,SkScalar lightR,bool isAmbient,uint32_t flags)14 void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color,
15 SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
16 SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
17 SkScalar spotAlpha = isAmbient ? 0.f : .5f;
18 SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
19 SkColorGetG(color), SkColorGetB(color));
20 SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
21 SkColorGetG(color), SkColorGetB(color));
22 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
23 ambientColor, spotColor, flags);
24 }
25
26 static constexpr int kW = 800;
27 static constexpr int kH = 960;
28
29 enum ShadowMode {
30 kDebugColorNoOccluders,
31 kDebugColorOccluders,
32 kGrayscale
33 };
34
draw_paths(SkCanvas * canvas,ShadowMode mode)35 void draw_paths(SkCanvas* canvas, ShadowMode mode) {
36 SkTArray<SkPath> paths;
37 paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
38 SkRRect oddRRect;
39 oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
40 paths.push_back().addRRect(oddRRect);
41 paths.push_back().addRect(SkRect::MakeWH(50, 50));
42 paths.push_back().addCircle(25, 25, 25);
43 paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
44 paths.push_back().addOval(SkRect::MakeWH(20, 60));
45
46 // star
47 SkTArray<SkPath> concavePaths;
48 concavePaths.push_back().moveTo(0.0f, -33.3333f);
49 concavePaths.back().lineTo(9.62f, -16.6667f);
50 concavePaths.back().lineTo(28.867f, -16.6667f);
51 concavePaths.back().lineTo(19.24f, 0.0f);
52 concavePaths.back().lineTo(28.867f, 16.6667f);
53 concavePaths.back().lineTo(9.62f, 16.6667f);
54 concavePaths.back().lineTo(0.0f, 33.3333f);
55 concavePaths.back().lineTo(-9.62f, 16.6667f);
56 concavePaths.back().lineTo(-28.867f, 16.6667f);
57 concavePaths.back().lineTo(-19.24f, 0.0f);
58 concavePaths.back().lineTo(-28.867f, -16.6667f);
59 concavePaths.back().lineTo(-9.62f, -16.6667f);
60 concavePaths.back().close();
61
62 // dumbbell
63 concavePaths.push_back().moveTo(50, 0);
64 concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
65 concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
66
67 static constexpr SkScalar kPad = 15.f;
68 static constexpr SkScalar kLightR = 100.f;
69 static constexpr SkScalar kHeight = 50.f;
70
71 // transform light position relative to canvas to handle tiling
72 SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400);
73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
74
75 canvas->translate(3 * kPad, 3 * kPad);
76 canvas->save();
77 SkScalar x = 0;
78 SkScalar dy = 0;
79 SkTDArray<SkMatrix> matrices;
80 matrices.push()->reset();
81 SkMatrix* m = matrices.push();
82 m->setRotate(33.f, 25.f, 25.f);
83 m->postScale(1.2f, 0.8f, 25.f, 25.f);
84 for (auto& m : matrices) {
85 for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
86 for (const auto& path : paths) {
87 SkRect postMBounds = path.getBounds();
88 m.mapRect(&postMBounds);
89 SkScalar w = postMBounds.width() + kHeight;
90 SkScalar dx = w + kPad;
91 if (x + dx > kW - 3 * kPad) {
92 canvas->restore();
93 canvas->translate(0, dy);
94 canvas->save();
95 x = 0;
96 dy = 0;
97 }
98
99 canvas->save();
100 canvas->concat(m);
101
102 if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
103 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
104 true, flags);
105 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
106 false, flags);
107 } else if (kGrayscale == mode) {
108 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
109 SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
110 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
111 kLightR, ambientColor, spotColor, flags);
112 }
113
114 SkPaint paint;
115 paint.setAntiAlias(true);
116 if (kDebugColorNoOccluders == mode) {
117 // Draw the path outline in green on top of the ambient and spot shadows.
118 if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
119 paint.setColor(SK_ColorCYAN);
120 } else {
121 paint.setColor(SK_ColorGREEN);
122 }
123 paint.setStyle(SkPaint::kStroke_Style);
124 paint.setStrokeWidth(0);
125 } else {
126 paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
127 if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
128 paint.setAlphaf(0.5f);
129 }
130 paint.setStyle(SkPaint::kFill_Style);
131 }
132 canvas->drawPath(path, paint);
133 canvas->restore();
134
135 canvas->translate(dx, 0);
136 x += dx;
137 dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
138 }
139 }
140 }
141
142 // concave paths
143 canvas->restore();
144 canvas->translate(kPad, dy);
145 canvas->save();
146 x = kPad;
147 dy = 0;
148 for (auto& m : matrices) {
149 // for the concave paths we are not clipping, so transparent and opaque are the same
150 for (const auto& path : concavePaths) {
151 SkRect postMBounds = path.getBounds();
152 m.mapRect(&postMBounds);
153 SkScalar w = postMBounds.width() + kHeight;
154 SkScalar dx = w + kPad;
155
156 canvas->save();
157 canvas->concat(m);
158
159 if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
160 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
161 true, kNone_ShadowFlag);
162 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
163 false, kNone_ShadowFlag);
164 } else if (kGrayscale == mode) {
165 SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
166 SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
167 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
168 kLightR, ambientColor, spotColor, kNone_ShadowFlag);
169 }
170
171 SkPaint paint;
172 paint.setAntiAlias(true);
173 if (kDebugColorNoOccluders == mode) {
174 // Draw the path outline in green on top of the ambient and spot shadows.
175 paint.setColor(SK_ColorGREEN);
176 paint.setStyle(SkPaint::kStroke_Style);
177 paint.setStrokeWidth(0);
178 } else {
179 paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
180 paint.setStyle(SkPaint::kFill_Style);
181 }
182 canvas->drawPath(path, paint);
183 canvas->restore();
184
185 canvas->translate(dx, 0);
186 x += dx;
187 dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
188 }
189 }
190
191 // Show where the light is in x,y as a circle (specified in device space).
192 SkMatrix invCanvasM = canvas->getTotalMatrix();
193 if (invCanvasM.invert(&invCanvasM)) {
194 canvas->save();
195 canvas->concat(invCanvasM);
196 SkPaint paint;
197 paint.setColor(SK_ColorBLACK);
198 paint.setAntiAlias(true);
199 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
200 canvas->restore();
201 }
202 }
203
DEF_SIMPLE_GM(shadow_utils,canvas,kW,kH)204 DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) {
205 draw_paths(canvas, kDebugColorNoOccluders);
206 }
207
DEF_SIMPLE_GM(shadow_utils_occl,canvas,kW,kH)208 DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) {
209 draw_paths(canvas, kDebugColorOccluders);
210 }
211
DEF_SIMPLE_GM(shadow_utils_gray,canvas,kW,kH)212 DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) {
213 draw_paths(canvas, kGrayscale);
214 }
215