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1  /*
2   * Copyright 2017 Google Inc.
3   *
4   * Use of this source code is governed by a BSD-style license that can be
5   * found in the LICENSE file.
6   */
7  
8  #include "sk_types_priv.h"
9  #include "SkMatrix.h"
10  
from_c_matrix(const sk_matrix_t * cmatrix,SkMatrix * matrix)11  static void from_c_matrix(const sk_matrix_t* cmatrix, SkMatrix* matrix) {
12      matrix->setAll(cmatrix->mat[0], cmatrix->mat[1], cmatrix->mat[2],
13                     cmatrix->mat[3], cmatrix->mat[4], cmatrix->mat[5],
14                     cmatrix->mat[6], cmatrix->mat[7], cmatrix->mat[8]);
15  }
16  
17  #include "../../include/effects/SkGradientShader.h"
18  #include "sk_shader.h"
19  
20  const struct {
21      sk_shader_tilemode_t    fC;
22      SkShader::TileMode      fSK;
23  } gTileModeMap[] = {
24      { CLAMP_SK_SHADER_TILEMODE,     SkShader::kClamp_TileMode },
25      { REPEAT_SK_SHADER_TILEMODE,    SkShader::kRepeat_TileMode },
26      { MIRROR_SK_SHADER_TILEMODE,    SkShader::kMirror_TileMode  },
27  };
28  
from_c_tilemode(sk_shader_tilemode_t cMode,SkShader::TileMode * skMode)29  static bool from_c_tilemode(sk_shader_tilemode_t cMode, SkShader::TileMode* skMode) {
30      for (size_t i = 0; i < SK_ARRAY_COUNT(gTileModeMap); ++i) {
31          if (cMode == gTileModeMap[i].fC) {
32              if (skMode) {
33                  *skMode = gTileModeMap[i].fSK;
34              }
35              return true;
36          }
37      }
38      return false;
39  }
40  
sk_shader_ref(sk_shader_t * cshader)41  void sk_shader_ref(sk_shader_t* cshader) {
42      SkSafeRef(AsShader(cshader));
43  }
44  
sk_shader_unref(sk_shader_t * cshader)45  void sk_shader_unref(sk_shader_t* cshader) {
46      SkSafeUnref(AsShader(cshader));
47  }
48  
sk_shader_new_linear_gradient(const sk_point_t pts[2],const sk_color_t colors[],const float colorPos[],int colorCount,sk_shader_tilemode_t cmode,const sk_matrix_t * cmatrix)49  sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t pts[2],
50                                             const sk_color_t colors[],
51                                             const float colorPos[],
52                                             int colorCount,
53                                             sk_shader_tilemode_t cmode,
54                                             const sk_matrix_t* cmatrix) {
55      SkShader::TileMode mode;
56      if (!from_c_tilemode(cmode, &mode)) {
57          return nullptr;
58      }
59      SkMatrix matrix;
60      if (cmatrix) {
61          from_c_matrix(cmatrix, &matrix);
62      } else {
63          matrix.setIdentity();
64      }
65      return (sk_shader_t*)SkGradientShader::MakeLinear(reinterpret_cast<const SkPoint*>(pts),
66                                                        reinterpret_cast<const SkColor*>(colors),
67                                                        colorPos, colorCount,
68                                                        mode, 0, &matrix).release();
69  }
70  
to_skpoint(const sk_point_t & p)71  static const SkPoint& to_skpoint(const sk_point_t& p) {
72      return reinterpret_cast<const SkPoint&>(p);
73  }
74  
sk_shader_new_radial_gradient(const sk_point_t * ccenter,float radius,const sk_color_t colors[],const float colorPos[],int colorCount,sk_shader_tilemode_t cmode,const sk_matrix_t * cmatrix)75  sk_shader_t* sk_shader_new_radial_gradient(const sk_point_t* ccenter,
76                                             float radius,
77                                             const sk_color_t colors[],
78                                             const float colorPos[],
79                                             int colorCount,
80                                             sk_shader_tilemode_t cmode,
81                                             const sk_matrix_t* cmatrix) {
82      SkShader::TileMode mode;
83      if (!from_c_tilemode(cmode, &mode)) {
84          return nullptr;
85      }
86      SkMatrix matrix;
87      if (cmatrix) {
88          from_c_matrix(cmatrix, &matrix);
89      } else {
90          matrix.setIdentity();
91      }
92      SkPoint center = to_skpoint(*ccenter);
93      return (sk_shader_t*)SkGradientShader::MakeRadial(center, (SkScalar)radius,
94                                                        reinterpret_cast<const SkColor*>(colors),
95                                                        reinterpret_cast<const SkScalar*>(colorPos),
96                                                        colorCount, mode, 0, &matrix).release();
97  }
98  
sk_shader_new_sweep_gradient(const sk_point_t * ccenter,const sk_color_t colors[],const float colorPos[],int colorCount,const sk_matrix_t * cmatrix)99  sk_shader_t* sk_shader_new_sweep_gradient(const sk_point_t* ccenter,
100                                            const sk_color_t colors[],
101                                            const float colorPos[],
102                                            int colorCount,
103                                            const sk_matrix_t* cmatrix) {
104      SkMatrix matrix;
105      if (cmatrix) {
106          from_c_matrix(cmatrix, &matrix);
107      } else {
108          matrix.setIdentity();
109      }
110      return (sk_shader_t*)SkGradientShader::MakeSweep((SkScalar)(ccenter->x),
111                                                       (SkScalar)(ccenter->y),
112                                                       reinterpret_cast<const SkColor*>(colors),
113                                                       reinterpret_cast<const SkScalar*>(colorPos),
114                                                       colorCount, 0, &matrix).release();
115  }
116  
sk_shader_new_two_point_conical_gradient(const sk_point_t * start,float startRadius,const sk_point_t * end,float endRadius,const sk_color_t colors[],const float colorPos[],int colorCount,sk_shader_tilemode_t cmode,const sk_matrix_t * cmatrix)117  sk_shader_t* sk_shader_new_two_point_conical_gradient(const sk_point_t* start,
118                                                        float startRadius,
119                                                        const sk_point_t* end,
120                                                        float endRadius,
121                                                        const sk_color_t colors[],
122                                                        const float colorPos[],
123                                                        int colorCount,
124                                                        sk_shader_tilemode_t cmode,
125                                                        const sk_matrix_t* cmatrix) {
126      SkShader::TileMode mode;
127      if (!from_c_tilemode(cmode, &mode)) {
128          return nullptr;
129      }
130      SkMatrix matrix;
131      if (cmatrix) {
132          from_c_matrix(cmatrix, &matrix);
133      } else {
134          matrix.setIdentity();
135      }
136      SkPoint skstart = to_skpoint(*start);
137      SkPoint skend = to_skpoint(*end);
138      return (sk_shader_t*)SkGradientShader::MakeTwoPointConical(skstart, (SkScalar)startRadius,
139                                                          skend, (SkScalar)endRadius,
140                                                          reinterpret_cast<const SkColor*>(colors),
141                                                          reinterpret_cast<const SkScalar*>(colorPos),
142                                                          colorCount, mode, 0, &matrix).release();
143  }
144  
145  ///////////////////////////////////////////////////////////////////////////////////////////
146  
147  #include "sk_maskfilter.h"
148  #include "SkMaskFilter.h"
149  
150  const struct {
151      sk_blurstyle_t  fC;
152      SkBlurStyle     fSk;
153  } gBlurStylePairs[] = {
154      { NORMAL_SK_BLUR_STYLE, kNormal_SkBlurStyle },
155      { SOLID_SK_BLUR_STYLE,  kSolid_SkBlurStyle },
156      { OUTER_SK_BLUR_STYLE,  kOuter_SkBlurStyle },
157      { INNER_SK_BLUR_STYLE,  kInner_SkBlurStyle },
158  };
159  
find_blurstyle(sk_blurstyle_t csrc,SkBlurStyle * dst)160  static bool find_blurstyle(sk_blurstyle_t csrc, SkBlurStyle* dst) {
161      for (size_t i = 0; i < SK_ARRAY_COUNT(gBlurStylePairs); ++i) {
162          if (gBlurStylePairs[i].fC == csrc) {
163              if (dst) {
164                  *dst = gBlurStylePairs[i].fSk;
165              }
166              return true;
167          }
168      }
169      return false;
170  }
171  
sk_maskfilter_ref(sk_maskfilter_t * cfilter)172  void sk_maskfilter_ref(sk_maskfilter_t* cfilter) {
173      SkSafeRef(AsMaskFilter(cfilter));
174  }
175  
sk_maskfilter_unref(sk_maskfilter_t * cfilter)176  void sk_maskfilter_unref(sk_maskfilter_t* cfilter) {
177      SkSafeUnref(AsMaskFilter(cfilter));
178  }
179  
sk_maskfilter_new_blur(sk_blurstyle_t cstyle,float sigma)180  sk_maskfilter_t* sk_maskfilter_new_blur(sk_blurstyle_t cstyle, float sigma) {
181      SkBlurStyle style;
182      if (!find_blurstyle(cstyle, &style)) {
183          return nullptr;
184      }
185      return ToMaskFilter(SkMaskFilter::MakeBlur(style, sigma).release());
186  }
187