1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkRecordOpts.h"
9
10 #include "SkCanvasPriv.h"
11 #include "SkRecordPattern.h"
12 #include "SkRecords.h"
13 #include "SkTDArray.h"
14
15 using namespace SkRecords;
16
17 // Most of the optimizations in this file are pattern-based. These are all defined as structs with:
18 // - a Match typedef
19 // - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
20 // which returns true if it made changes and false if not.
21
22 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
23 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
24 // record, and [begin,end) span of the commands that matched.
25 template <typename Pass>
apply(Pass * pass,SkRecord * record)26 static bool apply(Pass* pass, SkRecord* record) {
27 typename Pass::Match match;
28 bool changed = false;
29 int begin, end = 0;
30
31 while (match.search(record, &begin, &end)) {
32 changed |= pass->onMatch(record, &match, begin, end);
33 }
34 return changed;
35 }
36
37 ///////////////////////////////////////////////////////////////////////////////////////////////////
38
multiple_set_matrices(SkRecord * record)39 static void multiple_set_matrices(SkRecord* record) {
40 struct {
41 typedef Pattern<Is<SetMatrix>,
42 Greedy<Is<NoOp>>,
43 Is<SetMatrix> >
44 Match;
45
46 bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
47 record->replace<NoOp>(begin); // first SetMatrix
48 return true;
49 }
50 } pass;
51 while (apply(&pass, record));
52 }
53
54 ///////////////////////////////////////////////////////////////////////////////////////////////////
55
56 #if 0 // experimental, but needs knowledge of previous matrix to operate correctly
57 static void apply_matrix_to_draw_params(SkRecord* record) {
58 struct {
59 typedef Pattern<Is<SetMatrix>,
60 Greedy<Is<NoOp>>,
61 Is<SetMatrix> >
62 Pattern;
63
64 bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
65 record->replace<NoOp>(begin); // first SetMatrix
66 return true;
67 }
68 } pass;
69 // No need to loop, as we never "open up" opportunities for more of this type of optimization.
70 apply(&pass, record);
71 }
72 #endif
73
74 ///////////////////////////////////////////////////////////////////////////////////////////////////
75
76 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
77 struct SaveOnlyDrawsRestoreNooper {
78 typedef Pattern<Is<Save>,
79 Greedy<Or<Is<NoOp>, IsDraw>>,
80 Is<Restore>>
81 Match;
82
onMatchSaveOnlyDrawsRestoreNooper83 bool onMatch(SkRecord* record, Match*, int begin, int end) {
84 record->replace<NoOp>(begin); // Save
85 record->replace<NoOp>(end-1); // Restore
86 return true;
87 }
88 };
89
fold_opacity_layer_color_to_paint(const SkPaint * layerPaint,bool isSaveLayer,SkPaint * paint)90 static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
91 bool isSaveLayer,
92 SkPaint* paint) {
93 // We assume layerPaint is always from a saveLayer. If isSaveLayer is
94 // true, we assume paint is too.
95
96 // The alpha folding can proceed if the filter layer paint does not have properties which cause
97 // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
98 // looper drawing unmodulated filter layer twice and then modulating the result produces
99 // different image to drawing modulated filter layer twice.
100 // TODO: most likely the looper and only some xfer modes are the hard constraints
101 if (!paint->isSrcOver() || paint->getLooper()) {
102 return false;
103 }
104
105 if (!isSaveLayer && paint->getImageFilter()) {
106 // For normal draws, the paint color is used as one input for the color for the draw. Image
107 // filter will operate on the result, and thus we can not change the input.
108 // For layer saves, the image filter is applied to the layer contents. The layer is then
109 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
110 // paints with image filters.
111 return false;
112 }
113
114 if (paint->getColorFilter()) {
115 // Filter input depends on the paint color.
116
117 // Here we could filter the color if we knew the draw is going to be uniform color. This
118 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
119 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
120 // give the type out easily, so just do not optimize that at the moment.
121 return false;
122 }
123
124 if (layerPaint) {
125 const uint32_t layerColor = layerPaint->getColor();
126 // The layer paint color must have only alpha component.
127 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
128 return false;
129 }
130
131 // The layer paint can not have any effects.
132 if (layerPaint->getPathEffect() ||
133 layerPaint->getShader() ||
134 !layerPaint->isSrcOver() ||
135 layerPaint->getMaskFilter() ||
136 layerPaint->getColorFilter() ||
137 layerPaint->getLooper() ||
138 layerPaint->getImageFilter()) {
139 return false;
140 }
141 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
142 }
143
144 return true;
145 }
146
147 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
148 struct SaveNoDrawsRestoreNooper {
149 // Greedy matches greedily, so we also have to exclude Save and Restore.
150 // Nested SaveLayers need to be excluded, or we'll match their Restore!
151 typedef Pattern<Is<Save>,
152 Greedy<Not<Or<Is<Save>,
153 Is<SaveLayer>,
154 Is<Restore>,
155 IsDraw>>>,
156 Is<Restore>>
157 Match;
158
onMatchSaveNoDrawsRestoreNooper159 bool onMatch(SkRecord* record, Match*, int begin, int end) {
160 // The entire span between Save and Restore (inclusively) does nothing.
161 for (int i = begin; i < end; i++) {
162 record->replace<NoOp>(i);
163 }
164 return true;
165 }
166 };
SkRecordNoopSaveRestores(SkRecord * record)167 void SkRecordNoopSaveRestores(SkRecord* record) {
168 SaveOnlyDrawsRestoreNooper onlyDraws;
169 SaveNoDrawsRestoreNooper noDraws;
170
171 // Run until they stop changing things.
172 while (apply(&onlyDraws, record) || apply(&noDraws, record));
173 }
174
175 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
effectively_srcover(const SkPaint * paint)176 static bool effectively_srcover(const SkPaint* paint) {
177 if (!paint || paint->isSrcOver()) {
178 return true;
179 }
180 // src-mode with opaque and no effects (which might change opaqueness) is ok too.
181 return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
182 0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc;
183 }
184
185 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
186 // draw, and no-op the SaveLayer and Restore.
187 struct SaveLayerDrawRestoreNooper {
188 typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
189
onMatchSaveLayerDrawRestoreNooper190 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
191 if (match->first<SaveLayer>()->backdrop || match->first<SaveLayer>()->clipMask) {
192 // can't throw away the layer if we have a backdrop or clip mask
193 return false;
194 }
195
196 if (match->first<SaveLayer>()->saveLayerFlags &
197 SkCanvasPriv::kDontClipToLayer_SaveLayerFlag) {
198 // can't throw away the layer if set
199 return false;
200 }
201
202 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
203 SkPaint* layerPaint = match->first<SaveLayer>()->paint;
204 SkPaint* drawPaint = match->second<SkPaint>();
205
206 if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
207 // There wasn't really any point to this SaveLayer at all.
208 return KillSaveLayerAndRestore(record, begin);
209 }
210
211 if (drawPaint == nullptr) {
212 // We can just give the draw the SaveLayer's paint.
213 // TODO(mtklein): figure out how to do this clearly
214 return false;
215 }
216
217 if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
218 return false;
219 }
220
221 return KillSaveLayerAndRestore(record, begin);
222 }
223
KillSaveLayerAndRestoreSaveLayerDrawRestoreNooper224 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
225 record->replace<NoOp>(saveLayerIndex); // SaveLayer
226 record->replace<NoOp>(saveLayerIndex+2); // Restore
227 return true;
228 }
229 };
SkRecordNoopSaveLayerDrawRestores(SkRecord * record)230 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
231 SaveLayerDrawRestoreNooper pass;
232 apply(&pass, record);
233 }
234 #endif
235
236 /* For SVG generated:
237 SaveLayer (non-opaque, typically for CSS opacity)
238 Save
239 ClipRect
240 SaveLayer (typically for SVG filter)
241 Restore
242 Restore
243 Restore
244 */
245 struct SvgOpacityAndFilterLayerMergePass {
246 typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
247 Is<Restore>, Is<Restore>, Is<Restore>> Match;
248
onMatchSvgOpacityAndFilterLayerMergePass249 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
250 if (match->first<SaveLayer>()->backdrop) {
251 // can't throw away the layer if we have a backdrop
252 return false;
253 }
254
255 SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
256 if (nullptr == opacityPaint) {
257 // There wasn't really any point to this SaveLayer at all.
258 return KillSaveLayerAndRestore(record, begin);
259 }
260
261 // This layer typically contains a filter, but this should work for layers with for other
262 // purposes too.
263 SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
264 if (filterLayerPaint == nullptr) {
265 // We can just give the inner SaveLayer the paint of the outer SaveLayer.
266 // TODO(mtklein): figure out how to do this clearly
267 return false;
268 }
269
270 if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
271 filterLayerPaint)) {
272 return false;
273 }
274
275 return KillSaveLayerAndRestore(record, begin);
276 }
277
KillSaveLayerAndRestoreSvgOpacityAndFilterLayerMergePass278 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
279 record->replace<NoOp>(saveLayerIndex); // SaveLayer
280 record->replace<NoOp>(saveLayerIndex + 6); // Restore
281 return true;
282 }
283 };
284
SkRecordMergeSvgOpacityAndFilterLayers(SkRecord * record)285 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
286 SvgOpacityAndFilterLayerMergePass pass;
287 apply(&pass, record);
288 }
289
290 ///////////////////////////////////////////////////////////////////////////////////////////////////
291
SkRecordOptimize(SkRecord * record)292 void SkRecordOptimize(SkRecord* record) {
293 // This might be useful as a first pass in the future if we want to weed
294 // out junk for other optimization passes. Right now, nothing needs it,
295 // and the bounding box hierarchy will do the work of skipping no-op
296 // Save-NoDraw-Restore sequences better than we can here.
297 // As there is a known problem with this peephole and drawAnnotation, disable this.
298 // If we want to enable this we must first fix this bug:
299 // https://bugs.chromium.org/p/skia/issues/detail?id=5548
300 // SkRecordNoopSaveRestores(record);
301
302 // Turn off this optimization completely for Android framework
303 // because it makes the following Android CTS test fail:
304 // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
305 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
306 SkRecordNoopSaveLayerDrawRestores(record);
307 #endif
308 SkRecordMergeSvgOpacityAndFilterLayers(record);
309
310 record->defrag();
311 }
312
SkRecordOptimize2(SkRecord * record)313 void SkRecordOptimize2(SkRecord* record) {
314 multiple_set_matrices(record);
315 SkRecordNoopSaveRestores(record);
316 // See why we turn this off in SkRecordOptimize above.
317 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
318 SkRecordNoopSaveLayerDrawRestores(record);
319 #endif
320 SkRecordMergeSvgOpacityAndFilterLayers(record);
321
322 record->defrag();
323 }
324