1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrResourceProvider_DEFINED
9 #define GrResourceProvider_DEFINED
10 
11 #include "GrContextOptions.h"
12 #include "GrGpuBuffer.h"
13 #include "GrResourceCache.h"
14 #include "SkImageInfoPriv.h"
15 #include "SkScalerContext.h"
16 
17 class GrBackendRenderTarget;
18 class GrBackendSemaphore;
19 class GrBackendTexture;
20 class GrGpu;
21 class GrPath;
22 class GrRenderTarget;
23 class GrResourceProviderPriv;
24 class GrSemaphore;
25 class GrSingleOwner;
26 class GrStencilAttachment;
27 class GrTexture;
28 struct GrVkDrawableInfo;
29 
30 class GrStyle;
31 class SkDescriptor;
32 class SkPath;
33 class SkTypeface;
34 
35 /**
36  * A factory for arbitrary resource types. This class is intended for use within the Gr code base.
37  *
38  * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once
39  * https://bug.skia.org/4156 is fixed.
40  */
41 class GrResourceProvider {
42 public:
43     /** These flags govern which scratch resources we are allowed to return */
44     enum class Flags {
45         kNone            = 0x0,
46 
47         /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
48          *  set when accessing resources during a GrOpList flush. This includes the execution of
49          *  GrOp objects. The reason is that these memory operations are done immediately and
50          *  will occur out of order WRT the operations being flushed.
51          *  Make this automatic: https://bug.skia.org/4156
52          */
53         kNoPendingIO     = 0x1,
54     };
55 
56     GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*,
57                        bool explicitlyAllocateGPUResources);
58 
59     /**
60      * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller
61      * must be sure that if a resource of exists in the cache with the given unique key then it is
62      * of type T.
63      */
64     template <typename T = GrGpuResource>
65     typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type
findByUniqueKey(const GrUniqueKey & key)66     findByUniqueKey(const GrUniqueKey& key) {
67         return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release()));
68     }
69 
70     ///////////////////////////////////////////////////////////////////////////
71     // Textures
72 
73     /**
74      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
75      * and height as desc specifies. If desc specifies that the texture should be a render target
76      * then result will be a render target. Format and sample count will always match the request.
77      * The contents of the texture are undefined.
78      */
79     sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc&, Flags);
80 
81     /** Create an exact fit texture with no initial data to upload.
82      */
83     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, Flags = Flags::kNone);
84 
85     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel texels[],
86                                    int mipLevelCount);
87 
88     // Create a potentially loose fit texture with the provided data
89     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, SkBackingFit,
90                                    const GrMipLevel&, Flags);
91 
92     ///////////////////////////////////////////////////////////////////////////
93     // Wrapped Backend Surfaces
94 
95     /**
96      * Wraps an existing texture with a GrTexture object.
97      *
98      * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the
99      * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels).
100      *
101      * OpenGL: if the object is a texture Gr may change its GL texture params
102      *         when it is drawn.
103      *
104      * @return GrTexture object or NULL on failure.
105      */
106     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, GrWrapOwnership,
107                                         GrWrapCacheable, GrIOType);
108 
109     /**
110      * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API
111      * uses separate MSAA render buffers then a MSAA render buffer is created that resolves
112      * to the texture.
113      */
114     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex,
115                                                   int sampleCnt,
116                                                   GrWrapOwnership,
117                                                   GrWrapCacheable);
118 
119     /**
120      * Wraps an existing render target with a GrRenderTarget object. It is
121      * similar to wrapBackendTexture but can be used to draw into surfaces
122      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
123      * the client will resolve to a texture). Currently wrapped render targets
124      * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics.
125      *
126      * @return GrRenderTarget object or NULL on failure.
127      */
128     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&);
129 
130     sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&,
131                                                               const GrVkDrawableInfo&);
132 
133     static const uint32_t kMinScratchTextureSize;
134 
135     /**
136      * Either finds and refs, or creates a static buffer with the given parameters and contents.
137      *
138      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
139      * @param size            minimum size of buffer to return.
140      * @param data            optional data with which to initialize the buffer.
141      * @param key             Key to be assigned to the buffer.
142      *
143      * @return The buffer if successful, otherwise nullptr.
144      */
145     sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size,
146                                                     const void* data, const GrUniqueKey& key);
147 
148     /**
149      * Either finds and refs, or creates an index buffer with a repeating pattern for drawing
150      * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on
151      * the returned GrBuffer.
152      *
153      * @param pattern     the pattern of indices to repeat
154      * @param patternSize size in bytes of the pattern
155      * @param reps        number of times to repeat the pattern
156      * @param vertCount   number of vertices the pattern references
157      * @param key         Key to be assigned to the index buffer.
158      *
159      * @return The index buffer if successful, otherwise nullptr.
160      */
findOrCreatePatternedIndexBuffer(const uint16_t * pattern,int patternSize,int reps,int vertCount,const GrUniqueKey & key)161     sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern,
162                                                               int patternSize,
163                                                               int reps,
164                                                               int vertCount,
165                                                               const GrUniqueKey& key) {
166         if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) {
167             return buffer;
168         }
169         return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key);
170     }
171 
172     /**
173      * Returns an index buffer that can be used to render quads.
174      * Six indices per quad: 0, 1, 2, 2, 1, 3, etc.
175      * The max number of quads is the buffer's index capacity divided by 6.
176      * Draw with GrPrimitiveType::kTriangles
177      * @ return the quad index buffer
178      */
refQuadIndexBuffer()179     sk_sp<const GrGpuBuffer> refQuadIndexBuffer() {
180         if (!fQuadIndexBuffer) {
181             fQuadIndexBuffer = this->createQuadIndexBuffer();
182         }
183         return fQuadIndexBuffer;
184     }
185 
186     static int QuadCountOfQuadBuffer();
187 
188     /**
189      * Factories for GrPath objects. It's an error to call these if path rendering
190      * is not supported.
191      */
192     sk_sp<GrPath> createPath(const SkPath&, const GrStyle&);
193 
194     /**
195      * Returns a buffer.
196      *
197      * @param size            minimum size of buffer to return.
198      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
199      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
200      * @param flags           see Flags enum.
201      * @param data            optional data with which to initialize the buffer.
202      *
203      * @return the buffer if successful, otherwise nullptr.
204      */
205     sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern,
206                                     const void* data = nullptr);
207 
208     /**
209      * If passed in render target already has a stencil buffer, return true. Otherwise attempt to
210      * attach one and return true on success.
211      */
212     bool attachStencilAttachment(GrRenderTarget* rt);
213 
214      /**
215       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
216       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
217       *
218       * The texture is wrapped as borrowed. The texture object will not be freed once the
219       * render target is destroyed.
220       *
221       * @return GrRenderTarget object or NULL on failure.
222       */
223      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&,
224                                                             int sampleCnt);
225 
226     /**
227      * Assigns a unique key to a resource. If the key is associated with another resource that
228      * association is removed and replaced by this resource.
229      */
230     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
231 
232     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true);
233 
234     enum class SemaphoreWrapType {
235         kWillSignal,
236         kWillWait,
237     };
238 
239     sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&,
240                                             SemaphoreWrapType wrapType,
241                                             GrWrapOwnership = kBorrow_GrWrapOwnership);
242 
abandon()243     void abandon() {
244         fCache = nullptr;
245         fGpu = nullptr;
246     }
247 
contextUniqueID()248     uint32_t contextUniqueID() const { return fCache->contextUniqueID(); }
caps()249     const GrCaps* caps() const { return fCaps.get(); }
overBudget()250     bool overBudget() const { return fCache->overBudget(); }
251 
252     inline GrResourceProviderPriv priv();
253     inline const GrResourceProviderPriv priv() const;
254 
explicitlyAllocateGPUResources()255     bool explicitlyAllocateGPUResources() const { return fExplicitlyAllocateGPUResources; }
256 
257     bool testingOnly_setExplicitlyAllocateGPUResources(bool newValue);
258 
259 private:
260     sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&);
261 
262     // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that
263     // it returns null. If non-null, the resulting texture is always budgeted.
264     sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&, Flags);
265 
266     /*
267      * Try to find an existing scratch texture that exactly matches 'desc'. If successful
268      * update the budgeting accordingly.
269      */
270     sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&, SkBudgeted, Flags);
271 
cache()272     GrResourceCache* cache() { return fCache; }
cache()273     const GrResourceCache* cache() const { return fCache; }
274 
275     friend class GrResourceProviderPriv;
276 
277     // Method made available via GrResourceProviderPriv
gpu()278     GrGpu* gpu() { return fGpu; }
gpu()279     const GrGpu* gpu() const { return fGpu; }
280 
isAbandoned()281     bool isAbandoned() const {
282         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
283         return !SkToBool(fCache);
284     }
285 
286     sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern,
287                                                         int patternSize,
288                                                         int reps,
289                                                         int vertCount,
290                                                         const GrUniqueKey* key);
291 
292     sk_sp<const GrGpuBuffer> createQuadIndexBuffer();
293 
294     GrResourceCache* fCache;
295     GrGpu* fGpu;
296     sk_sp<const GrCaps> fCaps;
297     sk_sp<const GrGpuBuffer> fQuadIndexBuffer;
298     bool fExplicitlyAllocateGPUResources;
299 
300     // In debug builds we guard against improper thread handling
301     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
302 };
303 
304 GR_MAKE_BITFIELD_CLASS_OPS(GrResourceProvider::Flags);
305 
306 #endif
307