1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Sk4fLinearGradient.h"
9 #include "SkPaint.h"
10 
11 #include <cmath>
12 #include <utility>
13 
14 namespace {
15 
16 template<ApplyPremul premul>
ramp(const Sk4f & c,const Sk4f & dc,SkPMColor dst[],int n,const Sk4f & bias0,const Sk4f & bias1)17 void ramp(const Sk4f& c, const Sk4f& dc, SkPMColor dst[], int n,
18           const Sk4f& bias0, const Sk4f& bias1) {
19     SkASSERT(n > 0);
20 
21     const Sk4f dc2 = dc + dc,
22                dc4 = dc2 + dc2;
23 
24     Sk4f c0 =  c +      DstTraits<premul>::pre_lerp_bias(bias0),
25          c1 =  c + dc + DstTraits<premul>::pre_lerp_bias(bias1),
26          c2 = c0 + dc2,
27          c3 = c1 + dc2;
28 
29     while (n >= 4) {
30         DstTraits<premul>::store4x(c0, c1, c2, c3, dst, bias0, bias1);
31         dst += 4;
32 
33         c0 = c0 + dc4;
34         c1 = c1 + dc4;
35         c2 = c2 + dc4;
36         c3 = c3 + dc4;
37         n -= 4;
38     }
39     if (n & 2) {
40         DstTraits<premul>::store(c0, dst++, bias0);
41         DstTraits<premul>::store(c1, dst++, bias1);
42         c0 = c0 + dc2;
43     }
44     if (n & 1) {
45         DstTraits<premul>::store(c0, dst, bias0);
46     }
47 }
48 
49 template<SkShader::TileMode>
50 SkScalar pinFx(SkScalar);
51 
52 template<>
pinFx(SkScalar fx)53 SkScalar pinFx<SkShader::kClamp_TileMode>(SkScalar fx) {
54     return fx;
55 }
56 
57 template<>
pinFx(SkScalar fx)58 SkScalar pinFx<SkShader::kRepeat_TileMode>(SkScalar fx) {
59     SkScalar f = SkScalarIsFinite(fx) ? SkScalarFraction(fx) : 0;
60     if (f < 0) {
61         f = SkTMin(f + 1, nextafterf(1, 0));
62     }
63     SkASSERT(f >= 0);
64     SkASSERT(f < 1.0f);
65     return f;
66 }
67 
68 template<>
pinFx(SkScalar fx)69 SkScalar pinFx<SkShader::kMirror_TileMode>(SkScalar fx) {
70     SkScalar f = SkScalarIsFinite(fx) ? SkScalarMod(fx, 2.0f) : 0;
71     if (f < 0) {
72         f = SkTMin(f + 2, nextafterf(2, 0));
73     }
74     SkASSERT(f >= 0);
75     SkASSERT(f < 2.0f);
76     return f;
77 }
78 
79 // true when x is in [k1,k2], or [k2, k1] when the interval is reversed.
80 // TODO(fmalita): hoist the reversed interval check out of this helper.
in_range(SkScalar x,SkScalar k1,SkScalar k2)81 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
82     SkASSERT(k1 != k2);
83     return (k1 < k2)
84         ? (x >= k1 && x <= k2)
85         : (x >= k2 && x <= k1);
86 }
87 
88 } // anonymous namespace
89 
90 SkLinearGradient::
LinearGradient4fContext(const SkLinearGradient & shader,const ContextRec & rec)91 LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
92                                                  const ContextRec& rec)
93     : INHERITED(shader, rec) {
94 
95     // Our fast path expects interval points to be monotonically increasing in x.
96     const bool reverseIntervals = std::signbit(fDstToPos.getScaleX());
97     fIntervals.init(shader, rec.fDstColorSpace, shader.fTileMode,
98                     fColorsArePremul, rec.fPaint->getAlpha() * (1.0f / 255), reverseIntervals);
99 
100     SkASSERT(fIntervals->count() > 0);
101     fCachedInterval = fIntervals->begin();
102 }
103 
104 const Sk4fGradientInterval*
findInterval(SkScalar fx) const105 SkLinearGradient::LinearGradient4fContext::findInterval(SkScalar fx) const {
106     SkASSERT(in_range(fx, fIntervals->front().fT0, fIntervals->back().fT1));
107 
108     if (1) {
109         // Linear search, using the last scanline interval as a starting point.
110         SkASSERT(fCachedInterval >= fIntervals->begin());
111         SkASSERT(fCachedInterval < fIntervals->end());
112         const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
113         while (!in_range(fx, fCachedInterval->fT0, fCachedInterval->fT1)) {
114             fCachedInterval += search_dir;
115             if (fCachedInterval >= fIntervals->end()) {
116                 fCachedInterval = fIntervals->begin();
117             } else if (fCachedInterval < fIntervals->begin()) {
118                 fCachedInterval = fIntervals->end() - 1;
119             }
120         }
121         return fCachedInterval;
122     } else {
123         // Binary search.  Seems less effective than linear + caching.
124         const auto* i0 = fIntervals->begin();
125         const auto* i1 = fIntervals->end() - 1;
126 
127         while (i0 != i1) {
128             SkASSERT(i0 < i1);
129             SkASSERT(in_range(fx, i0->fT0, i1->fT1));
130 
131             const auto* i = i0 + ((i1 - i0) >> 1);
132 
133             if (in_range(fx, i0->fT0, i->fT1)) {
134                 i1 = i;
135             } else {
136                 SkASSERT(in_range(fx, i->fT1, i1->fT1));
137                 i0 = i + 1;
138             }
139         }
140 
141         SkASSERT(in_range(fx, i0->fT0, i0->fT1));
142         return i0;
143     }
144 }
145 
146 
147 void SkLinearGradient::
shadeSpan(int x,int y,SkPMColor dst[],int count)148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
149     SkASSERT(count > 0);
150 
151     float bias0 = 0,
152           bias1 = 0;
153 
154     if (fDither) {
155         static constexpr float dither_cell[] = {
156             -3/8.0f,  1/8.0f,
157              3/8.0f, -1/8.0f,
158         };
159 
160         const int rowIndex = (y & 1) << 1;
161         bias0 = dither_cell[rowIndex + 0];
162         bias1 = dither_cell[rowIndex + 1];
163 
164         if (x & 1) {
165             using std::swap;
166             swap(bias0, bias1);
167         }
168     }
169 
170     if (fColorsArePremul) {
171         // In premul interpolation mode, components are pre-scaled by 255 and the store
172         // op is truncating. We pre-bias here to achieve rounding.
173         bias0 += 0.5f;
174         bias1 += 0.5f;
175 
176         this->shadePremulSpan<ApplyPremul::False>(x, y, dst, count, bias0, bias1);
177     } else {
178         // In unpremul interpolation mode, Components are not pre-scaled.
179         bias0 *= 1/255.0f;
180         bias1 *= 1/255.0f;
181 
182         this->shadePremulSpan<ApplyPremul::True >(x, y, dst, count, bias0, bias1);
183     }
184 }
185 
186 template<ApplyPremul premul>
187 void SkLinearGradient::
shadePremulSpan(int x,int y,SkPMColor dst[],int count,float bias0,float bias1) const188 LinearGradient4fContext::shadePremulSpan(int x, int y, SkPMColor dst[], int count,
189                                          float bias0, float bias1) const {
190     const SkLinearGradient& shader = static_cast<const SkLinearGradient&>(fShader);
191     switch (shader.fTileMode) {
192     case kDecal_TileMode:
193         SkASSERT(false);    // decal only supported via stages
194         // fall-through
195     case kClamp_TileMode:
196         this->shadeSpanInternal<premul, kClamp_TileMode >(x, y, dst, count, bias0, bias1);
197         break;
198     case kRepeat_TileMode:
199         this->shadeSpanInternal<premul, kRepeat_TileMode>(x, y, dst, count, bias0, bias1);
200         break;
201     case kMirror_TileMode:
202         this->shadeSpanInternal<premul, kMirror_TileMode>(x, y, dst, count, bias0, bias1);
203         break;
204     }
205 }
206 
207 template<ApplyPremul premul, SkShader::TileMode tileMode>
208 void SkLinearGradient::
shadeSpanInternal(int x,int y,SkPMColor dst[],int count,float bias0,float bias1) const209 LinearGradient4fContext::shadeSpanInternal(int x, int y, SkPMColor dst[], int count,
210                                            float bias0, float bias1) const {
211     SkPoint pt;
212     fDstToPosProc(fDstToPos,
213                   x + SK_ScalarHalf,
214                   y + SK_ScalarHalf,
215                   &pt);
216     const SkScalar fx = pinFx<tileMode>(pt.x());
217     const SkScalar dx = fDstToPos.getScaleX();
218     LinearIntervalProcessor<premul, tileMode> proc(fIntervals->begin(),
219                                                    fIntervals->end() - 1,
220                                                    this->findInterval(fx),
221                                                    fx,
222                                                    dx,
223                                                    SkScalarNearlyZero(dx * count));
224     Sk4f bias4f0(bias0),
225          bias4f1(bias1);
226 
227     while (count > 0) {
228         // What we really want here is SkTPin(advance, 1, count)
229         // but that's a significant perf hit for >> stops; investigate.
230         const int n = SkTMin(SkScalarTruncToInt(proc.currentAdvance() + 1), count);
231 
232         // The current interval advance can be +inf (e.g. when reaching
233         // the clamp mode end intervals) - when that happens, we expect to
234         //   a) consume all remaining count in one swoop
235         //   b) return a zero color gradient
236         SkASSERT(SkScalarIsFinite(proc.currentAdvance())
237             || (n == count && proc.currentRampIsZero()));
238 
239         if (proc.currentRampIsZero()) {
240             DstTraits<premul>::store(proc.currentColor(), dst, n);
241         } else {
242             ramp<premul>(proc.currentColor(), proc.currentColorGrad(), dst, n,
243                          bias4f0, bias4f1);
244         }
245 
246         proc.advance(SkIntToScalar(n));
247         count -= n;
248         dst   += n;
249 
250         if (n & 1) {
251             using std::swap;
252             swap(bias4f0, bias4f1);
253         }
254     }
255 }
256 
257 template<ApplyPremul premul, SkShader::TileMode tileMode>
258 class SkLinearGradient::
259 LinearGradient4fContext::LinearIntervalProcessor {
260 public:
LinearIntervalProcessor(const Sk4fGradientInterval * firstInterval,const Sk4fGradientInterval * lastInterval,const Sk4fGradientInterval * i,SkScalar fx,SkScalar dx,bool is_vertical)261     LinearIntervalProcessor(const Sk4fGradientInterval* firstInterval,
262                             const Sk4fGradientInterval* lastInterval,
263                             const Sk4fGradientInterval* i,
264                             SkScalar fx,
265                             SkScalar dx,
266                             bool is_vertical)
267         : fAdvX(is_vertical ? SK_ScalarInfinity : (i->fT1 - fx) / dx)
268         , fFirstInterval(firstInterval)
269         , fLastInterval(lastInterval)
270         , fInterval(i)
271         , fDx(dx)
272         , fIsVertical(is_vertical)
273     {
274         SkASSERT(fAdvX >= 0);
275         SkASSERT(firstInterval <= lastInterval);
276 
277         if (tileMode != kClamp_TileMode && !is_vertical) {
278             const auto spanX = (lastInterval->fT1 - firstInterval->fT0) / dx;
279             SkASSERT(spanX >= 0);
280 
281             // If we're in a repeating tile mode and the whole gradient is compressed into a
282             // fraction of a pixel, we just use the average color in zero-ramp mode.
283             // This also avoids cases where we make no progress due to interval advances being
284             // close to zero.
285             static constexpr SkScalar kMinSpanX = .25f;
286             if (spanX < kMinSpanX) {
287                 this->init_average_props();
288                 return;
289             }
290         }
291 
292         this->compute_interval_props(fx);
293     }
294 
currentAdvance() const295     SkScalar currentAdvance() const {
296         SkASSERT(fAdvX >= 0);
297         SkASSERT(!std::isfinite(fAdvX) || fAdvX <= (fInterval->fT1 - fInterval->fT0) / fDx);
298         return fAdvX;
299     }
300 
currentRampIsZero() const301     bool currentRampIsZero() const { return fZeroRamp; }
currentColor() const302     const Sk4f& currentColor() const { return fCc; }
currentColorGrad() const303     const Sk4f& currentColorGrad() const { return fDcDx; }
304 
advance(SkScalar advX)305     void advance(SkScalar advX) {
306         SkASSERT(advX > 0);
307         SkASSERT(fAdvX >= 0);
308 
309         if (advX >= fAdvX) {
310             advX = this->advance_interval(advX);
311         }
312         SkASSERT(advX < fAdvX);
313 
314         fCc = fCc + fDcDx * Sk4f(advX);
315         fAdvX -= advX;
316     }
317 
318 private:
compute_interval_props(SkScalar t)319     void compute_interval_props(SkScalar t) {
320         SkASSERT(in_range(t, fInterval->fT0, fInterval->fT1));
321 
322         const Sk4f dc = DstTraits<premul>::load(fInterval->fCg);
323                   fCc = DstTraits<premul>::load(fInterval->fCb) + dc * Sk4f(t);
324                 fDcDx = dc * fDx;
325             fZeroRamp = fIsVertical || (dc == 0).allTrue();
326     }
327 
init_average_props()328     void init_average_props() {
329         fAdvX     = SK_ScalarInfinity;
330         fZeroRamp = true;
331         fDcDx     = 0;
332         fCc       = Sk4f(0);
333 
334         // TODO: precompute the average at interval setup time?
335         for (const auto* i = fFirstInterval; i <= fLastInterval; ++i) {
336             // Each interval contributes its average color to the total/weighted average:
337             //
338             //   C = (c0 + c1) / 2 = (Cb + Cg * t0 + Cb + Cg * t1) / 2 = Cb + Cg *(t0 + t1) / 2
339             //
340             //   Avg += C * (t1 - t0)
341             //
342             const auto c = DstTraits<premul>::load(i->fCb)
343                          + DstTraits<premul>::load(i->fCg) * (i->fT0 + i->fT1) * 0.5f;
344             fCc = fCc + c * (i->fT1 - i->fT0);
345         }
346     }
347 
next_interval(const Sk4fGradientInterval * i) const348     const Sk4fGradientInterval* next_interval(const Sk4fGradientInterval* i) const {
349         SkASSERT(i >= fFirstInterval);
350         SkASSERT(i <= fLastInterval);
351         i++;
352 
353         if (tileMode == kClamp_TileMode) {
354             SkASSERT(i <= fLastInterval);
355             return i;
356         }
357 
358         return (i <= fLastInterval) ? i : fFirstInterval;
359     }
360 
advance_interval(SkScalar advX)361     SkScalar advance_interval(SkScalar advX) {
362         SkASSERT(advX >= fAdvX);
363 
364         do {
365             advX -= fAdvX;
366             fInterval = this->next_interval(fInterval);
367             fAdvX = (fInterval->fT1 - fInterval->fT0) / fDx;
368             SkASSERT(fAdvX > 0);
369         } while (advX >= fAdvX);
370 
371         compute_interval_props(fInterval->fT0);
372 
373         SkASSERT(advX >= 0);
374         return advX;
375     }
376 
377     // Current interval properties.
378     Sk4f            fDcDx;      // dst color gradient (dc/dx)
379     Sk4f            fCc;        // current color, interpolated in dst
380     SkScalar        fAdvX;      // remaining interval advance in dst
381     bool            fZeroRamp;  // current interval color grad is 0
382 
383     const Sk4fGradientInterval* fFirstInterval;
384     const Sk4fGradientInterval* fLastInterval;
385     const Sk4fGradientInterval* fInterval;  // current interval
386     const SkScalar              fDx;        // 'dx' for consistency with other impls; actually dt/dx
387     const bool                  fIsVertical;
388 };
389