1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrContextOptions.h"
9 #include "SkCommonFlags.h"
10 #include "SkExecutor.h"
11 #include "SkOnce.h"
12 #include "SkOSFile.h"
13 #include "SkOSPath.h"
14 
15 DEFINE_bool(cpu, true, "master switch for running CPU-bound work.");
16 
17 DEFINE_bool(dryRun, false,
18             "just print the tests that would be run, without actually running them.");
19 
20 DEFINE_bool(gpu, true, "master switch for running GPU-bound work.");
21 
22 DEFINE_string(images, "", "List of images and/or directories to decode. A directory with no images"
23                           " is treated as a fatal error.");
24 
25 DEFINE_string(colorImages, "", "List of images and/or directories to decode with color correction. "
26                                "A directory with no images is treated as a fatal error.");
27 
28 DEFINE_bool(simpleCodec, false, "Runs of a subset of the codec tests.  "
29                                 "For DM, this means no scaling or subsetting, always using the "
30                                 "canvas color type.  "
31                                 "For nanobench, this means always N32, Premul or Opaque.");
32 
33 DEFINE_string2(match, m, nullptr,
34                "[~][^]substring[$] [...] of name to run.\n"
35                "Multiple matches may be separated by spaces.\n"
36                "~ causes a matching name to always be skipped\n"
37                "^ requires the start of the name to match\n"
38                "$ requires the end of the name to match\n"
39                "^ and $ requires an exact match\n"
40                "If a name does not match any list entry,\n"
41                "it is skipped unless some list entry starts with ~");
42 
43 DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
44 
45 DEFINE_bool(preAbandonGpuContext, false, "Test abandoning the GrContext before running the test.");
46 
47 DEFINE_bool(abandonGpuContext, false, "Test abandoning the GrContext after running each test.");
48 
49 DEFINE_bool(releaseAndAbandonGpuContext, false,
50             "Test releasing all gpu resources and abandoning the GrContext after running each "
51             "test");
52 
53 DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness "
54             "workarounds");
55 
56 #ifdef SK_BUILD_FOR_ANDROID
57 DEFINE_string(skps, "/data/local/tmp/skps", "Directory to read skps from.");
58 DEFINE_string(jpgs, "/data/local/tmp/resources", "Directory to read jpgs from.");
59 DEFINE_string(lotties, "/data/local/tmp/lotties", "Directory to read (Bodymovin) jsons from.");
60 DEFINE_string(nimas, "/data/local/tmp/nimas", "Directory to read NIMA animations from.");
61 #else
62 DEFINE_string(skps, "skps", "Directory to read skps from.");
63 DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from.");
64 DEFINE_string(lotties, "lotties", "Directory to read (Bodymovin) jsons from.");
65 DEFINE_string(nimas, "nimas", "Directory to read NIMA animations from.");
66 #endif
67 
68 DEFINE_int32(skpViewportSize, 1000, "Width & height of the viewport used to crop skp rendering.");
69 
70 DEFINE_bool(nativeFonts, true, "If true, use native font manager and rendering. "
71                                "If false, fonts will draw as portably as possible.");
72 
73 DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file.");
74 
75 DEFINE_int32_2(threads, j, -1, "Run threadsafe tests on a threadpool with this many extra threads, "
76                                "defaulting to one extra thread per core.");
77 
78 DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
79 
80 DEFINE_bool2(veryVerbose, V, false, "tell individual tests to be verbose.");
81 
82 DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
83 
84 DEFINE_string(key, "",
85               "Space-separated key/value pairs to add to JSON identifying this builder.");
86 DEFINE_string(properties, "",
87               "Space-separated key/value pairs to add to JSON identifying this run.");
88 DEFINE_bool2(pre_log, p, false, "Log before running each test. May be incomprehensible when threading");
89 
90 DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing");
91 
92 DEFINE_bool(forceAnalyticAA, false, "Force analytic anti-aliasing even if the path is complicated: "
93                                     "whether it's concave or convex, we consider a path complicated"
94                                     "if its number of points is comparable to its resolution.");
95 
96 DEFINE_bool(deltaAA, false,
97             "If true, use delta anti-aliasing in suitable cases (it overrides forceAnalyticAA.");
98 DEFINE_bool(forceDeltaAA, false, "Force delta anti-aliasing for all paths.");
99 
100 DEFINE_int32(backendTiles, 3, "Number of tiles in the experimental threaded backend.");
101 DEFINE_int32(backendThreads, 2, "Number of threads in the experimental threaded backend.");
102 
CollectImages(SkCommandLineFlags::StringArray images,SkTArray<SkString> * output)103 bool CollectImages(SkCommandLineFlags::StringArray images, SkTArray<SkString>* output) {
104     SkASSERT(output);
105 
106     static const char* const exts[] = {
107         "bmp", "gif", "jpg", "jpeg", "png", "webp", "ktx", "astc", "wbmp", "ico",
108 #if !defined(SK_BUILD_FOR_WIN)
109         "BMP", "GIF", "JPG", "JPEG", "PNG", "WEBP", "KTX", "ASTC", "WBMP", "ICO",
110 #endif
111 #ifdef SK_HAS_HEIF_LIBRARY
112         "heic",
113 #if !defined(SK_BUILD_FOR_WIN)
114         "HEIC",
115 #endif
116 #endif
117 #ifdef SK_CODEC_DECODES_RAW
118         "arw", "cr2", "dng", "nef", "nrw", "orf", "raf", "rw2", "pef", "srw",
119 #if !defined(SK_BUILD_FOR_WIN)
120         "ARW", "CR2", "DNG", "NEF", "NRW", "ORF", "RAF", "RW2", "PEF", "SRW",
121 #endif
122 #endif
123     };
124 
125     for (int i = 0; i < images.count(); ++i) {
126         const char* flag = images[i];
127         if (!sk_exists(flag)) {
128             SkDebugf("%s does not exist!\n", flag);
129             return false;
130         }
131 
132         if (sk_isdir(flag)) {
133             // If the value passed in is a directory, add all the images
134             bool foundAnImage = false;
135             for (const char* ext : exts) {
136                 SkOSFile::Iter it(flag, ext);
137                 SkString file;
138                 while (it.next(&file)) {
139                     foundAnImage = true;
140                     output->push_back() = SkOSPath::Join(flag, file.c_str());
141                 }
142             }
143             if (!foundAnImage) {
144                 SkDebugf("No supported images found in %s!\n", flag);
145                 return false;
146             }
147         } else {
148             // Also add the value if it is a single image
149             output->push_back() = flag;
150         }
151     }
152     return true;
153 }
154 
155 #include "SkCommonFlagsGpu.h"
156 
157 DEFINE_int32(gpuThreads, 2, "Create this many extra threads to assist with GPU work, "
158                             "including software path rendering. Defaults to two.");
159 
160 DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.");
161 
162 DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
163 
164 DEFINE_string(pr, "all",
165               "Set of enabled gpu path renderers. Defined as a list of: "
166               "[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
167               "[~]small [~]tess] [~]all");
168 
169 DEFINE_bool(disableExplicitAlloc, false, "Disable explicit allocation of GPU resources");
170 DEFINE_bool(reduceOpListSplitting, false, "Improve opList sorting");
171 
SetCtxOptionsFromCommonFlags(GrContextOptions * ctxOptions)172 void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
173     static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
174         ? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads) : nullptr;
175     ctxOptions->fExecutor = gGpuExecutor.get();
176     ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
177     ctxOptions->fSuppressGeometryShaders = FLAGS_noGS;
178     ctxOptions->fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
179     ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
180 
181     if (FLAGS_disableExplicitAlloc) {
182         ctxOptions->fExplicitlyAllocateGPUResources = GrContextOptions::Enable::kNo;
183         // Can't have sorting enabled when explicit allocation is disabled.
184         ctxOptions->fSortRenderTargets = GrContextOptions::Enable::kNo;
185     }
186 
187     if (FLAGS_reduceOpListSplitting) {
188         ctxOptions->fReduceOpListSplitting = GrContextOptions::Enable::kYes;
189     }
190 }
191