1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkGeometry.h"
10 #include "SkPaint.h"
11 #include "SkPath.h"
12 #include "SkPoint.h"
13 #include "SkRandom.h"
14 
15 #include <math.h>
16 
17 namespace skiagm {
18 
19 // Slices paths into sliver-size contours shaped like ice cream cones.
20 class MandolineSlicer {
21 public:
22     static constexpr int kDefaultSubdivisions = 10;
23 
MandolineSlicer(SkPoint anchorPt)24     MandolineSlicer(SkPoint anchorPt) {
25         fPath.setFillType(SkPath::kEvenOdd_FillType);
26         fPath.setIsVolatile(true);
27         this->reset(anchorPt);
28     }
29 
reset(SkPoint anchorPt)30     void reset(SkPoint anchorPt) {
31         fPath.reset();
32         fLastPt = fAnchorPt = anchorPt;
33     }
34 
sliceLine(SkPoint pt,int numSubdivisions=kDefaultSubdivisions)35     void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
36         if (numSubdivisions <= 0) {
37             fPath.moveTo(fAnchorPt);
38             fPath.lineTo(fLastPt);
39             fPath.lineTo(pt);
40             fPath.close();
41             fLastPt = pt;
42             return;
43         }
44         float T = this->chooseChopT(numSubdivisions);
45         if (0 == T) {
46             return;
47         }
48         SkPoint midpt = fLastPt * (1 - T) + pt * T;
49         this->sliceLine(midpt, numSubdivisions - 1);
50         this->sliceLine(pt, numSubdivisions - 1);
51     }
52 
sliceQuadratic(SkPoint p1,SkPoint p2,int numSubdivisions=kDefaultSubdivisions)53     void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
54         if (numSubdivisions <= 0) {
55             fPath.moveTo(fAnchorPt);
56             fPath.lineTo(fLastPt);
57             fPath.quadTo(p1, p2);
58             fPath.close();
59             fLastPt = p2;
60             return;
61         }
62         float T = this->chooseChopT(numSubdivisions);
63         if (0 == T) {
64             return;
65         }
66         SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
67         SkChopQuadAt(P, PP, T);
68         this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
69         this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
70     }
71 
sliceCubic(SkPoint p1,SkPoint p2,SkPoint p3,int numSubdivisions=kDefaultSubdivisions)72     void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
73                     int numSubdivisions = kDefaultSubdivisions) {
74         if (numSubdivisions <= 0) {
75             fPath.moveTo(fAnchorPt);
76             fPath.lineTo(fLastPt);
77             fPath.cubicTo(p1, p2, p3);
78             fPath.close();
79             fLastPt = p3;
80             return;
81         }
82         float T = this->chooseChopT(numSubdivisions);
83         if (0 == T) {
84             return;
85         }
86         SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
87         SkChopCubicAt(P, PP, T);
88         this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
89         this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
90     }
91 
sliceConic(SkPoint p1,SkPoint p2,float w,int numSubdivisions=kDefaultSubdivisions)92     void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
93         if (numSubdivisions <= 0) {
94             fPath.moveTo(fAnchorPt);
95             fPath.lineTo(fLastPt);
96             fPath.conicTo(p1, p2, w);
97             fPath.close();
98             fLastPt = p2;
99             return;
100         }
101         float T = this->chooseChopT(numSubdivisions);
102         if (0 == T) {
103             return;
104         }
105         SkConic conic(fLastPt, p1, p2, w), halves[2];
106         if (!conic.chopAt(T, halves)) {
107             SK_ABORT("SkConic::chopAt failed");
108         }
109         this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
110         this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
111     }
112 
path() const113     const SkPath& path() const { return fPath; }
114 
115 private:
chooseChopT(int numSubdivisions)116     float chooseChopT(int numSubdivisions) {
117         SkASSERT(numSubdivisions > 0);
118         if (numSubdivisions > 1) {
119             return .5f;
120         }
121         float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
122         SkASSERT(T >= 0 && T < 1);
123         return T;
124     }
125 
126     SkRandom fRand;
127     SkPath fPath;
128     SkPoint fAnchorPt;
129     SkPoint fLastPt;
130 };
131 
132 class SliverPathsGM : public GM {
133 public:
SliverPathsGM()134     SliverPathsGM() {
135         this->setBGColor(SK_ColorBLACK);
136     }
137 
138 protected:
onShortName()139     SkString onShortName() override {
140         return SkString("mandoline");
141     }
142 
onISize()143     SkISize onISize() override {
144         return SkISize::Make(560, 475);
145     }
146 
onDraw(SkCanvas * canvas)147     void onDraw(SkCanvas* canvas) override {
148         SkPaint paint;
149         paint.setColor(SK_ColorWHITE);
150         paint.setAntiAlias(true);
151 
152         MandolineSlicer mandoline({41, 43});
153         mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
154         mandoline.sliceLine({41, 43});
155         canvas->drawPath(mandoline.path(), paint);
156 
157         mandoline.reset({357.049988f, 446.049988f});
158         mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
159                              {309.049988f, 347.950012f});
160         mandoline.sliceLine({309.049988f, 419});
161         mandoline.sliceLine({357.049988f, 446.049988f});
162         canvas->drawPath(mandoline.path(), paint);
163 
164         canvas->save();
165         canvas->translate(421, 105);
166         canvas->scale(100, 81);
167         mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
168         mandoline.sliceConic({-2, 0},
169                              {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
170         mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
171                              {1, 0}, .5f);
172         mandoline.sliceLine({0, 0});
173         mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
174         canvas->drawPath(mandoline.path(), paint);
175         canvas->restore();
176 
177         canvas->save();
178         canvas->translate(150, 300);
179         canvas->scale(75, 75);
180         mandoline.reset({1, 0});
181         constexpr int nquads = 5;
182         for (int i = 0; i < nquads; ++i) {
183             float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
184             float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
185             mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
186                                      {cosf(theta2), sinf(theta2)});
187         }
188         canvas->drawPath(mandoline.path(), paint);
189         canvas->restore();
190     }
191 };
192 
193 DEF_GM(return new SliverPathsGM;)
194 
195 }
196