1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkGradientShader.h"
10 
11 // All we're looking for here is that we see a smooth gradient.
12 DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
13     SkPoint  center   = {100000, 100000};
14     SkScalar radius   = 40;
15     SkColor  colors[] = {SK_ColorBLACK, SK_ColorWHITE};
16 
17     SkPaint p;
18     p.setShader(SkGradientShader::MakeRadial(center, radius,
19                                              colors, nullptr, SK_ARRAY_COUNT(colors),
20                                              SkShader::kRepeat_TileMode));
21     canvas->drawPaint(p);
22 }
23