1 
2 /*
3  * Copyright 2010 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 
11 #ifndef GrColor_DEFINED
12 #define GrColor_DEFINED
13 
14 #include "SkColor.h"
15 #include "SkColorData.h"
16 #include "SkColorPriv.h"
17 #include "SkHalf.h"
18 
19 /**
20  * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
21  * premultiplied or not depends on the context in which it is being used.
22  */
23 typedef uint32_t GrColor;
24 
25 // shift amount to assign a component to a GrColor int
26 // These shift values are chosen for compatibility with GL attrib arrays
27 // ES doesn't allow BGRA vertex attrib order so if they were not in this order
28 // we'd have to swizzle in shaders.
29 #ifdef SK_CPU_BENDIAN
30     #define GrColor_SHIFT_R     24
31     #define GrColor_SHIFT_G     16
32     #define GrColor_SHIFT_B     8
33     #define GrColor_SHIFT_A     0
34 #else
35     #define GrColor_SHIFT_R     0
36     #define GrColor_SHIFT_G     8
37     #define GrColor_SHIFT_B     16
38     #define GrColor_SHIFT_A     24
39 #endif
40 
41 /**
42  *  Pack 4 components (RGBA) into a GrColor int
43  */
GrColorPackRGBA(unsigned r,unsigned g,unsigned b,unsigned a)44 static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
45     SkASSERT((uint8_t)r == r);
46     SkASSERT((uint8_t)g == g);
47     SkASSERT((uint8_t)b == b);
48     SkASSERT((uint8_t)a == a);
49     return  (r << GrColor_SHIFT_R) |
50             (g << GrColor_SHIFT_G) |
51             (b << GrColor_SHIFT_B) |
52             (a << GrColor_SHIFT_A);
53 }
54 
55 // extract a component (byte) from a GrColor int
56 
57 #define GrColorUnpackR(color)   (((color) >> GrColor_SHIFT_R) & 0xFF)
58 #define GrColorUnpackG(color)   (((color) >> GrColor_SHIFT_G) & 0xFF)
59 #define GrColorUnpackB(color)   (((color) >> GrColor_SHIFT_B) & 0xFF)
60 #define GrColorUnpackA(color)   (((color) >> GrColor_SHIFT_A) & 0xFF)
61 
62 /**
63  *  Since premultiplied means that alpha >= color, we construct a color with
64  *  each component==255 and alpha == 0 to be "illegal"
65  */
66 #define GrColor_ILLEGAL     (~(0xFF << GrColor_SHIFT_A))
67 
68 /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */
GrNormalizeByteToFloat(uint8_t value)69 static inline float GrNormalizeByteToFloat(uint8_t value) {
70     static const float ONE_OVER_255 = 1.f / 255.f;
71     return value * ONE_OVER_255;
72 }
73 
74 /** Returns true if all channels are in [0, 1]. Used to pick vertex attribute types. */
SkPMColor4fFitsInBytes(const SkPMColor4f & color)75 static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) {
76     SkASSERT(color.fA >= 0.0f && color.fA <= 1.0f);
77     return color.fR >= 0.0f && color.fR <= 1.0f &&
78            color.fG >= 0.0f && color.fG <= 1.0f &&
79            color.fB >= 0.0f && color.fB <= 1.0f;
80 }
81 
SkPMColor4f_toFP16(const SkPMColor4f & color)82 static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) {
83     uint64_t halfColor;
84     SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor);
85     return halfColor;
86 }
87 
88 /**
89  * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor
90  * or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write
91  * the correct amount of data. Note that the GP needs to have been constructed with the correct
92  * attribute type for colors, to match the usage here.
93  */
94 class GrVertexColor {
95 public:
GrVertexColor(const SkPMColor4f & color,bool wideColor)96     explicit GrVertexColor(const SkPMColor4f& color, bool wideColor)
97             : fWideColor(wideColor) {
98         if (wideColor) {
99             SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&fColor);
100         } else {
101             fColor[0] = color.toBytes_RGBA();
102         }
103     }
104 
size()105     size_t size() const { return fWideColor ? 8 : 4; }
106 
107 private:
108     friend struct GrVertexWriter;
109 
110     uint32_t fColor[2];
111     bool     fWideColor;
112 };
113 
114 #endif
115