1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSGDraw.h"
9 
10 #include "SkSGGeometryNode.h"
11 #include "SkSGInvalidationController.h"
12 #include "SkSGPaintNode.h"
13 #include "SkTLazy.h"
14 
15 namespace sksg {
16 
Draw(sk_sp<GeometryNode> geometry,sk_sp<PaintNode> paint)17 Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
18     : fGeometry(std::move(geometry))
19     , fPaint(std::move(paint)) {
20     this->observeInval(fGeometry);
21     this->observeInval(fPaint);
22 }
23 
~Draw()24 Draw::~Draw() {
25     this->unobserveInval(fGeometry);
26     this->unobserveInval(fPaint);
27 }
28 
onRender(SkCanvas * canvas,const RenderContext * ctx) const29 void Draw::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
30     auto paint = fPaint->makePaint();
31     if (ctx) {
32         ctx->modulatePaint(&paint);
33     }
34 
35     const auto skipDraw = paint.nothingToDraw() ||
36             (paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0);
37 
38     if (!skipDraw) {
39         fGeometry->draw(canvas, paint);
40     }
41 }
42 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)43 SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
44     SkASSERT(this->hasInval());
45 
46     auto bounds = fGeometry->revalidate(ic, ctm);
47     fPaint->revalidate(ic, ctm);
48 
49     const auto paint = fPaint->makePaint();
50     SkASSERT(paint.canComputeFastBounds());
51 
52     return paint.computeFastBounds(bounds, &bounds);
53 }
54 
55 } // namespace sksg
56