1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkMaskGamma.h"
9 
10 #include "SkColor.h"
11 #include "SkFloatingPoint.h"
12 #include "SkTo.h"
13 #include "SkTypes.h"
14 
15 class SkLinearColorSpaceLuminance : public SkColorSpaceLuminance {
toLuma(SkScalar SkDEBUGCODE (gamma),SkScalar luminance) const16     SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
17         SkASSERT(SK_Scalar1 == gamma);
18         return luminance;
19     }
fromLuma(SkScalar SkDEBUGCODE (gamma),SkScalar luma) const20     SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override {
21         SkASSERT(SK_Scalar1 == gamma);
22         return luma;
23     }
24 };
25 
26 class SkGammaColorSpaceLuminance : public SkColorSpaceLuminance {
toLuma(SkScalar gamma,SkScalar luminance) const27     SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override {
28         return SkScalarPow(luminance, gamma);
29     }
fromLuma(SkScalar gamma,SkScalar luma) const30     SkScalar fromLuma(SkScalar gamma, SkScalar luma) const override {
31         return SkScalarPow(luma, SkScalarInvert(gamma));
32     }
33 };
34 
35 class SkSRGBColorSpaceLuminance : public SkColorSpaceLuminance {
toLuma(SkScalar SkDEBUGCODE (gamma),SkScalar luminance) const36     SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
37         SkASSERT(0 == gamma);
38         //The magic numbers are derived from the sRGB specification.
39         //See http://www.color.org/chardata/rgb/srgb.xalter .
40         if (luminance <= 0.04045f) {
41             return luminance / 12.92f;
42         }
43         return SkScalarPow((luminance + 0.055f) / 1.055f,
44                         2.4f);
45     }
fromLuma(SkScalar SkDEBUGCODE (gamma),SkScalar luma) const46     SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override {
47         SkASSERT(0 == gamma);
48         //The magic numbers are derived from the sRGB specification.
49         //See http://www.color.org/chardata/rgb/srgb.xalter .
50         if (luma <= 0.0031308f) {
51             return luma * 12.92f;
52         }
53         return 1.055f * SkScalarPow(luma, SkScalarInvert(2.4f))
54                - 0.055f;
55     }
56 };
57 
Fetch(SkScalar gamma)58 /*static*/ const SkColorSpaceLuminance& SkColorSpaceLuminance::Fetch(SkScalar gamma) {
59     static SkLinearColorSpaceLuminance gSkLinearColorSpaceLuminance;
60     static SkGammaColorSpaceLuminance gSkGammaColorSpaceLuminance;
61     static SkSRGBColorSpaceLuminance gSkSRGBColorSpaceLuminance;
62 
63     if (0 == gamma) {
64         return gSkSRGBColorSpaceLuminance;
65     } else if (SK_Scalar1 == gamma) {
66         return gSkLinearColorSpaceLuminance;
67     } else {
68         return gSkGammaColorSpaceLuminance;
69     }
70 }
71 
apply_contrast(float srca,float contrast)72 static float apply_contrast(float srca, float contrast) {
73     return srca + ((1.0f - srca) * contrast * srca);
74 }
75 
SkTMaskGamma_build_correcting_lut(uint8_t table[256],U8CPU srcI,SkScalar contrast,const SkColorSpaceLuminance & srcConvert,SkScalar srcGamma,const SkColorSpaceLuminance & dstConvert,SkScalar dstGamma)76 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
77                                        const SkColorSpaceLuminance& srcConvert, SkScalar srcGamma,
78                                        const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma) {
79     const float src = (float)srcI / 255.0f;
80     const float linSrc = srcConvert.toLuma(srcGamma, src);
81     //Guess at the dst. The perceptual inverse provides smaller visual
82     //discontinuities when slight changes to desaturated colors cause a channel
83     //to map to a different correcting lut with neighboring srcI.
84     //See https://code.google.com/p/chromium/issues/detail?id=141425#c59 .
85     const float dst = 1.0f - src;
86     const float linDst = dstConvert.toLuma(dstGamma, dst);
87 
88     //Contrast value tapers off to 0 as the src luminance becomes white
89     const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
90 
91     //Remove discontinuity and instability when src is close to dst.
92     //The value 1/256 is arbitrary and appears to contain the instability.
93     if (fabs(src - dst) < (1.0f / 256.0f)) {
94         float ii = 0.0f;
95         for (int i = 0; i < 256; ++i, ii += 1.0f) {
96             float rawSrca = ii / 255.0f;
97             float srca = apply_contrast(rawSrca, adjustedContrast);
98             table[i] = SkToU8(sk_float_round2int(255.0f * srca));
99         }
100     } else {
101         // Avoid slow int to float conversion.
102         float ii = 0.0f;
103         for (int i = 0; i < 256; ++i, ii += 1.0f) {
104             // 'rawSrca += 1.0f / 255.0f' and even
105             // 'rawSrca = i * (1.0f / 255.0f)' can add up to more than 1.0f.
106             // When this happens the table[255] == 0x0 instead of 0xff.
107             // See http://code.google.com/p/chromium/issues/detail?id=146466
108             float rawSrca = ii / 255.0f;
109             float srca = apply_contrast(rawSrca, adjustedContrast);
110             SkASSERT(srca <= 1.0f);
111             float dsta = 1.0f - srca;
112 
113             //Calculate the output we want.
114             float linOut = (linSrc * srca + dsta * linDst);
115             SkASSERT(linOut <= 1.0f);
116             float out = dstConvert.fromLuma(dstGamma, linOut);
117 
118             //Undo what the blit blend will do.
119             float result = (out - dst) / (src - dst);
120             SkASSERT(sk_float_round2int(255.0f * result) <= 255);
121 
122             table[i] = SkToU8(sk_float_round2int(255.0f * result));
123         }
124     }
125 }
126