1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrProgramDesc.h"
9
10 #include "GrPipeline.h"
11 #include "GrPrimitiveProcessor.h"
12 #include "GrProcessor.h"
13 #include "GrRenderTargetPriv.h"
14 #include "GrShaderCaps.h"
15 #include "GrTexturePriv.h"
16 #include "SkChecksum.h"
17 #include "SkTo.h"
18 #include "glsl/GrGLSLFragmentProcessor.h"
19 #include "glsl/GrGLSLFragmentShaderBuilder.h"
20
21 enum {
22 kSamplerOrImageTypeKeyBits = 4
23 };
24
texture_type_key(GrTextureType type)25 static inline uint16_t texture_type_key(GrTextureType type) {
26 int value = UINT16_MAX;
27 switch (type) {
28 case GrTextureType::k2D:
29 value = 0;
30 break;
31 case GrTextureType::kExternal:
32 value = 1;
33 break;
34 case GrTextureType::kRectangle:
35 value = 2;
36 break;
37 }
38 SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value);
39 return SkToU16(value);
40 }
41
sampler_key(GrTextureType textureType,GrPixelConfig config,const GrShaderCaps & caps)42 static uint16_t sampler_key(GrTextureType textureType, GrPixelConfig config,
43 const GrShaderCaps& caps) {
44 int samplerTypeKey = texture_type_key(textureType);
45
46 GR_STATIC_ASSERT(1 == sizeof(caps.configTextureSwizzle(config).asKey()));
47 return SkToU16(samplerTypeKey |
48 caps.configTextureSwizzle(config).asKey() << kSamplerOrImageTypeKeyBits |
49 (GrSLSamplerPrecision(config) << (8 + kSamplerOrImageTypeKeyBits)));
50 }
51
add_sampler_keys(GrProcessorKeyBuilder * b,const GrFragmentProcessor & fp,GrGpu * gpu,const GrShaderCaps & caps)52 static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrFragmentProcessor& fp,
53 GrGpu* gpu, const GrShaderCaps& caps) {
54 int numTextureSamplers = fp.numTextureSamplers();
55 // Need two bytes per key.
56 int word32Count = (numTextureSamplers + 1) / 2;
57 if (0 == word32Count) {
58 return;
59 }
60 uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count));
61 for (int i = 0; i < numTextureSamplers; ++i) {
62 const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i);
63 const GrTexture* tex = sampler.peekTexture();
64 k16[i] = sampler_key(tex->texturePriv().textureType(), tex->config(), caps);
65 uint32_t extraSamplerKey = gpu->getExtraSamplerKeyForProgram(
66 sampler.samplerState(), sampler.proxy()->backendFormat());
67 if (extraSamplerKey) {
68 SkASSERT(sampler.proxy()->textureType() == GrTextureType::kExternal);
69 // We first mark the normal sampler key with last bit to flag that it has an extra
70 // sampler key. We then add all the extraSamplerKeys to the end of the normal ones.
71 SkASSERT((k16[i] & (1 << 15)) == 0);
72 k16[i] = k16[i] | (1 << 15);
73 b->add32(extraSamplerKey);
74 }
75 }
76 // zero the last 16 bits if the number of uniforms for samplers is odd.
77 if (numTextureSamplers & 0x1) {
78 k16[numTextureSamplers] = 0;
79 }
80 }
81
add_sampler_keys(GrProcessorKeyBuilder * b,const GrPrimitiveProcessor & pp,const GrShaderCaps & caps)82 static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp,
83 const GrShaderCaps& caps) {
84 int numTextureSamplers = pp.numTextureSamplers();
85 // Need two bytes per key.
86 int word32Count = (numTextureSamplers + 1) / 2;
87 if (0 == word32Count) {
88 return;
89 }
90 uint16_t* k16 = reinterpret_cast<uint16_t*>(b->add32n(word32Count));
91 for (int i = 0; i < numTextureSamplers; ++i) {
92 const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i);
93 k16[i] = sampler_key(sampler.textureType(), sampler.config(), caps);
94 uint32_t extraSamplerKey = sampler.extraSamplerKey();
95 if (extraSamplerKey) {
96 SkASSERT(sampler.textureType() == GrTextureType::kExternal);
97 // We first mark the normal sampler key with last bit to flag that it has an extra
98 // sampler key. We then add all the extraSamplerKeys to the end of the normal ones.
99 SkASSERT((k16[i] & (1 << 15)) == 0);
100 k16[i] = k16[i] | (1 << 15);
101 b->add32(extraSamplerKey);
102 }
103 }
104 // zero the last 16 bits if the number of uniforms for samplers is odd.
105 if (numTextureSamplers & 0x1) {
106 k16[numTextureSamplers] = 0;
107 }
108 }
109
110 /**
111 * A function which emits a meta key into the key builder. This is required because shader code may
112 * be dependent on properties of the effect that the effect itself doesn't use
113 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
114 * every effect using this function. It is also responsible for inserting the effect's class ID
115 * which must be different for every GrProcessor subclass. It can fail if an effect uses too many
116 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
117 * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
118 */
gen_meta_key(const GrFragmentProcessor & fp,GrGpu * gpu,const GrShaderCaps & shaderCaps,uint32_t transformKey,GrProcessorKeyBuilder * b)119 static bool gen_meta_key(const GrFragmentProcessor& fp,
120 GrGpu* gpu,
121 const GrShaderCaps& shaderCaps,
122 uint32_t transformKey,
123 GrProcessorKeyBuilder* b) {
124 size_t processorKeySize = b->size();
125 uint32_t classID = fp.classID();
126
127 // Currently we allow 16 bits for the class id and the overall processor key size.
128 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
129 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
130 return false;
131 }
132
133 add_sampler_keys(b, fp, gpu, shaderCaps);
134
135 uint32_t* key = b->add32n(2);
136 key[0] = (classID << 16) | SkToU32(processorKeySize);
137 key[1] = transformKey;
138 return true;
139 }
140
gen_meta_key(const GrPrimitiveProcessor & pp,const GrShaderCaps & shaderCaps,uint32_t transformKey,GrProcessorKeyBuilder * b)141 static bool gen_meta_key(const GrPrimitiveProcessor& pp,
142 const GrShaderCaps& shaderCaps,
143 uint32_t transformKey,
144 GrProcessorKeyBuilder* b) {
145 size_t processorKeySize = b->size();
146 uint32_t classID = pp.classID();
147
148 // Currently we allow 16 bits for the class id and the overall processor key size.
149 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
150 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
151 return false;
152 }
153
154 add_sampler_keys(b, pp, shaderCaps);
155
156 uint32_t* key = b->add32n(2);
157 key[0] = (classID << 16) | SkToU32(processorKeySize);
158 key[1] = transformKey;
159 return true;
160 }
161
gen_meta_key(const GrXferProcessor & xp,const GrShaderCaps & shaderCaps,GrProcessorKeyBuilder * b)162 static bool gen_meta_key(const GrXferProcessor& xp,
163 const GrShaderCaps& shaderCaps,
164 GrProcessorKeyBuilder* b) {
165 size_t processorKeySize = b->size();
166 uint32_t classID = xp.classID();
167
168 // Currently we allow 16 bits for the class id and the overall processor key size.
169 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX);
170 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
171 return false;
172 }
173
174 b->add32((classID << 16) | SkToU32(processorKeySize));
175 return true;
176 }
177
gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor & primProc,const GrFragmentProcessor & fp,GrGpu * gpu,const GrShaderCaps & shaderCaps,GrProcessorKeyBuilder * b)178 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
179 const GrFragmentProcessor& fp,
180 GrGpu* gpu,
181 const GrShaderCaps& shaderCaps,
182 GrProcessorKeyBuilder* b) {
183 for (int i = 0; i < fp.numChildProcessors(); ++i) {
184 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), gpu, shaderCaps, b)) {
185 return false;
186 }
187 }
188
189 fp.getGLSLProcessorKey(shaderCaps, b);
190
191 return gen_meta_key(fp, gpu, shaderCaps, primProc.getTransformKey(fp.coordTransforms(),
192 fp.numCoordTransforms()), b);
193 }
194
Build(GrProgramDesc * desc,GrPixelConfig config,const GrPrimitiveProcessor & primProc,bool hasPointSize,const GrPipeline & pipeline,GrGpu * gpu)195 bool GrProgramDesc::Build(GrProgramDesc* desc,
196 GrPixelConfig config,
197 const GrPrimitiveProcessor& primProc,
198 bool hasPointSize,
199 const GrPipeline& pipeline,
200 GrGpu* gpu) {
201 // The descriptor is used as a cache key. Thus when a field of the
202 // descriptor will not affect program generation (because of the attribute
203 // bindings in use or other descriptor field settings) it should be set
204 // to a canonical value to avoid duplicate programs with different keys.
205
206 const GrShaderCaps& shaderCaps = *gpu->caps()->shaderCaps();
207
208 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
209 // Make room for everything up to the effect keys.
210 desc->key().reset();
211 desc->key().push_back_n(kProcessorKeysOffset);
212
213 GrProcessorKeyBuilder b(&desc->key());
214
215 primProc.getGLSLProcessorKey(shaderCaps, &b);
216 primProc.getAttributeKey(&b);
217 if (!gen_meta_key(primProc, shaderCaps, 0, &b)) {
218 desc->key().reset();
219 return false;
220 }
221
222 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
223 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
224 if (!gen_frag_proc_and_meta_keys(primProc, fp, gpu, shaderCaps, &b)) {
225 desc->key().reset();
226 return false;
227 }
228 }
229
230 const GrXferProcessor& xp = pipeline.getXferProcessor();
231 const GrSurfaceOrigin* originIfDstTexture = nullptr;
232 GrSurfaceOrigin origin;
233 if (pipeline.dstTextureProxy()) {
234 origin = pipeline.dstTextureProxy()->origin();
235 originIfDstTexture = &origin;
236 }
237 xp.getGLSLProcessorKey(shaderCaps, &b, originIfDstTexture);
238 if (!gen_meta_key(xp, shaderCaps, &b)) {
239 desc->key().reset();
240 return false;
241 }
242
243 // --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
244 // Because header is a pointer into the dynamic array, we can't push any new data into the key
245 // below here.
246 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
247
248 // make sure any padding in the header is zeroed.
249 memset(header, 0, kHeaderSize);
250 header->fOutputSwizzle = shaderCaps.configOutputSwizzle(config).asKey();
251 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
252 header->fColorFragmentProcessorCnt = pipeline.numColorFragmentProcessors();
253 header->fCoverageFragmentProcessorCnt = pipeline.numCoverageFragmentProcessors();
254 // Fail if the client requested more processors than the key can fit.
255 if (header->fColorFragmentProcessorCnt != pipeline.numColorFragmentProcessors() ||
256 header->fCoverageFragmentProcessorCnt != pipeline.numCoverageFragmentProcessors()) {
257 return false;
258 }
259 header->fHasPointSize = hasPointSize ? 1 : 0;
260 return true;
261 }
262