1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLBuffer.h"
9 #include "GrGLGpu.h"
10 #include "GrGpuResourcePriv.h"
11 #include "SkTraceMemoryDump.h"
12 
13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
15 
16 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
17     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
18     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
19     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
20 #else
21     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
22     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
23     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
24 #endif
25 
26 #ifdef SK_DEBUG
27 #define VALIDATE() this->validate()
28 #else
29 #define VALIDATE() do {} while(false)
30 #endif
31 
Make(GrGLGpu * gpu,size_t size,GrBufferType intendedType,GrAccessPattern accessPattern,const void * data)32 sk_sp<GrGLBuffer> GrGLBuffer::Make(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
33                                    GrAccessPattern accessPattern, const void* data) {
34     if (gpu->glCaps().transferBufferType() == GrGLCaps::kNone_TransferBufferType &&
35         (kXferCpuToGpu_GrBufferType == intendedType ||
36          kXferGpuToCpu_GrBufferType == intendedType)) {
37         return nullptr;
38     }
39 
40     sk_sp<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data));
41     if (0 == buffer->bufferID()) {
42         return nullptr;
43     }
44     return buffer;
45 }
46 
47 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
48 // objects are implemented as client-side-arrays on tile-deferred architectures.
49 #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW
50 
gr_to_gl_access_pattern(GrBufferType bufferType,GrAccessPattern accessPattern)51 inline static GrGLenum gr_to_gl_access_pattern(GrBufferType bufferType,
52                                                GrAccessPattern accessPattern) {
53     static const GrGLenum drawUsages[] = {
54         DYNAMIC_DRAW_PARAM,  // TODO: Do we really want to use STREAM_DRAW here on non-Chromium?
55         GR_GL_STATIC_DRAW,   // kStatic_GrAccessPattern
56         GR_GL_STREAM_DRAW    // kStream_GrAccessPattern
57     };
58 
59     static const GrGLenum readUsages[] = {
60         GR_GL_DYNAMIC_READ,  // kDynamic_GrAccessPattern
61         GR_GL_STATIC_READ,   // kStatic_GrAccessPattern
62         GR_GL_STREAM_READ    // kStream_GrAccessPattern
63     };
64 
65     GR_STATIC_ASSERT(0 == kDynamic_GrAccessPattern);
66     GR_STATIC_ASSERT(1 == kStatic_GrAccessPattern);
67     GR_STATIC_ASSERT(2 == kStream_GrAccessPattern);
68     GR_STATIC_ASSERT(SK_ARRAY_COUNT(drawUsages) == 1 + kLast_GrAccessPattern);
69     GR_STATIC_ASSERT(SK_ARRAY_COUNT(readUsages) == 1 + kLast_GrAccessPattern);
70 
71     static GrGLenum const* const usageTypes[] = {
72         drawUsages,  // kVertex_GrBufferType,
73         drawUsages,  // kIndex_GrBufferType,
74         drawUsages,  // kTexel_GrBufferType,
75         drawUsages,  // kDrawIndirect_GrBufferType,
76         drawUsages,  // kXferCpuToGpu_GrBufferType,
77         readUsages   // kXferGpuToCpu_GrBufferType,
78     };
79 
80     GR_STATIC_ASSERT(0 == kVertex_GrBufferType);
81     GR_STATIC_ASSERT(1 == kIndex_GrBufferType);
82     GR_STATIC_ASSERT(2 == kTexel_GrBufferType);
83     GR_STATIC_ASSERT(3 == kDrawIndirect_GrBufferType);
84     GR_STATIC_ASSERT(4 == kXferCpuToGpu_GrBufferType);
85     GR_STATIC_ASSERT(5 == kXferGpuToCpu_GrBufferType);
86     GR_STATIC_ASSERT(SK_ARRAY_COUNT(usageTypes) == kGrBufferTypeCount);
87 
88     SkASSERT(bufferType >= 0 && bufferType <= kLast_GrBufferType);
89     SkASSERT(accessPattern >= 0 && accessPattern <= kLast_GrAccessPattern);
90 
91     return usageTypes[bufferType][accessPattern];
92 }
93 
GrGLBuffer(GrGLGpu * gpu,size_t size,GrBufferType intendedType,GrAccessPattern accessPattern,const void * data)94 GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
95                        GrAccessPattern accessPattern, const void* data)
96     : INHERITED(gpu, size, intendedType, accessPattern)
97     , fIntendedType(intendedType)
98     , fBufferID(0)
99     , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern))
100     , fGLSizeInBytes(0)
101     , fHasAttachedToTexture(false) {
102     GL_CALL(GenBuffers(1, &fBufferID));
103     if (fBufferID) {
104         GrGLenum target = gpu->bindBuffer(fIntendedType, this);
105         CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
106         // make sure driver can allocate memory for this buffer
107         GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
108                                                      (GrGLsizeiptr) size,
109                                                      data,
110                                                      fUsage));
111         if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
112             GL_CALL(DeleteBuffers(1, &fBufferID));
113             fBufferID = 0;
114         } else {
115             fGLSizeInBytes = size;
116         }
117     }
118     VALIDATE();
119     this->registerWithCache(SkBudgeted::kYes);
120     if (!fBufferID) {
121         this->resourcePriv().removeScratchKey();
122     }
123 }
124 
glGpu() const125 inline GrGLGpu* GrGLBuffer::glGpu() const {
126     SkASSERT(!this->wasDestroyed());
127     return static_cast<GrGLGpu*>(this->getGpu());
128 }
129 
glCaps() const130 inline const GrGLCaps& GrGLBuffer::glCaps() const {
131     return this->glGpu()->glCaps();
132 }
133 
onRelease()134 void GrGLBuffer::onRelease() {
135     if (!this->wasDestroyed()) {
136         VALIDATE();
137         // make sure we've not been abandoned or already released
138         if (fBufferID) {
139             GL_CALL(DeleteBuffers(1, &fBufferID));
140             fBufferID = 0;
141             fGLSizeInBytes = 0;
142         }
143         fMapPtr = nullptr;
144         VALIDATE();
145     }
146 
147     INHERITED::onRelease();
148 }
149 
onAbandon()150 void GrGLBuffer::onAbandon() {
151     fBufferID = 0;
152     fGLSizeInBytes = 0;
153     fMapPtr = nullptr;
154     VALIDATE();
155     INHERITED::onAbandon();
156 }
157 
onMap()158 void GrGLBuffer::onMap() {
159     SkASSERT(fBufferID);
160     if (this->wasDestroyed()) {
161         return;
162     }
163 
164     VALIDATE();
165     SkASSERT(!this->isMapped());
166 
167     // TODO: Make this a function parameter.
168     bool readOnly = (kXferGpuToCpu_GrBufferType == fIntendedType);
169 
170     // Handling dirty context is done in the bindBuffer call
171     switch (this->glCaps().mapBufferType()) {
172         case GrGLCaps::kNone_MapBufferType:
173             break;
174         case GrGLCaps::kMapBuffer_MapBufferType: {
175             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
176             // Let driver know it can discard the old data
177             if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->sizeInBytes()) {
178                 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
179             }
180             GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
181             break;
182         }
183         case GrGLCaps::kMapBufferRange_MapBufferType: {
184             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
185             // Make sure the GL buffer size agrees with fDesc before mapping.
186             if (fGLSizeInBytes != this->sizeInBytes()) {
187                 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
188             }
189             GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT;
190             if (kXferCpuToGpu_GrBufferType != fIntendedType) {
191                 // TODO: Make this a function parameter.
192                 writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT;
193             }
194             GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(),
195                                                 readOnly ?  GR_GL_MAP_READ_BIT : writeAccess));
196             break;
197         }
198         case GrGLCaps::kChromium_MapBufferType: {
199             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
200             // Make sure the GL buffer size agrees with fDesc before mapping.
201             if (fGLSizeInBytes != this->sizeInBytes()) {
202                 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
203             }
204             GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(),
205                                                   readOnly ?  GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
206             break;
207         }
208     }
209     fGLSizeInBytes = this->sizeInBytes();
210     VALIDATE();
211 }
212 
onUnmap()213 void GrGLBuffer::onUnmap() {
214     SkASSERT(fBufferID);
215     if (this->wasDestroyed()) {
216         return;
217     }
218 
219     VALIDATE();
220     SkASSERT(this->isMapped());
221     if (0 == fBufferID) {
222         fMapPtr = nullptr;
223         return;
224     }
225     // bind buffer handles the dirty context
226     switch (this->glCaps().mapBufferType()) {
227         case GrGLCaps::kNone_MapBufferType:
228             SkDEBUGFAIL("Shouldn't get here.");
229             return;
230         case GrGLCaps::kMapBuffer_MapBufferType: // fall through
231         case GrGLCaps::kMapBufferRange_MapBufferType: {
232             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
233             GL_CALL(UnmapBuffer(target));
234             break;
235         }
236         case GrGLCaps::kChromium_MapBufferType:
237             this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
238             GL_CALL(UnmapBufferSubData(fMapPtr));
239             break;
240     }
241     fMapPtr = nullptr;
242 }
243 
onUpdateData(const void * src,size_t srcSizeInBytes)244 bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
245     SkASSERT(fBufferID);
246     if (this->wasDestroyed()) {
247         return false;
248     }
249 
250     SkASSERT(!this->isMapped());
251     VALIDATE();
252     if (srcSizeInBytes > this->sizeInBytes()) {
253         return false;
254     }
255     SkASSERT(srcSizeInBytes <= this->sizeInBytes());
256     // bindbuffer handles dirty context
257     GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
258 
259     if (this->glCaps().useBufferDataNullHint()) {
260         if (this->sizeInBytes() == srcSizeInBytes) {
261             GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
262         } else {
263             // Before we call glBufferSubData we give the driver a hint using
264             // glBufferData with nullptr. This makes the old buffer contents
265             // inaccessible to future draws. The GPU may still be processing
266             // draws that reference the old contents. With this hint it can
267             // assign a different allocation for the new contents to avoid
268             // flushing the gpu past draws consuming the old contents.
269             // TODO I think we actually want to try calling bufferData here
270             GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
271             GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src));
272         }
273         fGLSizeInBytes = this->sizeInBytes();
274     } else {
275         // Note that we're cheating on the size here. Currently no methods
276         // allow a partial update that preserves contents of non-updated
277         // portions of the buffer (map() does a glBufferData(..size, nullptr..))
278         GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage));
279         fGLSizeInBytes = srcSizeInBytes;
280     }
281     VALIDATE();
282     return true;
283 }
284 
setMemoryBacking(SkTraceMemoryDump * traceMemoryDump,const SkString & dumpName) const285 void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
286                                        const SkString& dumpName) const {
287     SkString buffer_id;
288     buffer_id.appendU32(this->bufferID());
289     traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
290                                       buffer_id.c_str());
291 }
292 
293 #ifdef SK_DEBUG
294 
validate() const295 void GrGLBuffer::validate() const {
296     SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes);
297     SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->sizeInBytes());
298 }
299 
300 #endif
301