1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLBuffer.h"
9 #include "GrGLGpu.h"
10 #include "GrGpuResourcePriv.h"
11 #include "SkTraceMemoryDump.h"
12
13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
15
16 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
17 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
18 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
19 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
20 #else
21 #define CLEAR_ERROR_BEFORE_ALLOC(iface)
22 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
24 #endif
25
26 #ifdef SK_DEBUG
27 #define VALIDATE() this->validate()
28 #else
29 #define VALIDATE() do {} while(false)
30 #endif
31
Make(GrGLGpu * gpu,size_t size,GrBufferType intendedType,GrAccessPattern accessPattern,const void * data)32 sk_sp<GrGLBuffer> GrGLBuffer::Make(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
33 GrAccessPattern accessPattern, const void* data) {
34 if (gpu->glCaps().transferBufferType() == GrGLCaps::kNone_TransferBufferType &&
35 (kXferCpuToGpu_GrBufferType == intendedType ||
36 kXferGpuToCpu_GrBufferType == intendedType)) {
37 return nullptr;
38 }
39
40 sk_sp<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data));
41 if (0 == buffer->bufferID()) {
42 return nullptr;
43 }
44 return buffer;
45 }
46
47 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
48 // objects are implemented as client-side-arrays on tile-deferred architectures.
49 #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW
50
gr_to_gl_access_pattern(GrBufferType bufferType,GrAccessPattern accessPattern)51 inline static GrGLenum gr_to_gl_access_pattern(GrBufferType bufferType,
52 GrAccessPattern accessPattern) {
53 static const GrGLenum drawUsages[] = {
54 DYNAMIC_DRAW_PARAM, // TODO: Do we really want to use STREAM_DRAW here on non-Chromium?
55 GR_GL_STATIC_DRAW, // kStatic_GrAccessPattern
56 GR_GL_STREAM_DRAW // kStream_GrAccessPattern
57 };
58
59 static const GrGLenum readUsages[] = {
60 GR_GL_DYNAMIC_READ, // kDynamic_GrAccessPattern
61 GR_GL_STATIC_READ, // kStatic_GrAccessPattern
62 GR_GL_STREAM_READ // kStream_GrAccessPattern
63 };
64
65 GR_STATIC_ASSERT(0 == kDynamic_GrAccessPattern);
66 GR_STATIC_ASSERT(1 == kStatic_GrAccessPattern);
67 GR_STATIC_ASSERT(2 == kStream_GrAccessPattern);
68 GR_STATIC_ASSERT(SK_ARRAY_COUNT(drawUsages) == 1 + kLast_GrAccessPattern);
69 GR_STATIC_ASSERT(SK_ARRAY_COUNT(readUsages) == 1 + kLast_GrAccessPattern);
70
71 static GrGLenum const* const usageTypes[] = {
72 drawUsages, // kVertex_GrBufferType,
73 drawUsages, // kIndex_GrBufferType,
74 drawUsages, // kTexel_GrBufferType,
75 drawUsages, // kDrawIndirect_GrBufferType,
76 drawUsages, // kXferCpuToGpu_GrBufferType,
77 readUsages // kXferGpuToCpu_GrBufferType,
78 };
79
80 GR_STATIC_ASSERT(0 == kVertex_GrBufferType);
81 GR_STATIC_ASSERT(1 == kIndex_GrBufferType);
82 GR_STATIC_ASSERT(2 == kTexel_GrBufferType);
83 GR_STATIC_ASSERT(3 == kDrawIndirect_GrBufferType);
84 GR_STATIC_ASSERT(4 == kXferCpuToGpu_GrBufferType);
85 GR_STATIC_ASSERT(5 == kXferGpuToCpu_GrBufferType);
86 GR_STATIC_ASSERT(SK_ARRAY_COUNT(usageTypes) == kGrBufferTypeCount);
87
88 SkASSERT(bufferType >= 0 && bufferType <= kLast_GrBufferType);
89 SkASSERT(accessPattern >= 0 && accessPattern <= kLast_GrAccessPattern);
90
91 return usageTypes[bufferType][accessPattern];
92 }
93
GrGLBuffer(GrGLGpu * gpu,size_t size,GrBufferType intendedType,GrAccessPattern accessPattern,const void * data)94 GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
95 GrAccessPattern accessPattern, const void* data)
96 : INHERITED(gpu, size, intendedType, accessPattern)
97 , fIntendedType(intendedType)
98 , fBufferID(0)
99 , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern))
100 , fGLSizeInBytes(0)
101 , fHasAttachedToTexture(false) {
102 GL_CALL(GenBuffers(1, &fBufferID));
103 if (fBufferID) {
104 GrGLenum target = gpu->bindBuffer(fIntendedType, this);
105 CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
106 // make sure driver can allocate memory for this buffer
107 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
108 (GrGLsizeiptr) size,
109 data,
110 fUsage));
111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
112 GL_CALL(DeleteBuffers(1, &fBufferID));
113 fBufferID = 0;
114 } else {
115 fGLSizeInBytes = size;
116 }
117 }
118 VALIDATE();
119 this->registerWithCache(SkBudgeted::kYes);
120 if (!fBufferID) {
121 this->resourcePriv().removeScratchKey();
122 }
123 }
124
glGpu() const125 inline GrGLGpu* GrGLBuffer::glGpu() const {
126 SkASSERT(!this->wasDestroyed());
127 return static_cast<GrGLGpu*>(this->getGpu());
128 }
129
glCaps() const130 inline const GrGLCaps& GrGLBuffer::glCaps() const {
131 return this->glGpu()->glCaps();
132 }
133
onRelease()134 void GrGLBuffer::onRelease() {
135 if (!this->wasDestroyed()) {
136 VALIDATE();
137 // make sure we've not been abandoned or already released
138 if (fBufferID) {
139 GL_CALL(DeleteBuffers(1, &fBufferID));
140 fBufferID = 0;
141 fGLSizeInBytes = 0;
142 }
143 fMapPtr = nullptr;
144 VALIDATE();
145 }
146
147 INHERITED::onRelease();
148 }
149
onAbandon()150 void GrGLBuffer::onAbandon() {
151 fBufferID = 0;
152 fGLSizeInBytes = 0;
153 fMapPtr = nullptr;
154 VALIDATE();
155 INHERITED::onAbandon();
156 }
157
onMap()158 void GrGLBuffer::onMap() {
159 SkASSERT(fBufferID);
160 if (this->wasDestroyed()) {
161 return;
162 }
163
164 VALIDATE();
165 SkASSERT(!this->isMapped());
166
167 // TODO: Make this a function parameter.
168 bool readOnly = (kXferGpuToCpu_GrBufferType == fIntendedType);
169
170 // Handling dirty context is done in the bindBuffer call
171 switch (this->glCaps().mapBufferType()) {
172 case GrGLCaps::kNone_MapBufferType:
173 break;
174 case GrGLCaps::kMapBuffer_MapBufferType: {
175 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
176 // Let driver know it can discard the old data
177 if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->sizeInBytes()) {
178 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
179 }
180 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
181 break;
182 }
183 case GrGLCaps::kMapBufferRange_MapBufferType: {
184 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
185 // Make sure the GL buffer size agrees with fDesc before mapping.
186 if (fGLSizeInBytes != this->sizeInBytes()) {
187 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
188 }
189 GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT;
190 if (kXferCpuToGpu_GrBufferType != fIntendedType) {
191 // TODO: Make this a function parameter.
192 writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT;
193 }
194 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(),
195 readOnly ? GR_GL_MAP_READ_BIT : writeAccess));
196 break;
197 }
198 case GrGLCaps::kChromium_MapBufferType: {
199 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
200 // Make sure the GL buffer size agrees with fDesc before mapping.
201 if (fGLSizeInBytes != this->sizeInBytes()) {
202 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
203 }
204 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(),
205 readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
206 break;
207 }
208 }
209 fGLSizeInBytes = this->sizeInBytes();
210 VALIDATE();
211 }
212
onUnmap()213 void GrGLBuffer::onUnmap() {
214 SkASSERT(fBufferID);
215 if (this->wasDestroyed()) {
216 return;
217 }
218
219 VALIDATE();
220 SkASSERT(this->isMapped());
221 if (0 == fBufferID) {
222 fMapPtr = nullptr;
223 return;
224 }
225 // bind buffer handles the dirty context
226 switch (this->glCaps().mapBufferType()) {
227 case GrGLCaps::kNone_MapBufferType:
228 SkDEBUGFAIL("Shouldn't get here.");
229 return;
230 case GrGLCaps::kMapBuffer_MapBufferType: // fall through
231 case GrGLCaps::kMapBufferRange_MapBufferType: {
232 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
233 GL_CALL(UnmapBuffer(target));
234 break;
235 }
236 case GrGLCaps::kChromium_MapBufferType:
237 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
238 GL_CALL(UnmapBufferSubData(fMapPtr));
239 break;
240 }
241 fMapPtr = nullptr;
242 }
243
onUpdateData(const void * src,size_t srcSizeInBytes)244 bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
245 SkASSERT(fBufferID);
246 if (this->wasDestroyed()) {
247 return false;
248 }
249
250 SkASSERT(!this->isMapped());
251 VALIDATE();
252 if (srcSizeInBytes > this->sizeInBytes()) {
253 return false;
254 }
255 SkASSERT(srcSizeInBytes <= this->sizeInBytes());
256 // bindbuffer handles dirty context
257 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
258
259 if (this->glCaps().useBufferDataNullHint()) {
260 if (this->sizeInBytes() == srcSizeInBytes) {
261 GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
262 } else {
263 // Before we call glBufferSubData we give the driver a hint using
264 // glBufferData with nullptr. This makes the old buffer contents
265 // inaccessible to future draws. The GPU may still be processing
266 // draws that reference the old contents. With this hint it can
267 // assign a different allocation for the new contents to avoid
268 // flushing the gpu past draws consuming the old contents.
269 // TODO I think we actually want to try calling bufferData here
270 GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
271 GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src));
272 }
273 fGLSizeInBytes = this->sizeInBytes();
274 } else {
275 // Note that we're cheating on the size here. Currently no methods
276 // allow a partial update that preserves contents of non-updated
277 // portions of the buffer (map() does a glBufferData(..size, nullptr..))
278 GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage));
279 fGLSizeInBytes = srcSizeInBytes;
280 }
281 VALIDATE();
282 return true;
283 }
284
setMemoryBacking(SkTraceMemoryDump * traceMemoryDump,const SkString & dumpName) const285 void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
286 const SkString& dumpName) const {
287 SkString buffer_id;
288 buffer_id.appendU32(this->bufferID());
289 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
290 buffer_id.c_str());
291 }
292
293 #ifdef SK_DEBUG
294
validate() const295 void GrGLBuffer::validate() const {
296 SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes);
297 SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->sizeInBytes());
298 }
299
300 #endif
301