1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef _POOLALLOC_INCLUDED_ 16 #define _POOLALLOC_INCLUDED_ 17 18 #ifdef _DEBUG 19 #define GUARD_BLOCKS // define to enable guard block sanity checking 20 #endif 21 22 // 23 // This header defines an allocator that can be used to efficiently 24 // allocate a large number of small requests for heap memory, with the 25 // intention that they are not individually deallocated, but rather 26 // collectively deallocated at one time. 27 // 28 // This simultaneously 29 // 30 // * Makes each individual allocation much more efficient; the 31 // typical allocation is trivial. 32 // * Completely avoids the cost of doing individual deallocation. 33 // * Saves the trouble of tracking down and plugging a large class of leaks. 34 // 35 // Individual classes can use this allocator by supplying their own 36 // new and delete methods. 37 // 38 // STL containers can use this allocator by using the pool_allocator 39 // class as the allocator (second) template argument. 40 // 41 42 #include <stddef.h> 43 #include <string.h> 44 #include <vector> 45 46 // If we are using guard blocks, we must track each indivual 47 // allocation. If we aren't using guard blocks, these 48 // never get instantiated, so won't have any impact. 49 // 50 51 class TAllocation { 52 public: 53 TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) : size(size)54 size(size), mem(mem), prevAlloc(prev) { 55 // Allocations are bracketed: 56 // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] 57 // This would be cleaner with if (guardBlockSize)..., but that 58 // makes the compiler print warnings about 0 length memsets, 59 // even with the if() protecting them. 60 #ifdef GUARD_BLOCKS 61 memset(preGuard(), guardBlockBeginVal, guardBlockSize); 62 memset(data(), userDataFill, size); 63 memset(postGuard(), guardBlockEndVal, guardBlockSize); 64 #endif 65 } 66 check()67 void check() const { 68 checkGuardBlock(preGuard(), guardBlockBeginVal, "before"); 69 checkGuardBlock(postGuard(), guardBlockEndVal, "after"); 70 } 71 72 void checkAllocList() const; 73 74 // Return total size needed to accomodate user buffer of 'size', 75 // plus our tracking data. allocationSize(size_t size)76 inline static size_t allocationSize(size_t size) { 77 return size + 2 * guardBlockSize + headerSize(); 78 } 79 80 // Offset from surrounding buffer to get to user data buffer. offsetAllocation(unsigned char * m)81 inline static unsigned char* offsetAllocation(unsigned char* m) { 82 return m + guardBlockSize + headerSize(); 83 } 84 85 private: 86 void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const; 87 88 // Find offsets to pre and post guard blocks, and user data buffer preGuard()89 unsigned char* preGuard() const { return mem + headerSize(); } data()90 unsigned char* data() const { return preGuard() + guardBlockSize; } postGuard()91 unsigned char* postGuard() const { return data() + size; } 92 93 size_t size; // size of the user data area 94 unsigned char* mem; // beginning of our allocation (pts to header) 95 TAllocation* prevAlloc; // prior allocation in the chain 96 97 // Support MSVC++ 6.0 98 const static unsigned char guardBlockBeginVal; 99 const static unsigned char guardBlockEndVal; 100 const static unsigned char userDataFill; 101 102 const static size_t guardBlockSize; 103 #ifdef GUARD_BLOCKS headerSize()104 inline static size_t headerSize() { return sizeof(TAllocation); } 105 #else headerSize()106 inline static size_t headerSize() { return 0; } 107 #endif 108 }; 109 110 // 111 // There are several stacks. One is to track the pushing and popping 112 // of the user, and not yet implemented. The others are simply a 113 // repositories of free pages or used pages. 114 // 115 // Page stacks are linked together with a simple header at the beginning 116 // of each allocation obtained from the underlying OS. Multi-page allocations 117 // are returned to the OS. Individual page allocations are kept for future 118 // re-use. 119 // 120 // The "page size" used is not, nor must it match, the underlying OS 121 // page size. But, having it be about that size or equal to a set of 122 // pages is likely most optimal. 123 // 124 class TPoolAllocator { 125 public: 126 TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16); 127 128 // 129 // Don't call the destructor just to free up the memory, call pop() 130 // 131 ~TPoolAllocator(); 132 133 // 134 // Call push() to establish a new place to pop memory too. Does not 135 // have to be called to get things started. 136 // 137 void push(); 138 139 // 140 // Call pop() to free all memory allocated since the last call to push(), 141 // or if no last call to push, frees all memory since first allocation. 142 // 143 void pop(); 144 145 // 146 // Call popAll() to free all memory allocated. 147 // 148 void popAll(); 149 150 // 151 // Call allocate() to actually acquire memory. Returns 0 if no memory 152 // available, otherwise a properly aligned pointer to 'numBytes' of memory. 153 // 154 void* allocate(size_t numBytes); 155 156 // 157 // There is no deallocate. The point of this class is that 158 // deallocation can be skipped by the user of it, as the model 159 // of use is to simultaneously deallocate everything at once 160 // by calling pop(), and to not have to solve memory leak problems. 161 // 162 163 private: 164 size_t alignment; // all returned allocations will be aligned at 165 // this granularity, which will be a power of 2 166 size_t alignmentMask; 167 168 #if !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC) 169 friend struct tHeader; 170 171 struct tHeader { tHeadertHeader172 tHeader(tHeader* nextPage, size_t pageCount) : 173 nextPage(nextPage), 174 pageCount(pageCount) 175 #ifdef GUARD_BLOCKS 176 , lastAllocation(0) 177 #endif 178 { } 179 ~tHeadertHeader180 ~tHeader() { 181 #ifdef GUARD_BLOCKS 182 if (lastAllocation) 183 lastAllocation->checkAllocList(); 184 #endif 185 } 186 187 tHeader* nextPage; 188 size_t pageCount; 189 #ifdef GUARD_BLOCKS 190 TAllocation* lastAllocation; 191 #endif 192 }; 193 194 struct tAllocState { 195 size_t offset; 196 tHeader* page; 197 }; 198 typedef std::vector<tAllocState> tAllocStack; 199 200 // Track allocations if and only if we're using guard blocks initializeAllocation(tHeader * block,unsigned char * memory,size_t numBytes)201 void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) { 202 #ifdef GUARD_BLOCKS 203 new(memory) TAllocation(numBytes, memory, block->lastAllocation); 204 block->lastAllocation = reinterpret_cast<TAllocation*>(memory); 205 #endif 206 // This is optimized entirely away if GUARD_BLOCKS is not defined. 207 return TAllocation::offsetAllocation(memory); 208 } 209 210 size_t pageSize; // granularity of allocation from the OS 211 size_t headerSkip; // amount of memory to skip to make room for the 212 // header (basically, size of header, rounded 213 // up to make it aligned 214 size_t currentPageOffset; // next offset in top of inUseList to allocate from 215 tHeader* freeList; // list of popped memory 216 tHeader* inUseList; // list of all memory currently being used 217 tAllocStack mStack; // stack of where to allocate from, to partition pool 218 219 int numCalls; // just an interesting statistic 220 size_t totalBytes; // just an interesting statistic 221 222 #else // !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC) 223 std::vector<std::vector<void *>> mStack; 224 #endif 225 226 TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator 227 TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor 228 }; 229 230 231 // 232 // There could potentially be many pools with pops happening at 233 // different times. But a simple use is to have a global pop 234 // with everyone using the same global allocator. 235 // 236 extern TPoolAllocator* GetGlobalPoolAllocator(); 237 extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator); 238 239 // 240 // This STL compatible allocator is intended to be used as the allocator 241 // parameter to templatized STL containers, like vector and map. 242 // 243 // It will use the pools for allocation, and not 244 // do any deallocation, but will still do destruction. 245 // 246 template<class T> 247 class pool_allocator { 248 public: 249 typedef size_t size_type; 250 typedef ptrdiff_t difference_type; 251 typedef T* pointer; 252 typedef const T* const_pointer; 253 typedef T& reference; 254 typedef const T& const_reference; 255 typedef T value_type; 256 257 template<class Other> 258 struct rebind { 259 typedef pool_allocator<Other> other; 260 }; address(reference x)261 pointer address(reference x) const { return &x; } address(const_reference x)262 const_pointer address(const_reference x) const { return &x; } 263 pool_allocator()264 pool_allocator() : allocator(GetGlobalPoolAllocator()) { } pool_allocator(TPoolAllocator & a)265 pool_allocator(TPoolAllocator& a) : allocator(&a) { } pool_allocator(const pool_allocator<T> & p)266 pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { } 267 268 template <class Other> 269 pool_allocator<T>& operator=(const pool_allocator<Other>& p) { 270 allocator = p.allocator; 271 return *this; 272 } 273 274 template<class Other> pool_allocator(const pool_allocator<Other> & p)275 pool_allocator(const pool_allocator<Other>& p) : allocator(&p.getAllocator()) { } 276 277 #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR) 278 // libCStd on some platforms have a different allocate/deallocate interface. 279 // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be 280 // allocated, not the number of elements. allocate(size_type n)281 void* allocate(size_type n) { 282 return getAllocator().allocate(n); 283 } allocate(size_type n,const void *)284 void* allocate(size_type n, const void*) { 285 return getAllocator().allocate(n); 286 } deallocate(void *,size_type)287 void deallocate(void*, size_type) {} 288 #else allocate(size_type n)289 pointer allocate(size_type n) { 290 return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); 291 } allocate(size_type n,const void *)292 pointer allocate(size_type n, const void*) { 293 return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); 294 } deallocate(pointer,size_type)295 void deallocate(pointer, size_type) {} 296 #endif // _RWSTD_ALLOCATOR 297 construct(pointer p,const T & val)298 void construct(pointer p, const T& val) { new ((void *)p) T(val); } destroy(pointer p)299 void destroy(pointer p) { p->T::~T(); } 300 301 bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); } 302 bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); } 303 max_size()304 size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); } max_size(int size)305 size_type max_size(int size) const { return static_cast<size_type>(-1) / size; } 306 setAllocator(TPoolAllocator * a)307 void setAllocator(TPoolAllocator *a) { allocator = a; } getAllocator()308 TPoolAllocator& getAllocator() const { return *allocator; } 309 310 protected: 311 TPoolAllocator *allocator; 312 }; 313 314 #endif // _POOLALLOC_INCLUDED_ 315