1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_MEMORY_HPP_
16 #define VK_MEMORY_HPP_
17 
18 #include <vulkan/vulkan.h>
19 
20 namespace vk
21 {
22 
23 void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator,
24                VkSystemAllocationScope allocationScope = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
25 void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator);
26 
27 template <typename T>
allocate(size_t count,const VkAllocationCallbacks * pAllocator)28 T* allocate(size_t count, const VkAllocationCallbacks* pAllocator)
29 {
30 	return reinterpret_cast<T*>(allocate(count, alignof(T), pAllocator, T::GetAllocationScope()));
31 }
32 
33 } // namespace vk
34 
35 #endif // VK_MEMORY_HPP_
36