1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef VK_QUEUE_HPP_
16 #define VK_QUEUE_HPP_
17 
18 #include "VkObject.hpp"
19 #include <vulkan/vk_icd.h>
20 
21 namespace sw
22 {
23 	class Context;
24 	class Renderer;
25 }
26 
27 namespace vk
28 {
29 
30 class Queue
31 {
32 	VK_LOADER_DATA loaderData = { ICD_LOADER_MAGIC };
33 
34 public:
35 	Queue(uint32_t pFamilyIndex, float pPriority);
36 	~Queue() = delete;
37 
operator VkQueue()38 	operator VkQueue()
39 	{
40 		return reinterpret_cast<VkQueue>(this);
41 	}
42 
43 	void destroy();
44 	void submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
45 	void waitIdle();
46 
47 private:
48 	sw::Context* context = nullptr;
49 	sw::Renderer* renderer = nullptr;
50 	uint32_t familyIndex = 0;
51 	float    priority = 0.0f;
52 };
53 
Cast(VkQueue object)54 static inline Queue* Cast(VkQueue object)
55 {
56 	return reinterpret_cast<Queue*>(object);
57 }
58 
59 } // namespace vk
60 
61 #endif // VK_QUEUE_HPP_
62