1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef VK_QUEUE_HPP_ 16 #define VK_QUEUE_HPP_ 17 18 #include "VkObject.hpp" 19 #include <vulkan/vk_icd.h> 20 21 namespace sw 22 { 23 class Context; 24 class Renderer; 25 } 26 27 namespace vk 28 { 29 30 class Queue 31 { 32 VK_LOADER_DATA loaderData = { ICD_LOADER_MAGIC }; 33 34 public: 35 Queue(uint32_t pFamilyIndex, float pPriority); 36 ~Queue() = delete; 37 operator VkQueue()38 operator VkQueue() 39 { 40 return reinterpret_cast<VkQueue>(this); 41 } 42 43 void destroy(); 44 void submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); 45 void waitIdle(); 46 47 private: 48 sw::Context* context = nullptr; 49 sw::Renderer* renderer = nullptr; 50 uint32_t familyIndex = 0; 51 float priority = 0.0f; 52 }; 53 Cast(VkQueue object)54static inline Queue* Cast(VkQueue object) 55 { 56 return reinterpret_cast<Queue*>(object); 57 } 58 59 } // namespace vk 60 61 #endif // VK_QUEUE_HPP_ 62