1; RUN: llc -march=hexagon -O3 < %s
2; REQUIRES: asserts
3
4target triple = "hexagon"
5
6%s.0 = type { i32 (...)**, i32, %s.1 }
7%s.1 = type { %s.2, %s.5*, %s.6*, i32 }
8%s.2 = type { i32 (...)**, i32, i8, i8, i16, i32, i32, %s.3*, %s.4*, i32* }
9%s.3 = type { %s.3*, i32, i32, i8* }
10%s.4 = type { %s.4*, i32, void (i8, %s.2*, i32)* }
11%s.5 = type { i32 (...)**, i8, i32*, i32*, i32**, i32**, i32*, i32*, i32**, i32**, i32*, i32*, i32**, i32**, i32* }
12%s.6 = type { i32 (...)**, %s.1 }
13%s.7 = type { %s.8, i8 }
14%s.8 = type { %s.0* }
15
16define %s.0* @f0(%s.0* %a0, i32* nocapture %a1, i32 %a2, i32 signext %a3) align 2 personality i8* bitcast (i32 (...)* @f11 to i8*) {
17b0:
18  %v0 = alloca %s.7, align 4
19  %v1 = getelementptr inbounds %s.0, %s.0* %a0, i32 0, i32 1
20  store i32 0, i32* %v1, align 4, !tbaa !0
21  call void @f2(%s.7* %v0, %s.0* %a0, i1 zeroext true)
22  %v2 = getelementptr inbounds %s.7, %s.7* %v0, i32 0, i32 1
23  %v3 = load i8, i8* %v2, align 4, !tbaa !4, !range !6
24  %v4 = icmp ne i8 %v3, 0
25  %v5 = icmp sgt i32 %a2, 0
26  %v6 = and i1 %v4, %v5
27  %v7 = bitcast %s.0* %a0 to i8**
28  br i1 %v6, label %b2, label %b1
29
30b1:                                               ; preds = %b0
31  %v8 = bitcast %s.0* %a0 to i8*
32  br label %b16
33
34b2:                                               ; preds = %b0
35  %v9 = load i8*, i8** %v7, align 4, !tbaa !7
36  %v10 = getelementptr i8, i8* %v9, i32 -12
37  %v11 = bitcast i8* %v10 to i32*
38  %v12 = load i32, i32* %v11, align 4
39  %v13 = bitcast %s.0* %a0 to i8*
40  %v14 = add i32 %v12, 32
41  %v15 = getelementptr inbounds i8, i8* %v13, i32 %v14
42  %v16 = bitcast i8* %v15 to %s.5**
43  %v17 = load %s.5*, %s.5** %v16, align 4, !tbaa !9
44  %v18 = invoke signext i32 @f3(%s.5* %v17)
45          to label %b3 unwind label %b7
46
47b3:                                               ; preds = %b2
48  br label %b4
49
50b4:                                               ; preds = %b13, %b3
51  %v19 = phi i32 [ %v68, %b13 ], [ %v18, %b3 ]
52  %v20 = phi i32 [ %v55, %b13 ], [ %a2, %b3 ]
53  %v21 = phi i32* [ %v59, %b13 ], [ %a1, %b3 ]
54  %v22 = icmp eq i32 %v19, -1
55  br i1 %v22, label %b15, label %b10
56
57b5:                                               ; preds = %b16, %b9
58  %v23 = landingpad { i8*, i32 }
59          cleanup
60  %v24 = extractvalue { i8*, i32 } %v23, 0
61  %v25 = extractvalue { i8*, i32 } %v23, 1
62  br label %b18
63
64b6:                                               ; preds = %b13
65  %v26 = landingpad { i8*, i32 }
66          catch i8* null
67  br label %b8
68
69b7:                                               ; preds = %b11, %b2
70  %v27 = phi i32* [ %v21, %b11 ], [ %a1, %b2 ]
71  %v28 = landingpad { i8*, i32 }
72          catch i8* null
73  br label %b8
74
75b8:                                               ; preds = %b7, %b6
76  %v29 = phi i32* [ %v59, %b6 ], [ %v27, %b7 ]
77  %v30 = phi { i8*, i32 } [ %v26, %b6 ], [ %v28, %b7 ]
78  %v31 = extractvalue { i8*, i32 } %v30, 0
79  %v32 = call i8* @f9(i8* %v31) #0
80  %v33 = load i8*, i8** %v7, align 4, !tbaa !7
81  %v34 = getelementptr i8, i8* %v33, i32 -12
82  %v35 = bitcast i8* %v34 to i32*
83  %v36 = load i32, i32* %v35, align 4
84  %v37 = getelementptr inbounds i8, i8* %v13, i32 %v36
85  %v38 = bitcast i8* %v37 to %s.1*
86  %v39 = add i32 %v36, 8
87  %v40 = getelementptr inbounds i8, i8* %v13, i32 %v39
88  %v41 = load i8, i8* %v40, align 1, !tbaa !11
89  %v42 = or i8 %v41, 4
90  invoke void @f6(%s.1* %v38, i8 zeroext %v42, i1 zeroext true)
91          to label %b9 unwind label %b14
92
93b9:                                               ; preds = %b8
94  invoke void @f10()
95          to label %b16 unwind label %b5
96
97b10:                                              ; preds = %b4
98  %v43 = icmp eq i32 %v19, %a3
99  br i1 %v43, label %b11, label %b12
100
101b11:                                              ; preds = %b10
102  %v44 = load i32, i32* %v1, align 4, !tbaa !0
103  %v45 = add nsw i32 %v44, 1
104  store i32 %v45, i32* %v1, align 4, !tbaa !0
105  %v46 = load i8*, i8** %v7, align 4, !tbaa !7
106  %v47 = getelementptr i8, i8* %v46, i32 -12
107  %v48 = bitcast i8* %v47 to i32*
108  %v49 = load i32, i32* %v48, align 4
109  %v50 = add i32 %v49, 32
110  %v51 = getelementptr inbounds i8, i8* %v13, i32 %v50
111  %v52 = bitcast i8* %v51 to %s.5**
112  %v53 = load %s.5*, %s.5** %v52, align 4, !tbaa !9
113  %v54 = invoke signext i32 @f4(%s.5* %v53)
114          to label %b16 unwind label %b7
115
116b12:                                              ; preds = %b10
117  %v55 = add nsw i32 %v20, -1
118  %v56 = icmp slt i32 %v55, 1
119  br i1 %v56, label %b15, label %b13
120
121b13:                                              ; preds = %b12
122  %v57 = load i32, i32* %v1, align 4, !tbaa !0
123  %v58 = add nsw i32 %v57, 1
124  store i32 %v58, i32* %v1, align 4, !tbaa !0
125  %v59 = getelementptr inbounds i32, i32* %v21, i32 1
126  store i32 %v19, i32* %v21, align 4, !tbaa !13
127  %v60 = load i8*, i8** %v7, align 4, !tbaa !7
128  %v61 = getelementptr i8, i8* %v60, i32 -12
129  %v62 = bitcast i8* %v61 to i32*
130  %v63 = load i32, i32* %v62, align 4
131  %v64 = add i32 %v63, 32
132  %v65 = getelementptr inbounds i8, i8* %v13, i32 %v64
133  %v66 = bitcast i8* %v65 to %s.5**
134  %v67 = load %s.5*, %s.5** %v66, align 4, !tbaa !9
135  %v68 = invoke signext i32 @f5(%s.5* %v67)
136          to label %b4 unwind label %b6
137
138b14:                                              ; preds = %b8
139  %v69 = landingpad { i8*, i32 }
140          cleanup
141  %v70 = extractvalue { i8*, i32 } %v69, 0
142  %v71 = extractvalue { i8*, i32 } %v69, 1
143  invoke void @f10()
144          to label %b18 unwind label %b20
145
146b15:                                              ; preds = %b12, %b4
147  %v72 = phi i8 [ 2, %b12 ], [ 1, %b4 ]
148  br label %b16
149
150b16:                                              ; preds = %b15, %b11, %b9, %b1
151  %v73 = phi i8* [ %v8, %b1 ], [ %v13, %b11 ], [ %v13, %b9 ], [ %v13, %b15 ]
152  %v74 = phi i8 [ 0, %b1 ], [ 0, %b11 ], [ 0, %b9 ], [ %v72, %b15 ]
153  %v75 = phi i32* [ %a1, %b1 ], [ %v21, %b11 ], [ %v29, %b9 ], [ %v21, %b15 ]
154  store i32 0, i32* %v75, align 4, !tbaa !13
155  %v76 = load i8*, i8** %v7, align 4, !tbaa !7
156  %v77 = getelementptr i8, i8* %v76, i32 -12
157  %v78 = bitcast i8* %v77 to i32*
158  %v79 = load i32, i32* %v78, align 4
159  %v80 = getelementptr inbounds i8, i8* %v73, i32 %v79
160  %v81 = bitcast i8* %v80 to %s.1*
161  %v82 = load i32, i32* %v1, align 4, !tbaa !0
162  %v83 = icmp eq i32 %v82, 0
163  %v84 = or i8 %v74, 2
164  %v85 = select i1 %v83, i8 %v84, i8 %v74
165  invoke void @f7(%s.1* %v81, i8 zeroext %v85, i1 zeroext false)
166          to label %b17 unwind label %b5
167
168b17:                                              ; preds = %b16
169  %v86 = getelementptr inbounds %s.7, %s.7* %v0, i32 0, i32 0
170  call void @f1(%s.8* %v86)
171  ret %s.0* %a0
172
173b18:                                              ; preds = %b14, %b5
174  %v87 = phi i8* [ %v24, %b5 ], [ %v70, %b14 ]
175  %v88 = phi i32 [ %v25, %b5 ], [ %v71, %b14 ]
176  %v89 = getelementptr inbounds %s.7, %s.7* %v0, i32 0, i32 0
177  invoke void @f1(%s.8* %v89)
178          to label %b19 unwind label %b20
179
180b19:                                              ; preds = %b18
181  %v90 = insertvalue { i8*, i32 } undef, i8* %v87, 0
182  %v91 = insertvalue { i8*, i32 } %v90, i32 %v88, 1
183  resume { i8*, i32 } %v91
184
185b20:                                              ; preds = %b18, %b14
186  %v92 = landingpad { i8*, i32 }
187          catch i8* null
188  call void @f8() #1
189  unreachable
190}
191
192declare void @f1(%s.8* nocapture) unnamed_addr align 2
193
194declare void @f2(%s.7* nocapture, %s.0*, i1 zeroext) unnamed_addr align 2
195
196declare signext i32 @f3(%s.5*) align 2
197
198declare signext i32 @f4(%s.5*) align 2
199
200declare signext i32 @f5(%s.5*) align 2
201
202declare void @f6(%s.1*, i8 zeroext, i1 zeroext) align 2
203
204declare void @f7(%s.1*, i8 zeroext, i1 zeroext) align 2
205
206declare void @f8()
207
208declare i8* @f9(i8*)
209
210declare void @f10()
211
212declare i32 @f11(...)
213
214attributes #0 = { nounwind }
215attributes #1 = { noreturn nounwind }
216
217!0 = !{!1, !1, i64 0}
218!1 = !{!"int", !2}
219!2 = !{!"omnipotent char", !3}
220!3 = !{!"Simple C/C++ TBAA"}
221!4 = !{!5, !5, i64 0}
222!5 = !{!"bool", !2}
223!6 = !{i8 0, i8 2}
224!7 = !{!8, !8, i64 0}
225!8 = !{!"vtable pointer", !3}
226!9 = !{!10, !10, i64 0}
227!10 = !{!"any pointer", !2}
228!11 = !{!12, !12, i64 0}
229!12 = !{!"_ZTSNSt5_IosbIiE8_IostateE", !2}
230!13 = !{!14, !14, i64 0}
231!14 = !{!"wchar_t", !2}
232