1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "VkInteropFunctorDrawable.h"
18 #include <private/hwui/DrawGlInfo.h>
19 
20 #include <utils/Color.h>
21 #include <utils/Trace.h>
22 #include <utils/TraceUtils.h>
23 #include <thread>
24 #include "renderthread/EglManager.h"
25 #include "thread/ThreadBase.h"
26 #include "utils/TimeUtils.h"
27 
28 #include <EGL/eglext.h>
29 #include <GLES2/gl2.h>
30 #include <GLES2/gl2ext.h>
31 #include <GLES3/gl3.h>
32 
33 #include <utils/GLUtils.h>
34 
35 namespace android {
36 namespace uirenderer {
37 namespace skiapipeline {
38 
39 static renderthread::EglManager sEglManager;
40 
41 // ScopedDrawRequest makes sure a GL thread is started and EGL context is initialized on it.
42 class ScopedDrawRequest {
43 public:
ScopedDrawRequest()44     ScopedDrawRequest() { beginDraw(); }
45 
46 private:
beginDraw()47     void beginDraw() {
48         if (!sEglManager.hasEglContext()) {
49             sEglManager.initialize();
50         }
51     }
52 };
53 
vkInvokeFunctor(Functor * functor)54 void VkInteropFunctorDrawable::vkInvokeFunctor(Functor* functor) {
55     ScopedDrawRequest _drawRequest{};
56     EGLDisplay display = sEglManager.eglDisplay();
57     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
58     if (display != EGL_NO_DISPLAY) {
59         mode = DrawGlInfo::kModeProcess;
60     }
61     (*functor)(mode, nullptr);
62 }
63 
64 #define FENCE_TIMEOUT 2000000000
65 
onDraw(SkCanvas * canvas)66 void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
67     ATRACE_CALL();
68 
69     if (canvas->getGrContext() == nullptr) {
70         SkDEBUGF(("Attempting to draw VkInteropFunctor into an unsupported surface"));
71         return;
72     }
73 
74     ScopedDrawRequest _drawRequest{};
75 
76     SkImageInfo surfaceInfo = canvas->imageInfo();
77 
78     if (!mFrameBuffer.get() || mFBInfo != surfaceInfo) {
79         // Buffer will be used as an OpenGL ES render target.
80         mFrameBuffer = new GraphicBuffer(
81                 // TODO: try to reduce the size of the buffer: possibly by using clip bounds.
82                 static_cast<uint32_t>(surfaceInfo.width()),
83                 static_cast<uint32_t>(surfaceInfo.height()),
84                 ColorTypeToPixelFormat(surfaceInfo.colorType()),
85                 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
86                         GraphicBuffer::USAGE_SW_READ_NEVER | GraphicBuffer::USAGE_HW_RENDER,
87                 std::string("VkInteropFunctorDrawable::onDraw pid [") + std::to_string(getpid()) +
88                         "]");
89         status_t error = mFrameBuffer->initCheck();
90         if (error < 0) {
91             ALOGW("VkInteropFunctorDrawable::onDraw() failed in GraphicBuffer.create()");
92             return;
93         }
94 
95         mFBInfo = surfaceInfo;
96     }
97 
98     // TODO: Synchronization is needed on mFrameBuffer to guarantee that the previous Vulkan
99     // TODO: draw command has completed.
100     // TODO: A simple but inefficient way is to flush and issue a QueueWaitIdle call. See
101     // TODO: GrVkGpu::destroyResources() for example.
102     {
103         ATRACE_FORMAT("WebViewDraw_%dx%d", mFBInfo.width(), mFBInfo.height());
104         EGLDisplay display = sEglManager.eglDisplay();
105         LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
106                             uirenderer::renderthread::EglManager::eglErrorString());
107         // We use an EGLImage to access the content of the GraphicBuffer
108         // The EGL image is later bound to a 2D texture
109         EGLClientBuffer clientBuffer = (EGLClientBuffer)mFrameBuffer->getNativeBuffer();
110         AutoEglImage autoImage(display, clientBuffer);
111         if (autoImage.image == EGL_NO_IMAGE_KHR) {
112             ALOGW("Could not create EGL image, err =%s",
113                   uirenderer::renderthread::EglManager::eglErrorString());
114             return;
115         }
116 
117         AutoSkiaGlTexture glTexture;
118         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
119         GL_CHECKPOINT(MODERATE);
120 
121         glBindTexture(GL_TEXTURE_2D, 0);
122 
123         DrawGlInfo info;
124         SkMatrix44 mat4(canvas->getTotalMatrix());
125         SkIRect clipBounds = canvas->getDeviceClipBounds();
126 
127         info.clipLeft = clipBounds.fLeft;
128         info.clipTop = clipBounds.fTop;
129         info.clipRight = clipBounds.fRight;
130         info.clipBottom = clipBounds.fBottom;
131         info.isLayer = true;
132         info.width = mFBInfo.width();
133         info.height = mFBInfo.height();
134         mat4.asColMajorf(&info.transform[0]);
135         info.color_space_ptr = canvas->imageInfo().colorSpace();
136 
137         glViewport(0, 0, info.width, info.height);
138 
139         AutoGLFramebuffer glFb;
140         // Bind texture to the frame buffer.
141         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
142                                glTexture.mTexture, 0);
143         if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
144             ALOGE("Failed framebuffer check for created target buffer: %s",
145                   GLUtils::getGLFramebufferError());
146             return;
147         }
148 
149         glDisable(GL_STENCIL_TEST);
150         glDisable(GL_SCISSOR_TEST);
151         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152         glClear(GL_COLOR_BUFFER_BIT);
153 
154         if (mAnyFunctor.index() == 0) {
155             std::get<0>(mAnyFunctor).handle->drawGl(info);
156         } else {
157             (*(std::get<1>(mAnyFunctor).functor))(DrawGlInfo::kModeDraw, &info);
158         }
159 
160         EGLSyncKHR glDrawFinishedFence =
161                 eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
162         LOG_ALWAYS_FATAL_IF(glDrawFinishedFence == EGL_NO_SYNC_KHR,
163                             "Could not create sync fence %#x", eglGetError());
164         glFlush();
165         // TODO: export EGLSyncKHR in file descr
166         // TODO: import file desc in Vulkan Semaphore
167         // TODO: instead block the GPU: probably by using external Vulkan semaphore.
168         // Block the CPU until the glFlush finish.
169         EGLint waitStatus = eglClientWaitSyncKHR(display, glDrawFinishedFence, 0, FENCE_TIMEOUT);
170         LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
171                             "Failed to wait for the fence %#x", eglGetError());
172         eglDestroySyncKHR(display, glDrawFinishedFence);
173     }
174 
175     SkPaint paint;
176     paint.setBlendMode(SkBlendMode::kSrcOver);
177     canvas->save();
178     // The size of the image matches the size of the canvas. We've used the matrix already, while
179     // drawing into the offscreen surface, so we need to reset it here.
180     canvas->resetMatrix();
181 
182     auto functorImage = SkImage::MakeFromAHardwareBuffer(
183             reinterpret_cast<AHardwareBuffer*>(mFrameBuffer.get()), kPremul_SkAlphaType,
184             canvas->imageInfo().refColorSpace(), kBottomLeft_GrSurfaceOrigin);
185     canvas->drawImage(functorImage, 0, 0, &paint);
186     canvas->restore();
187 }
188 
~VkInteropFunctorDrawable()189 VkInteropFunctorDrawable::~VkInteropFunctorDrawable() {
190     if (auto lp = std::get_if<LegacyFunctor>(&mAnyFunctor)) {
191         if (lp->listener) {
192             ScopedDrawRequest _drawRequest{};
193             lp->listener->onGlFunctorReleased(lp->functor);
194         }
195     }
196 }
197 
syncFunctor(const WebViewSyncData & data) const198 void VkInteropFunctorDrawable::syncFunctor(const WebViewSyncData& data) const {
199     ScopedDrawRequest _drawRequest{};
200     FunctorDrawable::syncFunctor(data);
201 }
202 
203 }  // namespace skiapipeline
204 }  // namespace uirenderer
205 }  // namespace android
206