1 /* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package android.gameperformance; 17 18 import java.util.ArrayList; 19 import java.util.List; 20 import java.util.Random; 21 22 import javax.microedition.khronos.egl.EGLConfig; 23 import javax.microedition.khronos.opengles.GL10; 24 25 import android.content.Context; 26 import android.opengl.GLES20; 27 import android.opengl.GLSurfaceView; 28 29 public class CustomOpenGLView extends GLSurfaceView { 30 private Random mRandom; 31 private List<Long> mFrameTimes; 32 CustomOpenGLView(Context context)33 public CustomOpenGLView(Context context) { 34 super(context); 35 36 mRandom = new Random(); 37 mFrameTimes = new ArrayList<Long>(); 38 39 setEGLContextClientVersion(2); 40 41 setRenderer(new GLSurfaceView.Renderer() { 42 @Override 43 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 44 GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); 45 gl.glClearDepthf(1.0f); 46 gl.glEnable(GL10.GL_DEPTH_TEST); 47 gl.glDepthFunc(GL10.GL_LEQUAL); 48 49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 50 GL10.GL_NICEST); } 51 52 @Override 53 public void onSurfaceChanged(GL10 gl, int width, int height) { 54 GLES20.glViewport(0, 0, width, height); 55 } 56 57 @Override 58 public void onDrawFrame(GL10 gl) { 59 GLES20.glClearColor( 60 mRandom.nextFloat(), mRandom.nextFloat(), mRandom.nextFloat(), 1.0f); 61 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 62 synchronized (mFrameTimes) { 63 mFrameTimes.add(System.currentTimeMillis()); 64 } 65 } 66 }); 67 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); 68 } 69 70 /** 71 * Resets frame times in order to calculate fps for different test pass. 72 */ resetFrameTimes()73 public void resetFrameTimes() { 74 synchronized (mFrameTimes) { 75 mFrameTimes.clear(); 76 } 77 } 78 79 /** 80 * Returns current fps based on collected frame times. 81 */ getFps()82 public double getFps() { 83 synchronized (mFrameTimes) { 84 if (mFrameTimes.size() < 2) { 85 return 0.0f; 86 } 87 return 1000.0 * mFrameTimes.size() / 88 (mFrameTimes.get(mFrameTimes.size() - 1) - mFrameTimes.get(0)); 89 } 90 } 91 } 92