1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "SurfaceTextureGL_test"
18 //#define LOG_NDEBUG 0
19
20 #include "SurfaceTextureGL.h"
21
22 #include "DisconnectWaiter.h"
23 #include "FillBuffer.h"
24
25 namespace android {
26
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledYV12BufferNpot)27 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
28 const int texWidth = 64;
29 const int texHeight = 66;
30
31 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
32 NATIVE_WINDOW_API_CPU));
33 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
34 texWidth, texHeight));
35 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
36 HAL_PIXEL_FORMAT_YV12));
37 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
38 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
39
40 ANativeWindowBuffer* anb;
41 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
42 &anb));
43 ASSERT_TRUE(anb != nullptr);
44
45 sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
46
47 // Fill the buffer with the a checkerboard pattern
48 uint8_t* img = nullptr;
49 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
50 fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
51 buf->unlock();
52 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
53 -1));
54
55 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
56
57 glClearColor(0.2, 0.2, 0.2, 0.2);
58 glClear(GL_COLOR_BUFFER_BIT);
59
60 glViewport(0, 0, texWidth, texHeight);
61 drawTexture();
62
63 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
64 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
65 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
66 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
67
68 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
69 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
70 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
71 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
72 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
73 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
74 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
75 }
76
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledYV12BufferPow2)77 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
78 const int texWidth = 64;
79 const int texHeight = 64;
80
81 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
82 NATIVE_WINDOW_API_CPU));
83 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
84 texWidth, texHeight));
85 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
86 HAL_PIXEL_FORMAT_YV12));
87 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
88 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
89
90 ANativeWindowBuffer* anb;
91 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
92 &anb));
93 ASSERT_TRUE(anb != nullptr);
94
95 sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
96
97 // Fill the buffer with the a checkerboard pattern
98 uint8_t* img = nullptr;
99 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
100 fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
101 buf->unlock();
102 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
103 -1));
104
105 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
106
107 glClearColor(0.2, 0.2, 0.2, 0.2);
108 glClear(GL_COLOR_BUFFER_BIT);
109
110 glViewport(0, 0, texWidth, texHeight);
111 drawTexture();
112
113 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
114 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
115 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
116 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
117
118 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255, 3));
119 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255, 3));
120 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255, 3));
121 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255, 3));
122 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255, 3));
123 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255, 3));
124 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255, 3));
125 }
126
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledYV12BufferWithCrop)127 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
128 const int texWidth = 64;
129 const int texHeight = 66;
130
131 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
132 NATIVE_WINDOW_API_CPU));
133 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
134 texWidth, texHeight));
135 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
136 HAL_PIXEL_FORMAT_YV12));
137 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
138 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
139
140 android_native_rect_t crops[] = {
141 {4, 6, 22, 36},
142 {0, 6, 22, 36},
143 {4, 0, 22, 36},
144 {4, 6, texWidth, 36},
145 {4, 6, 22, texHeight},
146 };
147
148 for (int i = 0; i < 5; i++) {
149 const android_native_rect_t& crop(crops[i]);
150 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
151 crop.left, crop.top, crop.right, crop.bottom).string());
152
153 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
154
155 ANativeWindowBuffer* anb;
156 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
157 &anb));
158 ASSERT_TRUE(anb != nullptr);
159
160 sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
161
162 uint8_t* img = nullptr;
163 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
164 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
165 buf->unlock();
166 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
167 buf->getNativeBuffer(), -1));
168
169 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
170
171 glClearColor(0.2, 0.2, 0.2, 0.2);
172 glClear(GL_COLOR_BUFFER_BIT);
173
174 glViewport(0, 0, 64, 64);
175 drawTexture();
176
177 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
178 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
179 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
180 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
181
182 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
183 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
184 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
185 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
186 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
187 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
188 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
189 }
190 }
191
192 // This test is intended to catch synchronization bugs between the CPU-written
193 // and GPU-read buffers.
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledYV12BuffersRepeatedly)194 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
195 enum { texWidth = 16 };
196 enum { texHeight = 16 };
197 enum { numFrames = 1024 };
198
199 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
200 NATIVE_WINDOW_API_CPU));
201 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
202 texWidth, texHeight));
203 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
204 HAL_PIXEL_FORMAT_YV12));
205 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
206 GRALLOC_USAGE_SW_WRITE_OFTEN));
207
208 struct TestPixel {
209 int x;
210 int y;
211 };
212 const TestPixel testPixels[] = {
213 { 4, 11 },
214 { 12, 14 },
215 { 7, 2 },
216 };
217 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
218
219 class ProducerThread : public Thread {
220 public:
221 ProducerThread(const sp<ANativeWindow>& anw,
222 const TestPixel* testPixels):
223 mANW(anw),
224 mTestPixels(testPixels) {
225 }
226
227 virtual ~ProducerThread() {
228 }
229
230 virtual bool threadLoop() {
231 for (int i = 0; i < numFrames; i++) {
232 ANativeWindowBuffer* anb;
233 if (native_window_dequeue_buffer_and_wait(mANW.get(),
234 &anb) != NO_ERROR) {
235 return false;
236 }
237 if (anb == nullptr) {
238 return false;
239 }
240
241 sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
242
243 const int yuvTexOffsetY = 0;
244 int stride = buf->getStride();
245 int yuvTexStrideY = stride;
246 int yuvTexOffsetV = yuvTexStrideY * texHeight;
247 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
248 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
249 int yuvTexStrideU = yuvTexStrideV;
250
251 uint8_t* img = nullptr;
252 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
253
254 // Gray out all the test pixels first, so we're more likely to
255 // see a failure if GL is still texturing from the buffer we
256 // just dequeued.
257 for (int j = 0; j < numTestPixels; j++) {
258 int x = mTestPixels[j].x;
259 int y = mTestPixels[j].y;
260 uint8_t value = 128;
261 img[y*stride + x] = value;
262 }
263
264 // Fill the buffer with gray.
265 for (int y = 0; y < texHeight; y++) {
266 for (int x = 0; x < texWidth; x++) {
267 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
268 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
269 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
270 }
271 }
272
273 // Set the test pixels to either white or black.
274 for (int j = 0; j < numTestPixels; j++) {
275 int x = mTestPixels[j].x;
276 int y = mTestPixels[j].y;
277 uint8_t value = 0;
278 if (j == (i % numTestPixels)) {
279 value = 255;
280 }
281 img[y*stride + x] = value;
282 }
283
284 buf->unlock();
285 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
286 != NO_ERROR) {
287 return false;
288 }
289 }
290 return false;
291 }
292
293 sp<ANativeWindow> mANW;
294 const TestPixel* mTestPixels;
295 };
296
297 sp<Thread> pt(new ProducerThread(mANW, testPixels));
298 pt->run("ProducerThread");
299
300 glViewport(0, 0, texWidth, texHeight);
301
302 glClearColor(0.2, 0.2, 0.2, 0.2);
303 glClear(GL_COLOR_BUFFER_BIT);
304
305 // We wait for the first two frames up front so that the producer will be
306 // likely to dequeue the buffer that's currently being textured from.
307 mFW->waitForFrame();
308 mFW->waitForFrame();
309
310 for (int i = 0; i < numFrames; i++) {
311 SCOPED_TRACE(String8::format("frame %d", i).string());
312
313 // We must wait for each frame to come in because if we ever do an
314 // updateTexImage call that doesn't consume a newly available buffer
315 // then the producer and consumer will get out of sync, which will cause
316 // a deadlock.
317 if (i > 1) {
318 mFW->waitForFrame();
319 }
320 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
321 drawTexture();
322
323 for (int j = 0; j < numTestPixels; j++) {
324 int x = testPixels[j].x;
325 int y = testPixels[j].y;
326 if (j == (i % numTestPixels)) {
327 // We must y-invert the texture coords
328 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
329 } else {
330 // We must y-invert the texture coords
331 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
332 }
333 }
334 }
335
336 pt->requestExitAndWait();
337 }
338
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledRGBABufferNpot)339 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
340 const int texWidth = 64;
341 const int texHeight = 66;
342
343 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
344 NATIVE_WINDOW_API_CPU));
345 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
346 texWidth, texHeight));
347 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
348 HAL_PIXEL_FORMAT_RGBA_8888));
349 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
350 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
351
352 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
353
354 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
355
356 glClearColor(0.2, 0.2, 0.2, 0.2);
357 glClear(GL_COLOR_BUFFER_BIT);
358
359 glViewport(0, 0, texWidth, texHeight);
360 drawTexture();
361
362 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
363 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
364 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
365 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
366
367 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
368 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
369 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
370 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
371 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
372 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
373 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
374 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
375 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
376 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
377 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
378 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
379 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
380 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
381 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
382 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
383 }
384
TEST_F(SurfaceTextureGLTest,TexturingFromCpuFilledRGBABufferPow2)385 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
386 const int texWidth = 64;
387 const int texHeight = 64;
388
389 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
390 NATIVE_WINDOW_API_CPU));
391 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
392 texWidth, texHeight));
393 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
394 HAL_PIXEL_FORMAT_RGBA_8888));
395 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
396 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
397
398 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
399
400 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
401
402 glClearColor(0.2, 0.2, 0.2, 0.2);
403 glClear(GL_COLOR_BUFFER_BIT);
404
405 glViewport(0, 0, texWidth, texHeight);
406 drawTexture();
407
408 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
409 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
410 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
411 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
412
413 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
414 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
415 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
416 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
417 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
418 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
419 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
420 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
421 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
422 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
423 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
424 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
425 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
426 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
427 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
428 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
429 }
430
431 // Tests if GLConsumer and BufferQueue are robust enough
432 // to handle a special case where updateTexImage is called
433 // in the middle of disconnect. This ordering is enforced
434 // by blocking in the disconnect callback.
TEST_F(SurfaceTextureGLTest,DisconnectStressTest)435 TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
436
437 class ProducerThread : public Thread {
438 public:
439 explicit ProducerThread(const sp<ANativeWindow>& anw):
440 mANW(anw) {
441 }
442
443 virtual ~ProducerThread() {
444 }
445
446 virtual bool threadLoop() {
447 ANativeWindowBuffer* anb;
448
449 if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) !=
450 NO_ERROR) {
451 return false;
452 }
453
454 for (int numFrames =0 ; numFrames < 2; numFrames ++) {
455
456 if (native_window_dequeue_buffer_and_wait(mANW.get(),
457 &anb) != NO_ERROR) {
458 return false;
459 }
460 if (anb == nullptr) {
461 return false;
462 }
463 if (mANW->queueBuffer(mANW.get(), anb, -1)
464 != NO_ERROR) {
465 return false;
466 }
467 }
468
469 if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU)
470 != NO_ERROR) {
471 return false;
472 }
473
474 return false;
475 }
476
477 private:
478 sp<ANativeWindow> mANW;
479 };
480
481 sp<DisconnectWaiter> dw(new DisconnectWaiter());
482 mConsumer->consumerConnect(dw, false);
483
484
485 sp<Thread> pt(new ProducerThread(mANW));
486 pt->run("ProducerThread");
487
488 // eat a frame so GLConsumer will own an at least one slot
489 dw->waitForFrame();
490 EXPECT_EQ(OK,mST->updateTexImage());
491
492 dw->waitForFrame();
493 // Could fail here as GLConsumer thinks it still owns the slot
494 // but bufferQueue has released all slots
495 EXPECT_EQ(OK,mST->updateTexImage());
496
497 dw->finishDisconnect();
498 }
499
500
501 // This test ensures that the GLConsumer clears the mCurrentTexture
502 // when it is disconnected and reconnected. Otherwise it will
503 // attempt to release a buffer that it does not owned
TEST_F(SurfaceTextureGLTest,DisconnectClearsCurrentTexture)504 TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
505 ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
506 NATIVE_WINDOW_API_CPU));
507
508 ANativeWindowBuffer *anb;
509
510 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
511 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
512
513 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
514 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
515
516 EXPECT_EQ(OK,mST->updateTexImage());
517 EXPECT_EQ(OK,mST->updateTexImage());
518
519 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
520 NATIVE_WINDOW_API_CPU));
521 ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
522 NATIVE_WINDOW_API_CPU));
523
524 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
525 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
526
527 // Will fail here if mCurrentTexture is not cleared properly
528 mFW->waitForFrame();
529 EXPECT_EQ(OK,mST->updateTexImage());
530
531 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
532 NATIVE_WINDOW_API_CPU));
533 }
534
TEST_F(SurfaceTextureGLTest,ScaleToWindowMode)535 TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
536 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
537 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
538
539 // The producer image size
540 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
541
542 // The consumer image size (16 x 9) ratio
543 mST->setDefaultBufferSize(1280, 720);
544
545 ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
546 NATIVE_WINDOW_API_CPU));
547
548 ANativeWindowBuffer *anb;
549
550 android_native_rect_t odd = {23, 78, 123, 477};
551 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
552 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
553 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
554 mFW->waitForFrame();
555 EXPECT_EQ(OK, mST->updateTexImage());
556 Rect r = mST->getCurrentCrop();
557 assertRectEq(Rect(23, 78, 123, 477), r);
558
559 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
560 NATIVE_WINDOW_API_CPU));
561 }
562
563 // This test ensures the scaling mode does the right thing
564 // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
565 // the image such that it has the same aspect ratio as the
566 // default buffer size
TEST_F(SurfaceTextureGLTest,CroppedScalingMode)567 TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
568 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
569 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
570
571 // The producer image size
572 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
573
574 // The consumer image size (16 x 9) ratio
575 mST->setDefaultBufferSize(1280, 720);
576
577 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
578
579 ANativeWindowBuffer *anb;
580
581 // The crop is in the shape of (320, 180) === 16 x 9
582 android_native_rect_t standard = {10, 20, 330, 200};
583 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
584 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
585 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
586 mFW->waitForFrame();
587 EXPECT_EQ(OK, mST->updateTexImage());
588 Rect r = mST->getCurrentCrop();
589 // crop should be the same as crop (same aspect ratio)
590 assertRectEq(Rect(10, 20, 330, 200), r);
591
592 // make this wider then desired aspect 239 x 100 (2.39:1)
593 android_native_rect_t wide = {20, 30, 259, 130};
594 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
595 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
596 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
597 mFW->waitForFrame();
598 EXPECT_EQ(OK, mST->updateTexImage());
599 r = mST->getCurrentCrop();
600 // crop should be the same height, but have cropped left and right borders
601 // offset is 30.6 px L+, R-
602 assertRectEq(Rect(51, 30, 228, 130), r);
603
604 // This image is taller then desired aspect 400 x 300 (4:3)
605 android_native_rect_t narrow = {0, 0, 400, 300};
606 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
607 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
608 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
609 mFW->waitForFrame();
610 EXPECT_EQ(OK, mST->updateTexImage());
611 r = mST->getCurrentCrop();
612 // crop should be the same width, but have cropped top and bottom borders
613 // offset is 37.5 px
614 assertRectEq(Rect(0, 37, 400, 262), r);
615
616 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
617 }
618
TEST_F(SurfaceTextureGLTest,AbandonUnblocksDequeueBuffer)619 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
620 class ProducerThread : public Thread {
621 public:
622 explicit ProducerThread(const sp<ANativeWindow>& anw):
623 mANW(anw),
624 mDequeueError(NO_ERROR) {
625 }
626
627 virtual ~ProducerThread() {
628 }
629
630 virtual bool threadLoop() {
631 Mutex::Autolock lock(mMutex);
632 ANativeWindowBuffer* anb;
633
634 if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) !=
635 NO_ERROR) {
636 return false;
637 }
638
639 // Frame 1
640 if (native_window_dequeue_buffer_and_wait(mANW.get(),
641 &anb) != NO_ERROR) {
642 return false;
643 }
644 if (anb == nullptr) {
645 return false;
646 }
647 if (mANW->queueBuffer(mANW.get(), anb, -1)
648 != NO_ERROR) {
649 return false;
650 }
651
652 // Frame 2
653 if (native_window_dequeue_buffer_and_wait(mANW.get(),
654 &anb) != NO_ERROR) {
655 return false;
656 }
657 if (anb == nullptr) {
658 return false;
659 }
660 if (mANW->queueBuffer(mANW.get(), anb, -1)
661 != NO_ERROR) {
662 return false;
663 }
664
665 // Frame 3 - error expected
666 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
667 &anb);
668 return false;
669 }
670
671 status_t getDequeueError() {
672 Mutex::Autolock lock(mMutex);
673 return mDequeueError;
674 }
675
676 private:
677 sp<ANativeWindow> mANW;
678 status_t mDequeueError;
679 Mutex mMutex;
680 };
681
682 sp<Thread> pt(new ProducerThread(mANW));
683 pt->run("ProducerThread");
684
685 mFW->waitForFrame();
686 mFW->waitForFrame();
687
688 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
689 // block waiting for a buffer to become available.
690 usleep(100000);
691
692 mST->abandon();
693
694 pt->requestExitAndWait();
695 ASSERT_EQ(NO_INIT,
696 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
697 }
698
TEST_F(SurfaceTextureGLTest,InvalidWidthOrHeightFails)699 TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
700 int texHeight = 16;
701 ANativeWindowBuffer* anb;
702
703 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
704 NATIVE_WINDOW_API_CPU));
705
706 GLint maxTextureSize;
707 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
708
709 // make sure it works with small textures
710 mST->setDefaultBufferSize(16, texHeight);
711 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
712 &anb));
713 EXPECT_EQ(16, anb->width);
714 EXPECT_EQ(texHeight, anb->height);
715 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
716 EXPECT_EQ(NO_ERROR, mST->updateTexImage());
717
718 // make sure it works with GL_MAX_TEXTURE_SIZE
719 mST->setDefaultBufferSize(maxTextureSize, texHeight);
720 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
721 &anb));
722 EXPECT_EQ(maxTextureSize, anb->width);
723 EXPECT_EQ(texHeight, anb->height);
724 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
725 EXPECT_EQ(NO_ERROR, mST->updateTexImage());
726
727 // make sure it fails with GL_MAX_TEXTURE_SIZE+1
728 mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
729 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
730 &anb));
731 EXPECT_EQ(maxTextureSize+1, anb->width);
732 EXPECT_EQ(texHeight, anb->height);
733 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
734 ASSERT_NE(NO_ERROR, mST->updateTexImage());
735 }
736
737 } // namespace android
738