Searched defs:bufferFence (Results 1 – 5 of 5) sorted by relevance
157 base::unique_fd bufferFence; in onCapture() local
148 sp<GraphicBuffer> RenderSurface::dequeueBuffer(base::unique_fd* bufferFence) { in dequeueBuffer()
608 const sp<Fence>& bufferFence) { in bindExternalTextureBuffer()986 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers()
538 sp<Fence> bufferFence = Fence::merge("AImageReader", unlockFence, releaseFence); in releaseImageLocked() local
5882 base::unique_fd bufferFence; in renderScreenImplLocked() local