/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 79 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); in Program() 126 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.texture.getMatrix().asArray()); in setUniforms() 134 glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); in setUniforms() 140 glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, outputTransformMatrix.asArray()); in setUniforms() 158 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
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D | GLESRenderEngine.cpp | 1297 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1301 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1306 glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1312 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1316 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE, in drawMesh()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in drawGradient() 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in drawGradient() 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); in drawGradient() 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity); in drawGradient()
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D | Composers.cpp | 77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); in modBlit() 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); in modBlit() 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); in modBlit() 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()
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D | GLHelper.cpp | 370 GLint linkStatus = GL_FALSE; in linkShaderProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 179 GLint linkStatus = GL_FALSE; in linkShaderProgram() 261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); in beforeDraw() 262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw() 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); in beforeDraw() 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture() 111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
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D | SurfaceTextureMultiContextGL_test.cpp | 55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F() 72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); in TEST_F()
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D | GLTest.cpp | 317 GLint linkStatus = GL_FALSE; in createProgram()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 168 return GL10.GL_FALSE; in gluProject() 225 return GL10.GL_FALSE; in gluUnProject()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; in createProgram() 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame() 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 86 GLint linkStatus = GL_FALSE; in createProgram() 148 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 86 GLint linkStatus = GL_FALSE; in createProgram() 148 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 129 GLint linkStatus = GL_FALSE; in createProgram() 179 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame() 271 static EGLBoolean toggle = GL_FALSE; in setSurfaceMetadata()
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/frameworks/native/libs/renderengine/gl/filters/ |
D | BlurFilter.cpp | 115 glVertexAttribPointer(position, 2 /* size */, GL_FLOAT, GL_FALSE, in drawMesh() 117 glVertexAttribPointer(uv, 2 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride */, in drawMesh()
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D | GenericProgram.cpp | 77 if (isCompiled == GL_FALSE) { in compileShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; in createProgram() 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 365 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); in setUniform() 367 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); in setUniform() 369 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd); in setUniform()
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D | rsdShaderCache.cpp | 157 GLint linkStatus = GL_FALSE; in link()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 790 glUniformMatrix2fv(var, n, GL_FALSE, values); in SetUniformValue() 794 glUniformMatrix3fv(var, n, GL_FALSE, values); in SetUniformValue() 798 glUniformMatrix4fv(var, n, GL_FALSE, values); in SetUniformValue()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 88 GLint linkStatus = GL_FALSE; in createProgram()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 316 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &TRIANGLE[0]); in BufferGenerator()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 336 static EGLBoolean toggle = GL_FALSE; in setSurfaceMetadata()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 68 int GL_FALSE = 0; field
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 67 int GL_FALSE = 0;
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