Searched refs:TEXTURE_2D (Results 1 – 7 of 7) sorted by relevance
37 mTexture.init(Texture::TEXTURE_2D, mName); in GLShadowTexture()
122 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) { in primeCache()169 ? Key::TEXTURE_2D in computeKey()596 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) { in generateFragmentShader()
80 TEXTURE_2D = 2 << TEXTURE_SHIFT, enumerator
29 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; enumerator
23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture()
323 sb.addTexture(TextureType.TEXTURE_2D); in create()
50 TEXTURE_2D (0), enumConstant