1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 #include <GLES/glext.h>
19 #include <GLES2/gl2.h>
20 #include <GLES2/gl2ext.h>
21 #include <GLES3/gl3.h>
22 
23 #include "GLShadowTexture.h"
24 #include "GLSkiaShadowPort.h"
25 
26 namespace android {
27 namespace renderengine {
28 namespace gl {
29 
GLShadowTexture()30 GLShadowTexture::GLShadowTexture() {
31     fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH);
32 
33     glGenTextures(1, &mName);
34     glBindTexture(GL_TEXTURE_2D, mName);
35     glTexImage2D(GL_TEXTURE_2D, 0 /* base image level */, GL_ALPHA, SHADOW_TEXTURE_WIDTH,
36                  SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData);
37     mTexture.init(Texture::TEXTURE_2D, mName);
38     mTexture.setFiltering(true);
39     mTexture.setDimensions(SHADOW_TEXTURE_WIDTH, 1);
40 }
41 
~GLShadowTexture()42 GLShadowTexture::~GLShadowTexture() {
43     glDeleteTextures(1, &mName);
44 }
45 
getTexture()46 const Texture& GLShadowTexture::getTexture() {
47     return mTexture;
48 }
49 
50 } // namespace gl
51 } // namespace renderengine
52 } // namespace android
53