/frameworks/native/libs/renderengine/gl/ |
D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 35 mDrawAmbientShadow = ambientColor.a > 0.f; in GLShadowVertexGenerator() 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
|
D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
|
D | GLSkiaShadowPort.h | 67 const vec4& ambientColor);
|
D | GLSkiaShadowPort.cpp | 551 const vec4& ambientColor) { in getAmbientShadowGeometry() argument 570 return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur, in getAmbientShadowGeometry()
|
D | GLESRenderEngine.cpp | 1687 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
|
/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 109 vec4 ambientColor = vec4(); member 180 return lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor && 231 *os << "\n .ambientColor = " << settings.ambientColor; in PrintTo()
|
/frameworks/base/libs/hwui/pipeline/skia/ |
D | ReorderBarrierDrawables.cpp | 206 SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha); in drawShadow() local 210 ambientColor, spotColor, in drawShadow()
|
/frameworks/native/libs/gui/ |
D | ISurfaceComposer.cpp | 1117 virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings() argument 1126 std::vector<float> shadowConfig = {ambientColor.r, ambientColor.g, ambientColor.b, in setGlobalShadowSettings() 1127 ambientColor.a, spotColor.r, spotColor.g, in setGlobalShadowSettings() 2012 half4 ambientColor = {shadowConfig[0], shadowConfig[1], shadowConfig[2], in onTransact() local 2018 return setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, in onTransact()
|
D | SurfaceComposerClient.cpp | 1900 status_t SurfaceComposerClient::setGlobalShadowSettings(const half4& ambientColor, in setGlobalShadowSettings() argument 1903 return ComposerService::getComposerService()->setGlobalShadowSettings(ambientColor, spotColor, in setGlobalShadowSettings()
|
/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 219 private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor, in nativeSetGlobalShadowSettings() argument 2261 public static void setGlobalShadowSettings(@Size(4) float[] ambientColor, in setGlobalShadowSettings() argument 2263 validateColorArg(ambientColor); in setGlobalShadowSettings() 2265 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
|
/frameworks/native/libs/gui/include/gui/ |
D | ISurfaceComposer.h | 526 virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
D | SurfaceComposerClient.h | 247 static status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1470 half4 ambientColor = half4(floatAmbientColor[0], floatAmbientColor[1], floatAmbientColor[2], in nativeSetGlobalShadowSettings() local 1479 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
|
/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.h | 502 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
D | Layer.cpp | 661 shadowLayer.shadow.ambientColor *= casterAlpha; in prepareShadowClientComposition() 669 if (shadowLayer.shadow.ambientColor.a <= 0.f && shadowLayer.shadow.spotColor.a <= 0.f) { in prepareShadowClientComposition()
|
D | SurfaceFlinger.cpp | 6189 status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings() argument 6193 mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); in setGlobalShadowSettings()
|
/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 230 shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f}; in getShadowSettings()
|
/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1322 float[] ambientColor = {0.f, 0.f, 0.f, ambientShadowAlpha}; in setGlobalShadowSettings() local 1324 SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ, in setGlobalShadowSettings()
|