/frameworks/base/core/java/android/view/ |
D | SyncRtSurfaceTransactionApplier.java | 112 t.setBackgroundBlurRadius(params.surface, params.backgroundBlurRadius); in applyParams() 159 int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplier.SurfaceParams.Builder 227 this.backgroundBlurRadius = radius; in withBackgroundBlur() 247 cornerRadius, backgroundBlurRadius, visible); in build() 252 Rect windowCrop, int layer, float cornerRadius, int backgroundBlurRadius, in SurfaceParams() argument 261 this.backgroundBlurRadius = backgroundBlurRadius; in SurfaceParams() 277 public final int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplier.SurfaceParams
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/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/system/ |
D | SyncRtSurfaceTransactionApplierCompat.java | 191 int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplierCompat.SurfaceParams.Builder 266 this.backgroundBlurRadius = radius; in withBackgroundBlur() 286 cornerRadius, backgroundBlurRadius, visible); in build() 307 Rect windowCrop, int layer, float cornerRadius, int backgroundBlurRadius, in SurfaceParams() argument 316 this.backgroundBlurRadius = backgroundBlurRadius; in SurfaceParams() 326 public final int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplierCompat.SurfaceParams 349 t.setBackgroundBlurRadius(surface, backgroundBlurRadius); in applyTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 153 int backgroundBlurRadius = 0; member 190 lhs.backgroundBlurRadius == rhs.backgroundBlurRadius; 251 *os << "\n .backgroundBlurRadius = " << settings.backgroundBlurRadius; in PrintTo()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | ClientCompositionRequestCache.cpp | 39 lhs.backgroundBlurRadius == rhs.backgroundBlurRadius; in equalIgnoringSource()
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D | LayerFECompositionState.cpp | 76 dumpVal(out, "backgroundBlurRadius", backgroundBlurRadius); in dump()
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D | Output.cpp | 606 if (layer->getLayerFE().getCompositionState()->backgroundBlurRadius > 0) { in findLayerRequestingBackgroundComposition()
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/frameworks/native/libs/gui/include/gui/ |
D | LayerState.h | 124 backgroundBlurRadius(0), in layer_state_t() 173 uint32_t backgroundBlurRadius; member
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D | SurfaceComposerClient.h | 433 int backgroundBlurRadius);
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/frameworks/native/libs/gui/ |
D | LayerState.cpp | 91 output.writeUint32(backgroundBlurRadius); in write() 181 backgroundBlurRadius = input.readUint32(); in read() 320 backgroundBlurRadius = other.backgroundBlurRadius; in merge()
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D | SurfaceComposerClient.cpp | 982 const sp<SurfaceControl>& sc, int backgroundBlurRadius) { in setBackgroundBlurRadius() argument 989 s->backgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius()
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/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/ |
D | LayerFECompositionState.h | 100 int backgroundBlurRadius{0};
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/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/ |
D | LayerProtoParser.h | 113 int backgroundBlurRadius; variable
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceInterceptor.cpp | 117 addBackgroundBlurRadiusLocked(transaction, layerId, layer->mCurrentState.backgroundBlurRadius); in addInitialSurfaceStateLocked() 327 int32_t backgroundBlurRadius) { in addBackgroundBlurRadiusLocked() argument 330 blurRadiusChange->set_background_blur_radius(backgroundBlurRadius); in addBackgroundBlurRadiusLocked() 434 addBackgroundBlurRadiusLocked(transaction, layerId, state.backgroundBlurRadius); in addSurfaceChangesLocked()
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D | Layer.cpp | 112 mCurrentState.backgroundBlurRadius = 0; in Layer() 466 compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; in prepareBasicGeometryCompositionState() 637 layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); in prepareClientComposition() 1215 bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { in setBackgroundBlurRadius() argument 1216 if (mCurrentState.backgroundBlurRadius == backgroundBlurRadius) return false; in setBackgroundBlurRadius() 1219 mCurrentState.backgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius() 2126 return getDrawingState().backgroundBlurRadius; in getBackgroundBlurRadius()
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D | SurfaceInterceptor.h | 156 int32_t backgroundBlurRadius);
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D | Layer.h | 221 int backgroundBlurRadius; member 357 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
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D | SurfaceFlinger.cpp | 3739 if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; in setClientStateLocked() 5863 settings.backgroundBlurRadius = 0; in renderScreenImplLocked()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | NotificationShadeWindowController.java | 513 public void setBackgroundBlurRadius(int backgroundBlurRadius) { in setBackgroundBlurRadius() argument 514 if (mCurrentState.mBackgroundBlurRadius == backgroundBlurRadius) { in setBackgroundBlurRadius() 517 mCurrentState.mBackgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius()
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/frameworks/native/services/surfaceflinger/layerproto/ |
D | LayerProtoParser.cpp | 109 layer.backgroundBlurRadius = layerProto.background_blur_radius(); in generateLayer() 294 StringAppendF(&result, "backgroundBlurRadius=%1d, ", backgroundBlurRadius); in to_string()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1014 if (layer->backgroundBlurRadius > 0) { in drawLayers() 1033 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers() 1087 blurLayers.front()->backgroundBlurRadius); in drawLayers()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 744 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputTest.cpp | 3338 mLayer.layerFEState.backgroundBlurRadius = 10; in OutputComposeSurfacesTest_SetsExpensiveRendering_ForBlur() 3927 layer2.layerFEState.backgroundBlurRadius = 10; in TEST_F()
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