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Searched refs:backgroundBlurRadius (Results 1 – 22 of 22) sorted by relevance

/frameworks/base/core/java/android/view/
DSyncRtSurfaceTransactionApplier.java112 t.setBackgroundBlurRadius(params.surface, params.backgroundBlurRadius); in applyParams()
159 int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplier.SurfaceParams.Builder
227 this.backgroundBlurRadius = radius; in withBackgroundBlur()
247 cornerRadius, backgroundBlurRadius, visible); in build()
252 Rect windowCrop, int layer, float cornerRadius, int backgroundBlurRadius, in SurfaceParams() argument
261 this.backgroundBlurRadius = backgroundBlurRadius; in SurfaceParams()
277 public final int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplier.SurfaceParams
/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/system/
DSyncRtSurfaceTransactionApplierCompat.java191 int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplierCompat.SurfaceParams.Builder
266 this.backgroundBlurRadius = radius; in withBackgroundBlur()
286 cornerRadius, backgroundBlurRadius, visible); in build()
307 Rect windowCrop, int layer, float cornerRadius, int backgroundBlurRadius, in SurfaceParams() argument
316 this.backgroundBlurRadius = backgroundBlurRadius; in SurfaceParams()
326 public final int backgroundBlurRadius; field in SyncRtSurfaceTransactionApplierCompat.SurfaceParams
349 t.setBackgroundBlurRadius(surface, backgroundBlurRadius); in applyTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h153 int backgroundBlurRadius = 0; member
190 lhs.backgroundBlurRadius == rhs.backgroundBlurRadius;
251 *os << "\n .backgroundBlurRadius = " << settings.backgroundBlurRadius; in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp39 lhs.backgroundBlurRadius == rhs.backgroundBlurRadius; in equalIgnoringSource()
DLayerFECompositionState.cpp76 dumpVal(out, "backgroundBlurRadius", backgroundBlurRadius); in dump()
DOutput.cpp606 if (layer->getLayerFE().getCompositionState()->backgroundBlurRadius > 0) { in findLayerRequestingBackgroundComposition()
/frameworks/native/libs/gui/include/gui/
DLayerState.h124 backgroundBlurRadius(0), in layer_state_t()
173 uint32_t backgroundBlurRadius; member
DSurfaceComposerClient.h433 int backgroundBlurRadius);
/frameworks/native/libs/gui/
DLayerState.cpp91 output.writeUint32(backgroundBlurRadius); in write()
181 backgroundBlurRadius = input.readUint32(); in read()
320 backgroundBlurRadius = other.backgroundBlurRadius; in merge()
DSurfaceComposerClient.cpp982 const sp<SurfaceControl>& sc, int backgroundBlurRadius) { in setBackgroundBlurRadius() argument
989 s->backgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h100 int backgroundBlurRadius{0};
/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/
DLayerProtoParser.h113 int backgroundBlurRadius; variable
/frameworks/native/services/surfaceflinger/
DSurfaceInterceptor.cpp117 addBackgroundBlurRadiusLocked(transaction, layerId, layer->mCurrentState.backgroundBlurRadius); in addInitialSurfaceStateLocked()
327 int32_t backgroundBlurRadius) { in addBackgroundBlurRadiusLocked() argument
330 blurRadiusChange->set_background_blur_radius(backgroundBlurRadius); in addBackgroundBlurRadiusLocked()
434 addBackgroundBlurRadiusLocked(transaction, layerId, state.backgroundBlurRadius); in addSurfaceChangesLocked()
DLayer.cpp112 mCurrentState.backgroundBlurRadius = 0; in Layer()
466 compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; in prepareBasicGeometryCompositionState()
637 layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); in prepareClientComposition()
1215 bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { in setBackgroundBlurRadius() argument
1216 if (mCurrentState.backgroundBlurRadius == backgroundBlurRadius) return false; in setBackgroundBlurRadius()
1219 mCurrentState.backgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius()
2126 return getDrawingState().backgroundBlurRadius; in getBackgroundBlurRadius()
DSurfaceInterceptor.h156 int32_t backgroundBlurRadius);
DLayer.h221 int backgroundBlurRadius; member
357 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
DSurfaceFlinger.cpp3739 if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; in setClientStateLocked()
5863 settings.backgroundBlurRadius = 0; in renderScreenImplLocked()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DNotificationShadeWindowController.java513 public void setBackgroundBlurRadius(int backgroundBlurRadius) { in setBackgroundBlurRadius() argument
514 if (mCurrentState.mBackgroundBlurRadius == backgroundBlurRadius) { in setBackgroundBlurRadius()
517 mCurrentState.mBackgroundBlurRadius = backgroundBlurRadius; in setBackgroundBlurRadius()
/frameworks/native/services/surfaceflinger/layerproto/
DLayerProtoParser.cpp109 layer.backgroundBlurRadius = layerProto.background_blur_radius(); in generateLayer()
294 StringAppendF(&result, "backgroundBlurRadius=%1d, ", backgroundBlurRadius); in to_string()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1014 if (layer->backgroundBlurRadius > 0) { in drawLayers()
1033 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()
1087 blurLayers.front()->backgroundBlurRadius); in drawLayers()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp744 blurLayer.backgroundBlurRadius = blurRadius; in fillBufferAndBlurBackground()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp3338 mLayer.layerFEState.backgroundBlurRadius = 10; in OutputComposeSurfacesTest_SetsExpensiveRendering_ForBlur()
3927 layer2.layerFEState.backgroundBlurRadius = 10; in TEST_F()