Home
last modified time | relevance | path

Searched refs:cachedImage (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp618 auto cachedImage = mImageCache.find(buffer->getId()); in bindExternalTextureBuffer() local
619 found = (cachedImage != mImageCache.end()); in bindExternalTextureBuffer()
639 auto cachedImage = mImageCache.find(buffer->getId()); in bindExternalTextureBuffer() local
641 if (cachedImage == mImageCache.end()) { in bindExternalTextureBuffer()
648 bindExternalTextureImage(texName, *cachedImage->second); in bindExternalTextureBuffer()
740 const auto& cachedImage = mImageCache.find(bufferId); in unbindExternalTextureBufferInternal() local
742 if (cachedImage != mImageCache.end()) { in unbindExternalTextureBufferInternal()
746 image = std::move(cachedImage->second); in unbindExternalTextureBufferInternal()
1615 const auto& cachedImage = mImageCache.find(bufferId); in isImageCachedForTesting() local
1616 return cachedImage != mImageCache.end(); in isImageCachedForTesting()