/frameworks/native/libs/renderengine/include/renderengine/ |
D | DisplaySettings.h | 52 mat4 colorTransform = mat4(); member 68 lhs.colorTransform == rhs.colorTransform && 82 *os << "\n .colorTransform = " << settings.colorTransform; in PrintTo()
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D | LayerSettings.h | 146 mat4 colorTransform = mat4(); member 188 lhs.colorTransform == rhs.colorTransform && 249 *os << "\n .colorTransform = " << settings.colorTransform; in PrintTo()
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/frameworks/native/libs/ui/ |
D | DebugUtils.cpp | 250 std::string decodeColorTransform(android_color_transform colorTransform) { in decodeColorTransform() argument 251 switch (colorTransform) { in decodeColorTransform() 274 return StringPrintf("Unknown color transform %d", colorTransform); in decodeColorTransform()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | ClientCompositionRequestCache.cpp | 37 lhs.colorTransform == rhs.colorTransform && in equalIgnoringSource()
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D | LayerFECompositionState.cpp | 111 dumpVal(out, "colorTransform", colorTransform); in dump()
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D | OutputLayer.cpp | 443 switch (auto error = hwcLayer->setColorTransform(outputIndependentState.colorTransform)) { in writeOutputIndependentPerFrameStateToHWC()
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D | Output.cpp | 876 clientCompositionDisplay.colorTransform = outputState.colorTransformMatrix; in composeSurfaces()
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/frameworks/native/libs/ui/include_vndk/ui/ |
D | DebugUtils.h | 34 std::string decodeColorTransform(android_color_transform colorTransform);
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/frameworks/native/libs/ui/include/ui/ |
D | DebugUtils.h | 34 std::string decodeColorTransform(android_color_transform colorTransform);
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/frameworks/native/libs/gui/include/gui/ |
D | LayerState.h | 134 colorTransform(mat4()), in layer_state_t() 201 mat4 colorTransform; member
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/frameworks/native/libs/gui/ |
D | LayerState.cpp | 89 colorTransform.asArray(), 16 * sizeof(float)); in write() 179 colorTransform = mat4(static_cast<const float*>(input.readInplace(16 * sizeof(float)))); in read() 398 colorTransform = other.colorTransform; in merge()
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D | SurfaceComposerClient.cpp | 1382 s->colorTransform = mat4(matrix, translation); in setColorTransform()
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/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/ |
D | LayerFECompositionState.h | 179 mat4 colorTransform; member
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 527 compositionState->colorTransform = getColorTransform(); in preparePerFrameCompositionState() 628 layerSettings.colorTransform = getColorTransform(); in prepareClientComposition() 1863 if (mCurrentState.colorTransform == matrix) { in setColorTransform() 1867 mCurrentState.colorTransform = matrix; in setColorTransform() 1875 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform() local 1877 colorTransform = parent->getColorTransform() * colorTransform; in getColorTransform() 1879 return colorTransform; in getColorTransform()
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D | Layer.h | 248 mat4 colorTransform; member
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D | SurfaceFlinger.cpp | 3695 if (layer->setColorTransform(s.colorTransform)) { in setClientStateLocked()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.h | 161 void setColorTransform(const mat4& colorTransform);
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D | GLESRenderEngine.cpp | 1117 setColorTransform(display.colorTransform * layer->colorTransform); in drawLayers() 1269 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform() argument 1270 mState.colorMatrix = colorTransform; in setColorTransform()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 657 settings.colorTransform = mat4::scale(vec4(1, 0, 0, 1)); in fillBufferWithColorTransform() 659 layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); in fillBufferWithColorTransform()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputLayerTest.cpp | 716 mLayerFEState.colorTransform = kColorTransform; in OutputLayerWriteStateToHWCTest()
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