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Searched refs:colorTransform (Results 1 – 20 of 20) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h52 mat4 colorTransform = mat4(); member
68 lhs.colorTransform == rhs.colorTransform &&
82 *os << "\n .colorTransform = " << settings.colorTransform; in PrintTo()
DLayerSettings.h146 mat4 colorTransform = mat4(); member
188 lhs.colorTransform == rhs.colorTransform &&
249 *os << "\n .colorTransform = " << settings.colorTransform; in PrintTo()
/frameworks/native/libs/ui/
DDebugUtils.cpp250 std::string decodeColorTransform(android_color_transform colorTransform) { in decodeColorTransform() argument
251 switch (colorTransform) { in decodeColorTransform()
274 return StringPrintf("Unknown color transform %d", colorTransform); in decodeColorTransform()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp37 lhs.colorTransform == rhs.colorTransform && in equalIgnoringSource()
DLayerFECompositionState.cpp111 dumpVal(out, "colorTransform", colorTransform); in dump()
DOutputLayer.cpp443 switch (auto error = hwcLayer->setColorTransform(outputIndependentState.colorTransform)) { in writeOutputIndependentPerFrameStateToHWC()
DOutput.cpp876 clientCompositionDisplay.colorTransform = outputState.colorTransformMatrix; in composeSurfaces()
/frameworks/native/libs/ui/include_vndk/ui/
DDebugUtils.h34 std::string decodeColorTransform(android_color_transform colorTransform);
/frameworks/native/libs/ui/include/ui/
DDebugUtils.h34 std::string decodeColorTransform(android_color_transform colorTransform);
/frameworks/native/libs/gui/include/gui/
DLayerState.h134 colorTransform(mat4()), in layer_state_t()
201 mat4 colorTransform; member
/frameworks/native/libs/gui/
DLayerState.cpp89 colorTransform.asArray(), 16 * sizeof(float)); in write()
179 colorTransform = mat4(static_cast<const float*>(input.readInplace(16 * sizeof(float)))); in read()
398 colorTransform = other.colorTransform; in merge()
DSurfaceComposerClient.cpp1382 s->colorTransform = mat4(matrix, translation); in setColorTransform()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h179 mat4 colorTransform; member
/frameworks/native/services/surfaceflinger/
DLayer.cpp527 compositionState->colorTransform = getColorTransform(); in preparePerFrameCompositionState()
628 layerSettings.colorTransform = getColorTransform(); in prepareClientComposition()
1863 if (mCurrentState.colorTransform == matrix) { in setColorTransform()
1867 mCurrentState.colorTransform = matrix; in setColorTransform()
1875 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform() local
1877 colorTransform = parent->getColorTransform() * colorTransform; in getColorTransform()
1879 return colorTransform; in getColorTransform()
DLayer.h248 mat4 colorTransform; member
DSurfaceFlinger.cpp3695 if (layer->setColorTransform(s.colorTransform)) { in setClientStateLocked()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h161 void setColorTransform(const mat4& colorTransform);
DGLESRenderEngine.cpp1117 setColorTransform(display.colorTransform * layer->colorTransform); in drawLayers()
1269 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform() argument
1270 mState.colorMatrix = colorTransform; in setColorTransform()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp657 settings.colorTransform = mat4::scale(vec4(1, 0, 0, 1)); in fillBufferWithColorTransform()
659 layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); in fillBufferWithColorTransform()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputLayerTest.cpp716 mLayerFEState.colorTransform = kColorTransform; in OutputLayerWriteStateToHWCTest()