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Searched refs:glBindTexture (Results 1 – 25 of 84) sorted by relevance

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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTextureSource.java59 GLES20.glBindTexture(mTarget, mTexId); in bind()
82 GLES20.glBindTexture(mTarget, mTexId); in generateMipmaps()
87 GLES20.glBindTexture(mTarget, 0); in generateMipmaps()
91 GLES20.glBindTexture(mTarget, mTexId); in setParameter()
93 GLES20.glBindTexture(mTarget, 0); in setParameter()
DGLToolbox.java108 GLES20.glBindTexture(target, texId); in setTexturePixels()
116 GLES20.glBindTexture(target, texId); in setTexturePixels()
/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F()
89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F()
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F()
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F()
DSurfaceTextureFBO.h35 glBindTexture(GL_TEXTURE_2D, mFboTex); in SetUp()
38 glBindTexture(GL_TEXTURE_2D, 0); in SetUp()
DTextureRenderer.cpp89 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); in drawTexture()
/frameworks/native/libs/renderengine/gl/filters/
DBlurFilter.cpp145 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in prepare()
159 glBindTexture(GL_TEXTURE_2D, read->getTextureName()); in prepare()
195 glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName()); in render()
198 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in render()
/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
DImageGLWallpaper.java27 import static android.opengl.GLES20.glBindTexture;
151 glBindTexture(GL_TEXTURE_2D, tids[0]); in setupTexture()
169 glBindTexture(GL_TEXTURE_2D, mTextureId); in useTexture()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures()
258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures()
281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest()
283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest()
/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.cpp74 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers()
89 glBindTexture(GL_TEXTURE_2D, 0); in allocateBuffers()
DGLShadowTexture.cpp34 glBindTexture(GL_TEXTURE_2D, mName); in GLShadowTexture()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture()
306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture()
416 glBindTexture(GL_TEXTURE_2D, 0); in AttachTextureToFbo()
/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp105 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage()
117 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage()
335 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked()
354 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked()
457 glBindTexture(st.mTexTarget, GLuint(tex)); in attachToContext()
/frameworks/base/libs/hwui/utils/
DGLUtils.h79 glBindTexture(GL_TEXTURE_2D, mTexture); in AutoSkiaGlTexture()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp190 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture()
627 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); in android()
632 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); in android()
757 glBindTexture(GL_TEXTURE_2D, font->texture.name); in initFont()
781 glBindTexture(GL_TEXTURE_2D, font.texture.name); in drawText()
822 glBindTexture(GL_TEXTURE_2D, 0); in drawText()
1064 glBindTexture(GL_TEXTURE_2D, 0); in movie()
1110 glBindTexture(GL_TEXTURE_2D, 0); in playAnimation()
1143 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation()
1147 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation()
/frameworks/av/cmds/screenrecord/
DProgram.cpp273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in beforeDraw()
276 glBindTexture(GL_TEXTURE_2D, texName); in beforeDraw()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java58 import static android.opengl.GLES20.glBindTexture;
153 glBindTexture(GL_TEXTURE_2D, texture); in run()
214 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics()
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics()
254 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in renderFrame()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java276 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]); in initGLBuffers()
285 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in initGLBuffers()
432 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]);
446 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
/frameworks/native/libs/gui/
DGLConsumer.cpp200 glBindTexture(mTexTarget, mTexName); in updateTexImage()
213 glBindTexture(mTexTarget, mTexName); in updateTexImage()
467 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
487 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
623 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DOpenGLUtils.java78 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle); in createTexture()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onDrawFrame()
197 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onSurfaceCreated()
/frameworks/native/opengl/tests/textures/
Dtextures.cpp67 glBindTexture(GL_TEXTURE_2D, 0); in main()
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp68 glBindTexture(GL_TEXTURE_2D, 0); in main()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp140 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in setupYuvTexSurface()
164 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in renderFrame()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onDrawFrame()
228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onSurfaceCreated()

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