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Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.h339 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
394 std::vector<InputTarget>& inputTargets,
397 std::vector<InputTarget>& inputTargets,
407 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets)
410 std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
411 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
DInputDispatcher.cpp1194 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local
1196 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
1207 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()
1210 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
1246 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local
1253 findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, in dispatchMotionLocked()
1258 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
1279 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchMotionLocked()
1291 addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, in dispatchMotionLocked()
1304 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
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