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Searched refs:lightRadius (Results 1 – 23 of 23) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h120 float lightRadius = 0.f; member
181 lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius &&
234 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
/frameworks/native/libs/renderengine/gl/
DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator() argument
52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
DGLShadowVertexGenerator.h42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.h62 const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() argument
506 blurRadius = lightRadius * zRatio; in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry() argument
581 GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius, in getSpotShadowGeometry()
DGLESRenderEngine.cpp1689 settings.lightRadius); in handleShadow()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java219 float lightRadius) { in setLightSourceGeometry() argument
223 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry()
224 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry()
1104 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
/frameworks/base/core/java/com/android/internal/view/
DScrollCaptureViewSupport.java191 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
194 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.h78 ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DRenderProxy.cpp104 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
105 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
DCanvasContext.h120 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
DCanvasContext.cpp233 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument
235 mLightGeometry.radius = lightRadius; in setLightGeometry()
/frameworks/native/libs/gui/include/gui/
DISurfaceComposer.h528 float lightRadius) = 0;
DSurfaceComposerClient.h248 float lightPosY, float lightPosZ, float lightRadius);
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp210 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument
212 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
/frameworks/base/core/java/android/view/
DSurfaceControl.java220 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument
2262 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument
2265 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
/frameworks/native/libs/gui/
DISurfaceComposer.cpp1118 float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument
1129 lightPosZ, lightRadius}; in setGlobalShadowSettings()
2017 float lightRadius = shadowConfig[10]; in onTransact() local
2019 lightRadius); in onTransact()
DSurfaceComposerClient.cpp1902 float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument
1905 lightRadius); in setGlobalShadowSettings()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1466 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings() argument
1479 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h503 float lightPosY, float lightPosZ, float lightRadius) override;
DSurfaceFlinger.cpp6191 float lightRadius) { in setGlobalShadowSettings() argument
6197 mCurrentState.globalShadowSettings.lightRadius = lightRadius; in setGlobalShadowSettings()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp233 shadow.lightRadius = 0.0f; in getShadowSettings()
/frameworks/base/services/core/java/com/android/server/wm/
DWindowManagerService.java1319 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local
1325 lightRadius); in setGlobalShadowSettings()