/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 120 float lightRadius = 0.f; member 181 lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius && 234 *os << "\n .lightRadius = " << settings.lightRadius; in PrintTo()
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/frameworks/native/libs/renderengine/gl/ |
D | GLShadowVertexGenerator.cpp | 34 float lightRadius) { in GLShadowVertexGenerator() argument 52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
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D | GLShadowVertexGenerator.h | 42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.h | 62 const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.cpp | 504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams() argument 506 blurRadius = lightRadius * zRatio; in GetSpotParams() 577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry() argument 581 GetSpotParams(casterZ, lightPosition.x, lightPosition.y, lightPosition.z, lightRadius, in getSpotShadowGeometry()
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D | GLESRenderEngine.cpp | 1689 settings.lightRadius); in handleShadow()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareRenderer.java | 219 float lightRadius) { in setLightSourceGeometry() argument 223 validatePositive(lightRadius, "lightRadius"); in setLightSourceGeometry() 224 nSetLightGeometry(mNativeProxy, lightX, lightY, lightZ, lightRadius); in setLightSourceGeometry() 1104 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry() argument
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/frameworks/base/core/java/com/android/internal/view/ |
D | ScrollCaptureViewSupport.java | 191 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local 194 mRenderer.setLightSourceGeometry(lightX, lightY, lightZ, lightRadius); in setupLighting()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.h | 78 ANDROID_API void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | RenderProxy.cpp | 104 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 105 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
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D | CanvasContext.h | 120 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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D | CanvasContext.cpp | 233 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() argument 235 mLightGeometry.radius = lightRadius; in setLightGeometry()
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/frameworks/native/libs/gui/include/gui/ |
D | ISurfaceComposer.h | 528 float lightRadius) = 0;
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D | SurfaceComposerClient.h | 248 float lightPosY, float lightPosZ, float lightRadius);
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareRenderer.cpp | 210 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry() argument 212 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry()
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/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 220 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument 2262 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument 2265 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
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/frameworks/native/libs/gui/ |
D | ISurfaceComposer.cpp | 1118 float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument 1129 lightPosZ, lightRadius}; in setGlobalShadowSettings() 2017 float lightRadius = shadowConfig[10]; in onTransact() local 2019 lightRadius); in onTransact()
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D | SurfaceComposerClient.cpp | 1902 float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument 1905 lightRadius); in setGlobalShadowSettings()
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1466 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings() argument 1479 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.h | 503 float lightPosY, float lightPosZ, float lightRadius) override;
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D | SurfaceFlinger.cpp | 6191 float lightRadius) { in setGlobalShadowSettings() argument 6197 mCurrentState.globalShadowSettings.lightRadius = lightRadius; in setGlobalShadowSettings()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 233 shadow.lightRadius = 0.0f; in getShadowSettings()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1319 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local 1325 lightRadius); in setGlobalShadowSettings()
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