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Searched refs:mDisplayP3ToBt2020 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h197 mat4 mDisplayP3ToBt2020; variable
DGLESRenderEngine.cpp390 mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz; in GLESRenderEngine()
1386 managedState.outputTransformMatrix = mDisplayP3ToBt2020; in drawMesh()