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Searched refs:mTraceGpuCompletion (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h203 bool mTraceGpuCompletion = false; variable
DGLESRenderEngine.cpp400 mTraceGpuCompletion = true; in GLESRenderEngine()
473 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { in flush()
493 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { in finish()