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Searched refs:mUseColorManagement (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h223 const bool mUseColorManagement = false; variable
DGLESRenderEngine.cpp349 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()
369 if (mUseColorManagement) { in GLESRenderEngine()
1326 if (mUseColorManagement) { in drawMesh()
1429 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()