Searched refs:mUseColorManagement (Results 1 – 2 of 2) sorted by relevance
223 const bool mUseColorManagement = false; variable
349 mUseColorManagement(args.useColorManagement) { in GLESRenderEngine()369 if (mUseColorManagement) { in GLESRenderEngine()1326 if (mUseColorManagement) { in drawMesh()1429 if (mUseColorManagement && outputDebugPPMs) { in drawMesh()