Searched refs:mXyzToDisplayP3 (Results 1 – 2 of 2) sorted by relevance
192 mat4 mXyzToDisplayP3; variable
379 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLESRenderEngine()385 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; in GLESRenderEngine()394 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; in GLESRenderEngine()1362 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()