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Searched refs:managedColorFrameCount (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1430 static uint64_t managedColorFrameCount = 0; in drawMesh() local
1432 out << "/data/texture_out" << managedColorFrameCount++; in drawMesh()