Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
94 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in PointerController()226 mLocked.pointerAlpha = 0.0f; in fade()243 mLocked.pointerAlpha = 1.0f; in unfade()540 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()541 if (mLocked.pointerAlpha <= 0.0f) { in doFadingAnimationLocked()542 mLocked.pointerAlpha = 0.0f; in doFadingAnimationLocked()549 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()550 if (mLocked.pointerAlpha >= 1.0f) { in doFadingAnimationLocked()551 mLocked.pointerAlpha = 1.0f; in doFadingAnimationLocked()650 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
171 float pointerAlpha; member