Searched refs:positionTransform (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 75 mat4 positionTransform = mat4(); member 170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 829 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() 1107 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 622 layerSettings.geometry.positionTransform = mat4(); in prepareClientComposition() 624 layerSettings.geometry.positionTransform = getTransform().asMatrix4(); in prepareClientComposition()
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D | SurfaceFlinger.cpp | 5857 settings.geometry.positionTransform = in renderScreenImplLocked() 5858 transform.asMatrix4() * settings.geometry.positionTransform; in renderScreenImplLocked()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 622 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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