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Searched refs:positionTransform (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h75 mat4 positionTransform = mat4(); member
170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp829 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
1107 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
/frameworks/native/services/surfaceflinger/
DLayer.cpp622 layerSettings.geometry.positionTransform = mat4(); in prepareClientComposition()
624 layerSettings.geometry.positionTransform = getTransform().asMatrix4(); in prepareClientComposition()
DSurfaceFlinger.cpp5857 settings.geometry.positionTransform = in renderScreenImplLocked()
5858 transform.asMatrix4() * settings.geometry.positionTransform; in renderScreenImplLocked()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp622 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()