Searched refs:pushTransform (Results 1 – 7 of 7) sorted by relevance
35 da.pushTransform(&Matrix4::identity()); in TEST()38 da.pushTransform(&Matrix4::identity()); in TEST()57 da.pushTransform(&translate); in TEST()70 da.pushTransform(&Matrix4::identity()); in TEST()72 da.pushTransform(&Matrix4::identity()); in TEST()75 da.pushTransform(&Matrix4::identity()); in TEST()89 da.pushTransform(&node1); in TEST()94 da.pushTransform(&node2); in TEST()110 da.pushTransform(&node1); in TEST()121 da.pushTransform(&node2); in TEST()
249 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()290 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()311 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_SKIA_PIPELINE_TEST()
49 void pushTransform(const RenderNode* transform);50 void pushTransform(const Matrix4* transform);
91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
173 info.damageAccumulator->pushTransform(this); in prepareLayer()228 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()308 info.damageAccumulator->pushTransform(this); in pushStagingPropertiesChanges()
133 info.damageAccumulator->pushTransform(&mParent); in animate()
108 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()