1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "DamageAccumulator.h"
18
19 #include <log/log.h>
20
21 #include "RenderNode.h"
22 #include "utils/MathUtils.h"
23
24 namespace android {
25 namespace uirenderer {
26
27 enum TransformType {
28 TransformInvalid = 0,
29 TransformRenderNode,
30 TransformMatrix4,
31 TransformNone,
32 };
33
34 struct DirtyStack {
35 TransformType type;
36 union {
37 const RenderNode* renderNode;
38 const Matrix4* matrix4;
39 };
40 // When this frame is pop'd, this rect is mapped through the above transform
41 // and applied to the previous (aka parent) frame
42 SkRect pendingDirty;
43 DirtyStack* prev;
44 DirtyStack* next;
45 };
46
DamageAccumulator()47 DamageAccumulator::DamageAccumulator() {
48 mHead = mAllocator.create_trivial<DirtyStack>();
49 memset(mHead, 0, sizeof(DirtyStack));
50 // Create a root that we will not pop off
51 mHead->prev = mHead;
52 mHead->type = TransformNone;
53 }
54
computeTransformImpl(const DirtyStack * currentFrame,Matrix4 * outMatrix)55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) {
56 if (currentFrame->prev != currentFrame) {
57 computeTransformImpl(currentFrame->prev, outMatrix);
58 }
59 switch (currentFrame->type) {
60 case TransformRenderNode:
61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix);
62 break;
63 case TransformMatrix4:
64 outMatrix->multiply(*currentFrame->matrix4);
65 break;
66 case TransformNone:
67 // nothing to be done
68 break;
69 default:
70 LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d",
71 currentFrame->type);
72 }
73 }
74
computeCurrentTransform(Matrix4 * outMatrix) const75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const {
76 outMatrix->loadIdentity();
77 computeTransformImpl(mHead, outMatrix);
78 }
79
pushCommon()80 void DamageAccumulator::pushCommon() {
81 if (!mHead->next) {
82 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>();
83 nextFrame->next = nullptr;
84 nextFrame->prev = mHead;
85 mHead->next = nextFrame;
86 }
87 mHead = mHead->next;
88 mHead->pendingDirty.setEmpty();
89 }
90
pushTransform(const RenderNode * transform)91 void DamageAccumulator::pushTransform(const RenderNode* transform) {
92 pushCommon();
93 mHead->type = TransformRenderNode;
94 mHead->renderNode = transform;
95 }
96
pushTransform(const Matrix4 * transform)97 void DamageAccumulator::pushTransform(const Matrix4* transform) {
98 pushCommon();
99 mHead->type = TransformMatrix4;
100 mHead->matrix4 = transform;
101 }
102
popTransform()103 void DamageAccumulator::popTransform() {
104 LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!");
105 DirtyStack* dirtyFrame = mHead;
106 mHead = mHead->prev;
107 switch (dirtyFrame->type) {
108 case TransformRenderNode:
109 applyRenderNodeTransform(dirtyFrame);
110 break;
111 case TransformMatrix4:
112 applyMatrix4Transform(dirtyFrame);
113 break;
114 case TransformNone:
115 mHead->pendingDirty.join(dirtyFrame->pendingDirty);
116 break;
117 default:
118 LOG_ALWAYS_FATAL("Tried to pop an invalid type: %d", dirtyFrame->type);
119 }
120 }
121
mapRect(const Matrix4 * matrix,const SkRect & in,SkRect * out)122 static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) {
123 if (in.isEmpty()) return;
124 Rect temp(in);
125 if (CC_LIKELY(!matrix->isPerspective())) {
126 matrix->mapRect(temp);
127 } else {
128 // Don't attempt to calculate damage for a perspective transform
129 // as the numbers this works with can break the perspective
130 // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
131 temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
132 }
133 out->join({RECT_ARGS(temp)});
134 }
135
applyMatrix4Transform(DirtyStack * frame)136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) {
137 mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty);
138 }
139
applyMatrix(const SkMatrix * transform,SkRect * rect)140 static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) {
141 if (transform && !transform->isIdentity()) {
142 if (CC_LIKELY(!transform->hasPerspective())) {
143 transform->mapRect(rect);
144 } else {
145 // Don't attempt to calculate damage for a perspective transform
146 // as the numbers this works with can break the perspective
147 // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
148 rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
149 }
150 }
151 }
152
mapRect(const RenderProperties & props,const SkRect & in,SkRect * out)153 static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) {
154 if (in.isEmpty()) return;
155 SkRect temp(in);
156 applyMatrix(props.getTransformMatrix(), &temp);
157 if (props.getStaticMatrix()) {
158 applyMatrix(props.getStaticMatrix(), &temp);
159 } else if (props.getAnimationMatrix()) {
160 applyMatrix(props.getAnimationMatrix(), &temp);
161 }
162 temp.offset(props.getLeft(), props.getTop());
163 out->join(temp);
164 }
165
findParentRenderNode(DirtyStack * frame)166 static DirtyStack* findParentRenderNode(DirtyStack* frame) {
167 while (frame->prev != frame) {
168 frame = frame->prev;
169 if (frame->type == TransformRenderNode) {
170 return frame;
171 }
172 }
173 return nullptr;
174 }
175
findProjectionReceiver(DirtyStack * frame)176 static DirtyStack* findProjectionReceiver(DirtyStack* frame) {
177 if (frame) {
178 while (frame->prev != frame) {
179 frame = frame->prev;
180 if (frame->type == TransformRenderNode && frame->renderNode->hasProjectionReceiver()) {
181 return frame;
182 }
183 }
184 }
185 return nullptr;
186 }
187
applyTransforms(DirtyStack * frame,DirtyStack * end)188 static void applyTransforms(DirtyStack* frame, DirtyStack* end) {
189 SkRect* rect = &frame->pendingDirty;
190 while (frame != end) {
191 if (frame->type == TransformRenderNode) {
192 mapRect(frame->renderNode->properties(), *rect, rect);
193 } else {
194 mapRect(frame->matrix4, *rect, rect);
195 }
196 frame = frame->prev;
197 }
198 }
199
applyRenderNodeTransform(DirtyStack * frame)200 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
201 if (frame->pendingDirty.isEmpty()) {
202 return;
203 }
204
205 const RenderProperties& props = frame->renderNode->properties();
206 if (props.getAlpha() <= 0) {
207 return;
208 }
209
210 // Perform clipping
211 if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) {
212 if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) {
213 frame->pendingDirty.setEmpty();
214 }
215 }
216
217 // apply all transforms
218 mapRect(props, frame->pendingDirty, &mHead->pendingDirty);
219
220 // project backwards if necessary
221 if (props.getProjectBackwards() && !frame->pendingDirty.isEmpty()) {
222 // First, find our parent RenderNode:
223 DirtyStack* parentNode = findParentRenderNode(frame);
224 // Find our parent's projection receiver, which is what we project onto
225 DirtyStack* projectionReceiver = findProjectionReceiver(parentNode);
226 if (projectionReceiver) {
227 applyTransforms(frame, projectionReceiver);
228 projectionReceiver->pendingDirty.join(frame->pendingDirty);
229 }
230
231 frame->pendingDirty.setEmpty();
232 }
233 }
234
dirty(float left,float top,float right,float bottom)235 void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
236 mHead->pendingDirty.join({left, top, right, bottom});
237 }
238
peekAtDirty(SkRect * dest) const239 void DamageAccumulator::peekAtDirty(SkRect* dest) const {
240 *dest = mHead->pendingDirty;
241 }
242
finish(SkRect * totalDirty)243 void DamageAccumulator::finish(SkRect* totalDirty) {
244 LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p",
245 mHead->prev, mHead);
246 // Root node never has a transform, so this is the fully mapped dirty rect
247 *totalDirty = mHead->pendingDirty;
248 totalDirty->roundOut(totalDirty);
249 mHead->pendingDirty.setEmpty();
250 }
251
252 } /* namespace uirenderer */
253 } /* namespace android */
254