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Searched refs:texMatrix (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/cmds/flatland/
DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit() argument
49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()
150 float texMatrix[16]; in opaque() local
151 glc->getTransformMatrix(texMatrix); in opaque()
158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque()
174 float texMatrix[16]; in opaqueShrink() local
175 glc->getTransformMatrix(texMatrix); in opaqueShrink()
190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink()
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/frameworks/av/cmds/screenrecord/
DProgram.h56 status_t blit(GLuint texName, const float* texMatrix,
61 status_t drawTriangles(GLuint texName, const float* texMatrix,
71 status_t beforeDraw(GLuint texName, const float* texMatrix,
DProgram.cpp203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit() argument
221 err = beforeDraw(texName, texMatrix, pos, uv, invert); in blit()
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles() argument
235 err = beforeDraw(texName, texMatrix, vertices, texes, false); in drawTriangles()
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw() argument
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()
DFrameOutput.cpp116 float texMatrix[16]; in copyFrame() local
118 mGlConsumer->getTransformMatrix(texMatrix); in copyFrame()
125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0, in copyFrame()
DOverlay.cpp199 float texMatrix[16]; in processFrame_l() local
202 mGlConsumer->getTransformMatrix(texMatrix); in processFrame_l()
221 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
224 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
DTextRenderer.h71 void drawString(const Program& program, const float* texMatrix,
DTextRenderer.cpp181 void TextRenderer::drawString(const Program& program, const float* texMatrix, in drawString() argument
249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp109 GLfloat texMatrix[16]; in drawTexture() local
110 mST->getTransformMatrix(texMatrix); in drawTexture()
111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1132 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local
1134 texture.setMatrix(texMatrix.asArray()); in drawLayers()