/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit() 150 float texMatrix[16]; in opaque() local 151 glc->getTransformMatrix(texMatrix); in opaque() 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque() 174 float texMatrix[16]; in opaqueShrink() local 175 glc->getTransformMatrix(texMatrix); in opaqueShrink() 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink() [all …]
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/frameworks/av/cmds/screenrecord/ |
D | Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix,
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D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit() argument 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); in blit() 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles() argument 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); in drawTriangles() 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw() argument 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); in beforeDraw()
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D | FrameOutput.cpp | 116 float texMatrix[16]; in copyFrame() local 118 mGlConsumer->getTransformMatrix(texMatrix); in copyFrame() 125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0, in copyFrame()
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D | Overlay.cpp | 199 float texMatrix[16]; in processFrame_l() local 202 mGlConsumer->getTransformMatrix(texMatrix); in processFrame_l() 221 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l() 224 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
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D | TextRenderer.h | 71 void drawString(const Program& program, const float* texMatrix,
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D | TextRenderer.cpp | 181 void TextRenderer::drawString(const Program& program, const float* texMatrix, in drawString() argument 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 109 GLfloat texMatrix[16]; in drawTexture() local 110 mST->getTransformMatrix(texMatrix); in drawTexture() 111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1132 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local 1134 texture.setMatrix(texMatrix.asArray()); in drawLayers()
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