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Searched refs:touchActive (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DScheduler.cpp631 const bool touchActive = mTouchTimer && mFeatures.touch == TouchState::Active; in calculateRefreshRateConfigIndexType() local
636 if (touchActive) { in calculateRefreshRateConfigIndexType()
658 .getBestRefreshRate(mFeatures.contentRequirements, {.touch = touchActive, .idle = idle}, in calculateRefreshRateConfigIndexType()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DNotificationShadeWindowViewController.java405 public void setTouchActive(boolean touchActive) { in setTouchActive() argument
406 mTouchActive = touchActive; in setTouchActive()
/frameworks/native/services/surfaceflinger/tests/unittests/
DRefreshRateConfigsTest.cpp1273 auto getFrameRate = [&](LayerVoteType voteType, float fps, bool touchActive = false, in TEST_F()
1278 return refreshRateConfigs->getBestRefreshRate(layers, {.touch = touchActive, .idle = false}) in TEST_F()
1331 bool touchActive) -> HwcConfigIndexType { in TEST_F() argument
1337 ->getBestRefreshRate(layers, {.touch = touchActive, .idle = true}, in TEST_F()
1341 EXPECT_EQ(!touchActive, consideredSignals.idle); in TEST_F()