Searched refs:vsyncTime (Results 1 – 14 of 14) sorted by relevance
78 UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync) { in setVsync() argument79 set(FrameInfoIndex::Vsync) = vsyncTime; in setVsync()83 set(FrameInfoIndex::HandleInputStart) = vsyncTime; in setVsync()84 set(FrameInfoIndex::AnimationStart) = vsyncTime; in setVsync()85 set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; in setVsync()86 set(FrameInfoIndex::DrawStart) = vsyncTime; in setVsync()
52 (long long)stats.vsyncTime, (long long)stats.vsyncPeriod); in updateVsync()53 mVsyncTime = stats.vsyncTime; in updateVsync()
25 nsecs_t vsyncTime{0};
47 using Callback = std::function<void(nsecs_t vsyncTime, nsecs_t targetWakeupTime)>;
281 stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0, systemTime()); in getDisplayStatInfo()
345 public @NonNull FrameRenderRequest setVsyncTime(long vsyncTime) { in setVsyncTime() argument346 mFrameInfo.setVsync(vsyncTime, vsyncTime); in setVsyncTime()
238 nsecs_t vsyncTime; member
358 nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync); in prepareTree()516 swap.vsyncTime = mRenderThread.timeLord().latestVsync(); in draw()
806 void FakeComposerClient::requestVSync(uint64_t vsyncTime) { in requestVSync() argument808 uint64_t timestamp = vsyncTime; in requestVSync()
259 void requestVSync(uint64_t vsyncTime = 0);
247 if (std::chrono::nanoseconds(stats.vsyncTime) - now < timeForRegionSampling) { in doSample()
2208 getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; in setCompositorTimingSnapped()
803 [&](auto vsyncTime, auto wakeupTime) { in TEST_F() argument805 vsyncCalledTime = vsyncTime; in TEST_F()