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Searched refs:waitFence (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h152 bool waitFence(base::unique_fd fenceFd);
DGLESRenderEngine.cpp516 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine
659 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()
997 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()