Searched refs:waitFence (Results 1 – 2 of 2) sorted by relevance
152 bool waitFence(base::unique_fd fenceFd);
516 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine659 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()997 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()