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Searched refs:pxlSrc (Results 1 – 7 of 7) sorted by relevance

/packages/services/Car/surround_view/app/
Dshader.cpp63 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument
77 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
Dshader.h23 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
/packages/services/Car/evs/apps/default/
Dshader.cpp59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument
73 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
Dshader.h24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
/packages/services/Car/evs/support_library/
Dshader.cpp59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument
73 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
Dshader.h24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
/packages/services/Car/evs/sampleDriver/
DGlWrapper.cpp137 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() argument
151 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()