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Searched refs:contextPriority (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h186 RenderEngine::ContextPriority contextPriority; member
206 , contextPriority(_contextPriority) {} in RenderEngineCreationArgs()
237 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority()
238 this->contextPriority = contextPriority; in setContextPriority()
244 supportsBackgroundBlur, contextPriority); in build()
255 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM; member
/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp79 bool contextPriority = false; member
229 EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); in initExtensions()
276 if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { in createContext()
278 contextAttributes.push_back(Properties::contextPriority); in createContext()
DVulkanManager.cpp258 if (Properties::contextPriority != 0 && in setupDevice()
264 switch (Properties::contextPriority) { in setupDevice()
/frameworks/base/libs/hwui/
DProperties.h248 ANDROID_API static int contextPriority; variable
DProperties.cpp79 int Properties::contextPriority = 0; member in android::uirenderer::Properties
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp576 jint contextPriority) { in android_view_ThreadedRenderer_setContextPriority() argument
577 Properties::contextPriority = contextPriority; in android_view_ThreadedRenderer_setContextPriority()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp234 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; in create()