Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputDispatcher.h | 339 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 394 std::vector<InputTarget>& inputTargets, 397 std::vector<InputTarget>& inputTargets, 407 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) 410 std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 411 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
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D | InputDispatcher.cpp | 1194 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local 1196 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchKeyLocked() 1207 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked() 1210 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked() 1246 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local 1253 findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, in dispatchMotionLocked() 1258 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchMotionLocked() 1279 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchMotionLocked() 1291 addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, in dispatchMotionLocked() 1304 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked() [all …]
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