1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 import java.util.ArrayList; 18 import java.util.List; 19 import java.util.concurrent.atomic.AtomicInteger; 20 import java.util.concurrent.CyclicBarrier; 21 22 public class Main implements Runnable { 23 24 // Timeout in minutes. Make it larger than the run-test timeout to get a native thread dump by 25 // ART on timeout when running on the host. 26 private final static long TIMEOUT_VALUE = 7; 27 28 private final static long MAX_SIZE = 1000; // Maximum size of array-list to allocate. 29 30 private final static int THREAD_COUNT = 16; 31 32 // Use a couple of different forms of synchronizing to test some of these... 33 private final static AtomicInteger counter = new AtomicInteger(); 34 private final static Object gate = new Object(); 35 private volatile static int waitCount = 0; 36 main(String[] args)37 public static void main(String[] args) throws Exception { 38 Thread[] threads = new Thread[THREAD_COUNT]; 39 40 // This barrier is used to synchronize the threads starting to allocate. 41 // Note: Even though a barrier is not allocation-free, this one is fine, as it will be used 42 // before filling the heap. 43 CyclicBarrier startBarrier = new CyclicBarrier(threads.length); 44 45 for (int i = 0; i < threads.length; i++) { 46 threads[i] = new Thread(new Main(startBarrier)); 47 threads[i].start(); 48 } 49 50 // Wait for the threads to finish. 51 for (Thread thread : threads) { 52 thread.join(); 53 } 54 55 // Allocate objects to definitely run GC before quitting. 56 allocateObjectsToRunGc(); 57 58 new ArrayList<Object>(50); 59 } 60 allocateObjectsToRunGc()61 private static void allocateObjectsToRunGc() { 62 ArrayList<Object> l = new ArrayList<Object>(); 63 try { 64 for (int i = 0; i < 100000; i++) { 65 l.add(new ArrayList<Object>(i)); 66 } 67 } catch (OutOfMemoryError oom) { 68 } 69 } 70 Main(CyclicBarrier startBarrier)71 private Main(CyclicBarrier startBarrier) { 72 this.startBarrier = startBarrier; 73 } 74 75 private ArrayList<Object> store; 76 private CyclicBarrier startBarrier; 77 run()78 public void run() { 79 try { 80 work(); 81 } catch (Throwable t) { 82 // Any exception or error getting here is bad. 83 try { 84 // May need allocations... 85 t.printStackTrace(System.out); 86 } catch (Throwable tInner) { 87 } 88 System.exit(1); 89 } 90 } 91 work()92 private void work() throws Exception { 93 // Any exceptions except an OOME in the allocation loop are bad and handed off to the 94 // caller which should abort the whole runtime. 95 96 ArrayList<Object> l = new ArrayList<Object>(); 97 store = l; // Keep it alive. 98 99 // Wait for the start signal. 100 startBarrier.await(TIMEOUT_VALUE, java.util.concurrent.TimeUnit.MINUTES); 101 102 // Allocate. 103 try { 104 for (int i = 0; i < MAX_SIZE; i++) { 105 l.add(new ArrayList<Object>(i)); 106 } 107 } catch (OutOfMemoryError oome) { 108 // Fine, we're done. 109 } 110 111 // Atomically increment the counter and check whether we were last. 112 int number = counter.incrementAndGet(); 113 114 if (number < THREAD_COUNT) { 115 // Not last. 116 synchronized (gate) { 117 // Increment the wait counter. 118 waitCount++; 119 gate.wait(TIMEOUT_VALUE * 1000 * 60); 120 } 121 } else { 122 // Last. Wait until waitCount == THREAD_COUNT - 1. 123 for (int loops = 0; ; loops++) { 124 synchronized (gate) { 125 if (waitCount == THREAD_COUNT - 1) { 126 // OK, everyone's waiting. Notify and break out. 127 gate.notifyAll(); 128 break; 129 } else if (loops > 40) { 130 // 1s wait, too many tries. 131 System.out.println("Waited too long for the last thread."); 132 System.exit(1); 133 } 134 } 135 // Wait a bit. 136 Thread.sleep(25); 137 } 138 } 139 140 store = null; // Allow GC to reclaim it. 141 } 142 } 143